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HEAD
SDL2: always prefer opengl driver, print driver used
[rofl0r-gnuboy.git]
/
hw.h
blob
a4a25857e3bb36a695df47220de6607eafadc38a
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#ifndef __HW_H__
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#define __HW_H__
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#include
"defs.h"
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#define PAD_RIGHT 0x01
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#define PAD_LEFT 0x02
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#define PAD_UP 0x04
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#define PAD_DOWN 0x08
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#define PAD_A 0x10
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#define PAD_B 0x20
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#define PAD_SELECT 0x40
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#define PAD_START 0x80
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#define IF_VBLANK 0x01
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#define IF_STAT 0x02
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#define IF_TIMER 0x04
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#define IF_SERIAL 0x08
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#define IF_PAD 0x10
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struct
hw
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{
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byte ilines
;
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byte pad
;
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int
cgb
,
gba
;
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int
hdma
;
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};
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extern
struct
hw hw
;
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void
hw_interrupt
(
byte i
,
byte mask
);
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void
hw_dma
(
byte b
);
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void
hw_hdma
();
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void
hw_hdma_cmd
(
byte c
);
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void
hw_reset
();
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void
pad_refresh
();
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void
pad_set
(
byte k
,
int
st
);
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#endif
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