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46 #include <QtCore/QState>
47 #include <QtCore/QSignalTransition>
48 #include <QtCore/QPropertyAnimation>
49 #include <QtGui/QKeyEventTransition>
50 #include <QtCore/QSet>
59 class PlayState
: public QState
62 PlayState(GraphicsScene
*scene
, QState
*parent
= 0);
66 void onEntry(QEvent
*);
70 QStateMachine
*machine
;
73 QState
*parallelChild
;
75 friend class UpdateScoreState
;
76 friend class UpdateScoreTransition
;
77 friend class WinTransition
;
78 friend class CustomSpaceTransition
;
79 friend class WinState
;
80 friend class LostState
;
81 friend class LevelState
;
84 class LevelState
: public QState
87 LevelState(GraphicsScene
*scene
, PlayState
*game
, QState
*parent
= 0);
89 void onEntry(QEvent
*);
91 void initializeLevel();
96 class PauseState
: public QState
99 PauseState(GraphicsScene
*scene
, QState
*parent
= 0);
102 void onEntry(QEvent
*);
103 void onExit(QEvent
*);
105 GraphicsScene
*scene
;
109 class LostState
: public QState
112 LostState(GraphicsScene
*scene
, PlayState
*game
, QState
*parent
= 0);
115 void onEntry(QEvent
*);
116 void onExit(QEvent
*);
118 GraphicsScene
*scene
;
122 class WinState
: public QState
125 WinState(GraphicsScene
*scene
, PlayState
*game
, QState
*parent
= 0);
128 void onEntry(QEvent
*);
129 void onExit(QEvent
*);
131 GraphicsScene
*scene
;
135 class UpdateScoreState
: public QState
138 UpdateScoreState(PlayState
*game
, QState
*parent
);
140 QPropertyAnimation
*scoreAnimation
;
144 //These transtion is used to update the score
145 class UpdateScoreTransition
: public QSignalTransition
148 UpdateScoreTransition(GraphicsScene
*scene
, PlayState
*game
, QAbstractState
*target
);
150 virtual bool eventTest(QEvent
*event
);
153 GraphicsScene
*scene
;
156 //These transtion test if we have won the game
157 class WinTransition
: public QSignalTransition
160 WinTransition(GraphicsScene
*scene
, PlayState
*game
, QAbstractState
*target
);
162 virtual bool eventTest(QEvent
*event
);
165 GraphicsScene
*scene
;
168 //These transtion is true if one level has been completed and the player want to continue
169 class CustomSpaceTransition
: public QKeyEventTransition
172 CustomSpaceTransition(QWidget
*widget
, PlayState
*game
, QEvent::Type type
, int key
);
174 virtual bool eventTest(QEvent
*event
);