Extending tst_QFile::writeLargeDataBlock test
[qt-netbsd.git] / demos / qtdemo / demoitemanimation.cpp
blob385a2d38cdc3037cee8d5d40dd89b3b34cc00409
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42 #include "demoitemanimation.h"
43 #include "demoitem.h"
44 #include "colors.h"
46 DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut)
48 this->opacityAt0 = 1.0;
49 this->opacityAt1 = 1.0;
50 this->startDelay = 0;
51 this->inOrOut = inOrOut;
52 this->hideOnFinished = false;
53 this->forcePlay = false;
54 this->timeline = new QTimeLine(5000);
55 this->timeline->setFrameRange(0, 2000);
56 this->timeline->setUpdateInterval(int(1000.0/Colors::fps));
57 this->moveOnPlay = false;
58 setTimeLine(this->timeline);
59 setItem(item);
62 DemoItemAnimation::~DemoItemAnimation()
64 // Do not delete demoitem. It is not
65 // owned by an animation
66 delete this->timeline;
69 void DemoItemAnimation::prepare()
71 this->demoItem()->prepare();
74 void DemoItemAnimation::setStartPos(const QPointF &pos){
75 this->startPos = pos;
78 void DemoItemAnimation::setDuration(int duration)
80 duration = int(duration * Colors::animSpeed);
81 this->timeline->setDuration(duration);
82 this->moveOnPlay = true;
85 void DemoItemAnimation::setCurrentTime(int ms)
87 this->timeline->setCurrentTime(ms);
90 bool DemoItemAnimation::notOwnerOfItem()
92 return this != demoItem()->currentAnimation;
95 void DemoItemAnimation::play(bool fromStart, bool force)
97 this->fromStart = fromStart;
98 this->forcePlay = force;
100 QPointF currPos = this->demoItem()->pos();
102 // If the item that this animation controls in currently under the
103 // control of another animation, stop that animation first
104 if (this->demoItem()->currentAnimation)
105 this->demoItem()->currentAnimation->timeline->stop();
106 this->demoItem()->currentAnimation = this;
107 this->timeline->stop();
109 if (Colors::noAnimations && !this->forcePlay){
110 this->timeline->setCurrentTime(1);
111 this->demoItem()->setPos(this->posAt(1));
113 else{
114 if (this->demoItem()->isVisible())
115 // If the item is already visible, start the animation from
116 // the items current position rather than from start.
117 this->setPosAt(0.0, currPos);
118 else
119 this->setPosAt(0.0, this->startPos);
121 if (this->fromStart){
122 this->timeline->setCurrentTime(0);
123 this->demoItem()->setPos(this->posAt(0));
127 if (this->inOrOut == ANIM_IN)
128 this->demoItem()->setRecursiveVisible(true);
130 if (this->startDelay){
131 QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay()));
132 return;
134 else
135 this->playWithoutDelay();
138 void DemoItemAnimation::playWithoutDelay()
140 if (this->moveOnPlay && !(Colors::noAnimations && !this->forcePlay))
141 this->timeline->start();
142 this->demoItem()->animationStarted(this->inOrOut);
145 void DemoItemAnimation::stop(bool reset)
147 this->timeline->stop();
148 if (reset)
149 this->demoItem()->setPos(this->posAt(0));
150 if (this->hideOnFinished && !this->moveOnPlay)
151 this->demoItem()->setRecursiveVisible(false);
152 this->demoItem()->animationStopped(this->inOrOut);
155 void DemoItemAnimation::setRepeat(int nr)
157 this->timeline->setLoopCount(nr);
160 void DemoItemAnimation::playReverse()
164 bool DemoItemAnimation::running()
166 return (this->timeLine()->state() == QTimeLine::Running);
169 bool DemoItemAnimation::runningOrItemLocked()
171 return (this->running() || this->demoItem()->locked);
174 void DemoItemAnimation::lockItem(bool state)
176 this->demoItem()->locked = state;
179 DemoItem *DemoItemAnimation::demoItem()
181 return (DemoItem *) this->item();
184 void DemoItemAnimation::setOpacityAt0(qreal opacity)
186 this->opacityAt0 = opacity;
189 void DemoItemAnimation::setOpacityAt1(qreal opacity)
191 this->opacityAt1 = opacity;
194 void DemoItemAnimation::setOpacity(qreal step)
196 DemoItem *demoItem = (DemoItem *) item();
197 demoItem->opacity = this->opacityAt0 + step * step * step * (this->opacityAt1 - this->opacityAt0);
200 void DemoItemAnimation::afterAnimationStep(qreal step)
202 if (step == 1.0f){
203 if (this->timeline->loopCount() > 0){
204 // animation finished.
205 if (this->hideOnFinished)
206 this->demoItem()->setRecursiveVisible(false);
207 this->demoItem()->animationStopped(this->inOrOut);
209 } else if (Colors::noAnimations && !this->forcePlay){
210 // The animation is not at end, but
211 // the animations should not play, so go to end.
212 this->setStep(1.0f); // will make this method being called recursive.