Fixes a crash in QPrinterDialog with relative filenames
[qt-netbsd.git] / demos / qtdemo / guide.cpp
blob1f3c355768e02909ac167d7c2a89a0e6c6375d9b
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42 #include <cmath>
43 #include "guide.h"
44 #include "colors.h"
46 Guide::Guide(Guide *follows)
48 this->scaleX = 1.0;
49 this->scaleY = 1.0;
51 if (follows){
52 while (follows->nextGuide != follows->firstGuide) // append to end
53 follows = follows->nextGuide;
55 follows->nextGuide = this;
56 this->prevGuide = follows;
57 this->firstGuide = follows->firstGuide;
58 this->nextGuide = follows->firstGuide;
59 this->startLength = int(follows->startLength + follows->length()) + 1;
61 else{
62 this->prevGuide = this;
63 this->firstGuide = this;
64 this->nextGuide = this;
65 this->startLength = 0;
69 void Guide::setScale(float scaleX, float scaleY, bool all)
71 this->scaleX = scaleX;
72 this->scaleY = scaleY;
74 if (all){
75 Guide *next = this->nextGuide;
76 while(next != this){
77 next->scaleX = scaleX;
78 next->scaleY = scaleY;
79 next = next->nextGuide;
84 void Guide::setFence(const QRectF &fence, bool all)
86 this->fence = fence;
88 if (all){
89 Guide *next = this->nextGuide;
90 while(next != this){
91 next->fence = fence;
92 next = next->nextGuide;
97 Guide::~Guide()
99 if (this != this->nextGuide && this->nextGuide != this->firstGuide)
100 delete this->nextGuide;
103 float Guide::lengthAll()
105 float len = length();
106 Guide *next = this->nextGuide;
107 while(next != this){
108 len += next->length();
109 next = next->nextGuide;
111 return len;
114 void Guide::move(DemoItem *item, QPointF &dest, float moveSpeed)
116 QLineF walkLine(item->getGuidedPos(), dest);
117 if (moveSpeed >= 0 && walkLine.length() > moveSpeed){
118 // The item is too far away from it's destination point.
119 // So we choose to move it towards it instead.
120 float dx = walkLine.dx();
121 float dy = walkLine.dy();
123 if (qAbs(dx) > qAbs(dy)){
124 // walk along x-axis
125 if (dx != 0){
126 float d = moveSpeed * dy / qAbs(dx);
127 float s = dx > 0 ? moveSpeed : -moveSpeed;
128 dest.setX(item->getGuidedPos().x() + s);
129 dest.setY(item->getGuidedPos().y() + d);
132 else{
133 // walk along y-axis
134 if (dy != 0){
135 float d = moveSpeed * dx / qAbs(dy);
136 float s = dy > 0 ? moveSpeed : -moveSpeed;
137 dest.setX(item->getGuidedPos().x() + d);
138 dest.setY(item->getGuidedPos().y() + s);
143 item->setGuidedPos(dest);