Fix alpha setting in Designer's "Edit Palette" window
[qt-netbsd.git] / demos / sub-attaq / torpedo.cpp
blobcce430d132bb18648de0448819ad3ae2418f3e76
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42 //Own
43 #include "torpedo.h"
44 #include "pixmapitem.h"
45 #include "boat.h"
46 #include "graphicsscene.h"
47 #include "animationmanager.h"
48 #include "qanimationstate.h"
50 #include <QtCore/QPropertyAnimation>
51 #include <QtCore/QStateMachine>
52 #include <QtCore/QFinalState>
54 Torpedo::Torpedo(QGraphicsItem * parent, Qt::WindowFlags wFlags)
55 : QGraphicsWidget(parent,wFlags), currentSpeed(0), launchAnimation(0)
57 pixmapItem = new PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big, this);
58 setZValue(2);
59 setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
60 setFlags(QGraphicsItem::ItemIsMovable);
61 resize(pixmapItem->boundingRect().size());
64 void Torpedo::launch()
66 launchAnimation = new QPropertyAnimation(this, "pos");
67 AnimationManager::self()->registerAnimation(launchAnimation);
68 launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
69 launchAnimation->setEasingCurve(QEasingCurve::InQuad);
70 launchAnimation->setDuration(y()/currentSpeed*10);
71 connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
73 //We setup the state machine of the torpedo
74 QStateMachine *machine = new QStateMachine(this);
76 //This state is when the launch animation is playing
77 QAnimationState *launched = new QAnimationState(machine);
78 launched->setAnimation(launchAnimation);
80 //End
81 QFinalState *final = new QFinalState(machine);
83 machine->setInitialState(launched);
85 //### Add a nice animation when the torpedo is destroyed
86 launched->addTransition(this, SIGNAL(torpedoExplosed()),final);
88 //If the animation is finished, then we move to the final state
89 launched->addTransition(launched, SIGNAL(animationFinished()), final);
91 //The machine has finished to be executed, then the boat is dead
92 connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));
94 machine->start();
97 void Torpedo::setCurrentSpeed(int speed)
99 if (speed < 0) {
100 qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
101 return;
103 currentSpeed = speed;
106 void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
108 foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
109 if (item->type() == Boat::Type) {
110 Boat *b = static_cast<Boat *>(item);
111 b->destroy();
116 void Torpedo::destroy()
118 launchAnimation->stop();
119 emit torpedoExplosed();