Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into master-integration
[qt-netbsd.git] / demos / sub-attaq / torpedo.cpp
blobff25a11bfa443f3478ac09dddc78956ec6c0d7a1
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42 //Own
43 #include "torpedo.h"
44 #include "pixmapitem.h"
45 #include "boat.h"
46 #include "graphicsscene.h"
47 #include "animationmanager.h"
48 #include "qanimationstate.h"
50 #include <QtCore/QPropertyAnimation>
51 #include <QtCore/QStateMachine>
52 #include <QtCore/QFinalState>
54 Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
55 currentSpeed(0)
57 setZValue(2);
60 void Torpedo::launch()
62 QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
63 AnimationManager::self()->registerAnimation(launchAnimation);
64 launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
65 launchAnimation->setEasingCurve(QEasingCurve::InQuad);
66 launchAnimation->setDuration(y()/currentSpeed*10);
67 connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
68 connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));
70 //We setup the state machine of the torpedo
71 QStateMachine *machine = new QStateMachine(this);
73 //This state is when the launch animation is playing
74 QAnimationState *launched = new QAnimationState(machine);
75 launched->setAnimation(launchAnimation);
77 //End
78 QFinalState *final = new QFinalState(machine);
80 machine->setInitialState(launched);
82 //### Add a nice animation when the torpedo is destroyed
83 launched->addTransition(this, SIGNAL(torpedoExploded()),final);
85 //If the animation is finished, then we move to the final state
86 launched->addTransition(launched, SIGNAL(animationFinished()), final);
88 //The machine has finished to be executed, then the boat is dead
89 connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));
91 machine->start();
94 void Torpedo::setCurrentSpeed(int speed)
96 if (speed < 0) {
97 qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
98 return;
100 currentSpeed = speed;
103 void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
105 foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
106 if (Boat *b = qgraphicsitem_cast<Boat*>(item))
107 b->destroy();
111 void Torpedo::destroy()
113 emit torpedoExploded();