5 EngineCommand = ./stockfish
11 LogFile = stockfish.log
22 Use Search Log = false
23 Mobility (Middle Game) = 100
24 Mobility (Endgame) = 100
25 Pawn Structure (Middle Game) = 100
26 Pawn Structure (Endgame) = 100
27 Passed Pawns (Middle Game) = 100
28 Passed Pawns (Endgame) = 100
31 King Safety Curve = Quadratic
33 King Safety Coefficient = 40
34 King Safety X Intercept = 0
35 King Safety Max Slope = 30
36 King Safety Max Value = 500
37 Queen Contact Check Bonus = 3
40 Bishop Check Bonus = 1
41 Knight Check Bonus = 1
42 Discovered Check Bonus = 3
44 Check Extension (PV nodes) = 2
45 Check Extension (non-PV nodes) = 1
46 Single Reply Extension (PV nodes) = 2
47 Single Reply Extension (non-PV nodes) = 2
48 Mate Threat Extension (PV nodes) = 0
49 Mate Threat Extension (non-PV nodes) = 0
50 Pawn Push to 7th Extension (PV nodes) = 1
51 Pawn Push to 7th Extension (non-PV nodes) = 1
52 Passed Pawn Extension (PV nodes) = 1
53 Passed Pawn Extension (non-PV nodes) = 0
54 Pawn Endgame Extension (PV nodes) = 2
55 Pawn Endgame Extension (non-PV nodes) = 2
56 Full Depth Moves (PV nodes) = 14
57 Full Depth Moves (non-PV nodes) = 3
59 Futility Pruning (Main Search) = true
60 Futility Pruning (Quiescence Search) = true
62 Minimum Split Depth = 4
63 Maximum Number of Threads per Split Point = 5