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[qt-netbsd.git] / demos / sub-attaq / states.h
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42 #ifndef STATES_H
43 #define STATES_H
45 //Qt
46 #include <QtCore/QState>
47 #include <QtCore/QSignalTransition>
48 #include <QtCore/QPropertyAnimation>
49 #include <QtGui/QKeyEventTransition>
50 #include <QtCore/QSet>
52 class GraphicsScene;
53 class Boat;
54 class SubMarine;
55 QT_BEGIN_NAMESPACE
56 class QStateMachine;
57 QT_END_NAMESPACE
59 class PlayState : public QState
61 public:
62 PlayState(GraphicsScene *scene, QState *parent = 0);
63 ~PlayState();
65 protected:
66 void onEntry(QEvent *);
68 private :
69 GraphicsScene *scene;
70 QStateMachine *machine;
71 int currentLevel;
72 int score;
73 QState *parallelChild;
75 friend class UpdateScoreState;
76 friend class UpdateScoreTransition;
77 friend class WinTransition;
78 friend class CustomSpaceTransition;
79 friend class WinState;
80 friend class LostState;
81 friend class LevelState;
84 class LevelState : public QState
86 public:
87 LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
88 protected:
89 void onEntry(QEvent *);
90 private :
91 void initializeLevel();
92 GraphicsScene *scene;
93 PlayState *game;
96 class PauseState : public QState
98 public:
99 PauseState(GraphicsScene *scene, QState *parent = 0);
101 protected:
102 void onEntry(QEvent *);
103 void onExit(QEvent *);
104 private :
105 GraphicsScene *scene;
106 Boat *boat;
109 class LostState : public QState
111 public:
112 LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
114 protected:
115 void onEntry(QEvent *);
116 void onExit(QEvent *);
117 private :
118 GraphicsScene *scene;
119 PlayState *game;
122 class WinState : public QState
124 public:
125 WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
127 protected:
128 void onEntry(QEvent *);
129 void onExit(QEvent *);
130 private :
131 GraphicsScene *scene;
132 PlayState *game;
135 class UpdateScoreState : public QState
137 public:
138 UpdateScoreState(PlayState *game, QState *parent);
139 private:
140 QPropertyAnimation *scoreAnimation;
141 PlayState *game;
144 //These transtion is used to update the score
145 class UpdateScoreTransition : public QSignalTransition
147 public:
148 UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
149 protected:
150 virtual bool eventTest(QEvent *event);
151 private:
152 PlayState * game;
153 GraphicsScene *scene;
156 //These transtion test if we have won the game
157 class WinTransition : public QSignalTransition
159 public:
160 WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
161 protected:
162 virtual bool eventTest(QEvent *event);
163 private:
164 PlayState * game;
165 GraphicsScene *scene;
168 //These transtion is true if one level has been completed and the player want to continue
169 class CustomSpaceTransition : public QKeyEventTransition
171 public:
172 CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
173 protected:
174 virtual bool eventTest(QEvent *event);
175 private:
176 PlayState *game;
177 int key;
180 #endif // STATES_H