1 /* -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*-
3 * arch-tag: Implementation of base class for weighted random play orders
5 * Copyright (C) 2003 Jeffrey Yasskin <jyasskin@mail.utexas.edu>
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
23 /* This class is a base case for weighted random play orders. Subclasses only
24 * need to override get_entry_weight() to return the right weight for a given
27 * This class also delays committing any changes until the user moves to the
28 * next or previous song. So if the user changes the entry-view to contain
29 * different songs, but changes it back before the current song finishes, they
30 * will not see any changes to their history of played songs.
37 #include "rb-play-order-random-by-age.h"
41 #include "rb-history.h"
43 static void rb_random_play_order_class_init (RBRandomPlayOrderClass
*klass
);
44 static void rb_random_play_order_init (RBRandomPlayOrder
*rorder
);
46 static void rb_random_play_order_finalize (GObject
*object
);
48 static RhythmDBEntry
* rb_random_play_order_get_next (RBPlayOrder
* porder
);
49 static void rb_random_play_order_go_next (RBPlayOrder
* porder
);
50 static RhythmDBEntry
* rb_random_play_order_get_previous (RBPlayOrder
* porder
);
51 static void rb_random_play_order_go_previous (RBPlayOrder
* porder
);
53 static void rb_random_db_changed (RBPlayOrder
*porder
, RhythmDB
*db
);
54 static void rb_random_playing_entry_changed (RBPlayOrder
*porder
,
55 RhythmDBEntry
*old_entry
,
56 RhythmDBEntry
*new_entry
);
57 static void rb_random_query_model_changed (RBPlayOrder
*porder
);
58 static void rb_random_db_entry_deleted (RBPlayOrder
*porder
, RhythmDBEntry
*entry
);
60 static void rb_random_handle_query_model_changed (RBRandomPlayOrder
*rorder
);
61 static void rb_random_filter_history (RBRandomPlayOrder
*rorder
, RhythmDBQueryModel
*model
);
63 struct RBRandomPlayOrderPrivate
67 gboolean query_model_changed
;
70 G_DEFINE_TYPE (RBRandomPlayOrder
, rb_random_play_order
, RB_TYPE_PLAY_ORDER
)
71 #define RB_RANDOM_PLAY_ORDER_GET_PRIVATE(o) (G_TYPE_INSTANCE_GET_PRIVATE ((o), RB_TYPE_RANDOM_PLAY_ORDER, RBRandomPlayOrderPrivate))
74 rb_random_play_order_class_init (RBRandomPlayOrderClass
*klass
)
76 GObjectClass
*object_class
= G_OBJECT_CLASS (klass
);
77 RBPlayOrderClass
*porder
;
79 object_class
->finalize
= rb_random_play_order_finalize
;
81 porder
= RB_PLAY_ORDER_CLASS (klass
);
82 porder
->db_changed
= rb_random_db_changed
;
83 porder
->playing_entry_changed
= rb_random_playing_entry_changed
;
84 porder
->entry_added
= (void (*)(RBPlayOrder
*,RhythmDBEntry
*))rb_random_query_model_changed
;
85 porder
->entry_removed
= (void (*)(RBPlayOrder
*,RhythmDBEntry
*))rb_random_query_model_changed
;
86 porder
->query_model_changed
= rb_random_query_model_changed
;
87 porder
->db_entry_deleted
= rb_random_db_entry_deleted
;
89 porder
->has_next
= rb_play_order_model_not_empty
;
90 porder
->get_next
= rb_random_play_order_get_next
;
91 porder
->go_next
= rb_random_play_order_go_next
;
92 porder
->get_previous
= rb_random_play_order_get_previous
;
93 porder
->go_previous
= rb_random_play_order_go_previous
;
95 g_type_class_add_private (klass
, sizeof (RBRandomPlayOrderPrivate
));
99 rb_random_play_order_init (RBRandomPlayOrder
*rorder
)
101 rorder
->priv
= RB_RANDOM_PLAY_ORDER_GET_PRIVATE (rorder
);
103 rorder
->priv
->history
= rb_history_new (TRUE
,
104 (GFunc
) rhythmdb_entry_unref
,
106 rb_history_set_maximum_size (rorder
->priv
->history
, 50);
108 rorder
->priv
->query_model_changed
= TRUE
;
112 rb_random_play_order_finalize (GObject
*object
)
114 RBRandomPlayOrder
*rorder
;
116 g_return_if_fail (object
!= NULL
);
117 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (object
));
119 rorder
= RB_RANDOM_PLAY_ORDER (object
);
121 g_object_unref (G_OBJECT (rorder
->priv
->history
));
123 G_OBJECT_CLASS (rb_random_play_order_parent_class
)->finalize (object
);
127 rb_random_play_order_get_entry_weight (RBRandomPlayOrder
*rorder
, RhythmDB
*db
,
128 RhythmDBEntry
*entry
)
130 g_return_val_if_fail (rorder
!= NULL
, 1.0);
131 g_return_val_if_fail (RB_RANDOM_PLAY_ORDER_GET_CLASS (rorder
)->get_entry_weight
!= NULL
, 1.0);
132 return RB_RANDOM_PLAY_ORDER_GET_CLASS (rorder
)->get_entry_weight (rorder
, db
, entry
);
135 static inline RBHistory
*
136 get_history (RBRandomPlayOrder
*rorder
)
138 return rorder
->priv
->history
;
142 RhythmDBEntry
*entry
;
144 double cumulative_weight
;
148 get_query_model_contents (RBRandomPlayOrder
*rorder
, RhythmDBQueryModel
*model
)
154 double cumulative_weight
= 0.0;
156 GArray
*result
= g_array_new (FALSE
, FALSE
, sizeof (EntryWeight
));
161 num_entries
= gtk_tree_model_iter_n_children (GTK_TREE_MODEL (model
), NULL
);
162 if (num_entries
== 0)
165 g_array_set_size (result
, num_entries
);
166 db
= rb_play_order_get_db (RB_PLAY_ORDER (rorder
));
168 if (!gtk_tree_model_get_iter_first (GTK_TREE_MODEL (model
), &iter
))
173 RhythmDBEntry
*entry
= rhythmdb_query_model_iter_to_entry (model
, &iter
);
178 weight
= rb_random_play_order_get_entry_weight (rorder
, db
, entry
);
180 g_array_index (result
, EntryWeight
, i
).entry
= entry
;
181 g_array_index (result
, EntryWeight
, i
).weight
= weight
;
182 g_array_index (result
, EntryWeight
, i
).cumulative_weight
= cumulative_weight
;
183 cumulative_weight
+= weight
;
186 rhythmdb_entry_unref (entry
);
188 } while (gtk_tree_model_iter_next (GTK_TREE_MODEL (model
), &iter
));
194 rb_random_handle_query_model_changed (RBRandomPlayOrder
*rorder
)
196 RhythmDBQueryModel
*model
;
198 if (!rorder
->priv
->query_model_changed
)
201 model
= rb_play_order_get_query_model (RB_PLAY_ORDER (rorder
));
202 rb_random_filter_history (rorder
, model
);
203 rorder
->priv
->query_model_changed
= FALSE
;
207 rb_random_filter_history (RBRandomPlayOrder
*rorder
, RhythmDBQueryModel
*model
)
209 GPtrArray
*history_contents
;
212 history_contents
= rb_history_dump (rorder
->priv
->history
);
213 for (i
= 0; i
< history_contents
->len
; ++i
) {
214 gboolean remove
= TRUE
;
217 if (rhythmdb_query_model_entry_to_iter (model
, g_ptr_array_index (history_contents
, i
), &iter
))
222 rb_history_remove_entry (rorder
->priv
->history
,
223 g_ptr_array_index (history_contents
, i
));
227 g_ptr_array_free (history_contents
, TRUE
);
231 rb_random_get_total_weight (GArray
*weights
)
235 g_return_val_if_fail (weights
, 0.0);
236 if (weights
->len
== 0)
239 last
= &g_array_index (weights
,
242 return last
->cumulative_weight
+ last
->weight
;
245 static RhythmDBEntry
*
246 rb_random_play_order_pick_entry (RBRandomPlayOrder
*rorder
)
248 /* This is O(N) because we traverse the query model to get the entries
251 * The general idea of this algorithm is that there is a line segment
252 * whose length is the sum of all the entries' weights. Each entry gets
253 * a sub-segment whose length is equal to that entry's weight. A random
254 * point is picked in the line segment, and the entry that point
255 * belongs to is returned.
257 * The algorithm was contributed by treed.
259 double total_weight
, rnd
;
261 GArray
*entry_weights
;
262 RhythmDBEntry
*entry
;
263 RhythmDBQueryModel
*model
;
265 model
= rb_play_order_get_query_model (RB_PLAY_ORDER (rorder
));
267 entry_weights
= get_query_model_contents (rorder
, model
);
269 total_weight
= rb_random_get_total_weight (entry_weights
);
270 if (total_weight
== 0.0)
273 rnd
= g_random_double_range (0, total_weight
);
274 /* Binary search for the entry with cumulative weight closest to but
276 low
= -1; high
= entry_weights
->len
;
277 while (high
- low
> 1) {
278 int mid
= (high
+ low
) / 2;
279 if (g_array_index (entry_weights
, EntryWeight
, mid
).cumulative_weight
> rnd
)
284 entry
= g_array_index (entry_weights
, EntryWeight
, low
).entry
;
286 g_array_free (entry_weights
, TRUE
);
291 static RhythmDBEntry
*
292 rb_random_play_order_get_next (RBPlayOrder
* porder
)
294 RBRandomPlayOrder
*rorder
;
295 RhythmDBEntry
*entry
, *current
;
298 g_return_val_if_fail (porder
!= NULL
, NULL
);
299 g_return_val_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
), NULL
);
301 rorder
= RB_RANDOM_PLAY_ORDER (porder
);
303 rb_random_handle_query_model_changed (rorder
);
304 history
= get_history (rorder
);
306 current
= rb_play_order_get_playing_entry (porder
);
309 if (rb_history_length (history
) == 0
310 || (current
== rb_history_current (history
)
311 && rb_history_current (history
) == rb_history_last (history
))) {
313 rb_debug ("choosing random entry");
314 entry
= rb_random_play_order_pick_entry (rorder
);
316 rhythmdb_entry_ref (entry
);
317 rb_history_append (history
, rhythmdb_entry_ref (entry
));
320 rb_debug ("choosing enqueued entry");
322 if (current
== rb_history_current (history
))
323 entry
= rb_history_next (history
);
325 entry
= rb_history_current (history
);
328 rhythmdb_entry_ref (entry
);
332 rhythmdb_entry_unref (current
);
337 rb_random_play_order_go_next (RBPlayOrder
* porder
)
339 RBRandomPlayOrder
*rorder
;
340 RhythmDBEntry
*entry
;
343 g_return_if_fail (porder
!= NULL
);
344 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
));
346 rorder
= RB_RANDOM_PLAY_ORDER (porder
);
347 history
= get_history (rorder
);
349 /* I think this forces the next track to be added to the history */
350 entry
= rb_random_play_order_get_next (porder
);
352 rhythmdb_entry_unref (entry
);
354 if (rb_history_current (history
) == NULL
)
355 rb_history_go_first (history
);
357 rb_history_go_next (history
);
358 rb_play_order_set_playing_entry (porder
, rb_history_current (history
));
361 static RhythmDBEntry
*
362 rb_random_play_order_get_previous (RBPlayOrder
* porder
)
364 RBRandomPlayOrder
*rorder
;
365 RhythmDBEntry
*entry
;
367 g_return_val_if_fail (porder
!= NULL
, NULL
);
368 g_return_val_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
), NULL
);
370 rorder
= RB_RANDOM_PLAY_ORDER (porder
);
372 rb_random_handle_query_model_changed (rorder
);
374 rb_debug ("choosing history entry");
375 entry
= rb_history_previous (get_history (rorder
));
377 rhythmdb_entry_ref (entry
);
383 rb_random_play_order_go_previous (RBPlayOrder
* porder
)
385 RBRandomPlayOrder
*rorder
;
388 g_return_if_fail (porder
!= NULL
);
389 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
));
390 /* It doesn't make sense to call go_previous when the player is stopped */
391 g_return_if_fail (rb_play_order_player_is_playing (porder
));
393 rorder
= RB_RANDOM_PLAY_ORDER (porder
);
394 history
= get_history (rorder
);
396 rb_history_go_previous (history
);
397 rb_play_order_set_playing_entry (porder
, rb_history_current (history
));
401 rb_random_db_changed (RBPlayOrder
*porder
, RhythmDB
*db
)
403 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
));
405 rb_history_clear (RB_RANDOM_PLAY_ORDER (porder
)->priv
->history
);
409 rb_random_playing_entry_changed (RBPlayOrder
*porder
,
410 RhythmDBEntry
*old_entry
,
411 RhythmDBEntry
*new_entry
)
413 RBRandomPlayOrder
*rorder
;
415 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
));
416 rorder
= RB_RANDOM_PLAY_ORDER (porder
);
419 if (new_entry
== rb_history_current (get_history (rorder
))) {
422 rhythmdb_entry_ref (new_entry
);
423 rb_history_set_playing (get_history (rorder
), new_entry
);
429 rb_random_query_model_changed (RBPlayOrder
*porder
)
431 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
));
432 RB_RANDOM_PLAY_ORDER (porder
)->priv
->query_model_changed
= TRUE
;
436 rb_random_db_entry_deleted (RBPlayOrder
*porder
, RhythmDBEntry
*entry
)
438 /* When an entry is deleted from the database, it needs to vanish from
439 * all histories immediately. */
440 RBRandomPlayOrder
*rorder
;
441 g_return_if_fail (RB_IS_RANDOM_PLAY_ORDER (porder
));
443 rorder
= RB_RANDOM_PLAY_ORDER (porder
);
444 rb_history_remove_entry (rorder
->priv
->history
, entry
);