fixed unnecessary sleep after game termination
[rlserver.git] / run.h
blob7d7d1e6cbd8415548cde99c131dcecd612fd3b18
1 #ifndef __RLS_RUNGAME__
2 #define __RLS_RUNGAME__
4 struct session_info;
6 void str_replace (char *buf, const char *str, const char *what, const char *to);
8 void run_game (session_info *sess, const game_info *game);
10 #endif