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HEAD
fixed unnecessary sleep after game termination
[rlserver.git]
/
run.h
blob
7d7d1e6cbd8415548cde99c131dcecd612fd3b18
1
#ifndef __RLS_RUNGAME__
2
#define __RLS_RUNGAME__
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4
struct
session_info
;
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6
void
str_replace
(
char
*
buf
,
const char
*
str
,
const char
*
what
,
const char
*
to
);
7
8
void
run_game
(
session_info
*
sess
,
const
game_info
*
game
);
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#endif