1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
17 /* for instruction event */
19 /* for software interrupt */
21 /* for emulated exceptions */
23 /* for async events */
25 /* for shutdown request */
27 /* for character device write event */
29 /* for character device read all event */
31 EVENT_CHAR_READ_ALL_ERROR
,
32 /* for clock read/writes */
33 /* some of greater codes are reserved for clocks */
35 EVENT_CLOCK_LAST
= EVENT_CLOCK
+ REPLAY_CLOCK_COUNT
- 1,
36 /* for checkpoint event */
37 /* some of greater codes are reserved for checkpoints */
39 EVENT_CHECKPOINT_LAST
= EVENT_CHECKPOINT
+ CHECKPOINT_COUNT
- 1,
40 /* end of log event */
45 /* Asynchronous events IDs */
47 enum ReplayAsyncEventKind
{
48 REPLAY_ASYNC_EVENT_BH
,
49 REPLAY_ASYNC_EVENT_INPUT
,
50 REPLAY_ASYNC_EVENT_INPUT_SYNC
,
51 REPLAY_ASYNC_EVENT_CHAR_READ
,
52 REPLAY_ASYNC_EVENT_BLOCK
,
56 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind
;
58 typedef struct ReplayState
{
59 /*! Cached clock values. */
60 int64_t cached_clock
[REPLAY_CLOCK_COUNT
];
61 /*! Current step - number of processed instructions and timer events. */
62 uint64_t current_step
;
63 /*! Number of instructions to be executed before other events happen. */
64 int instructions_count
;
66 extern ReplayState replay_state
;
68 extern unsigned int replay_data_kind
;
70 /* File for replay writing */
71 extern FILE *replay_file
;
73 void replay_put_byte(uint8_t byte
);
74 void replay_put_event(uint8_t event
);
75 void replay_put_word(uint16_t word
);
76 void replay_put_dword(uint32_t dword
);
77 void replay_put_qword(int64_t qword
);
78 void replay_put_array(const uint8_t *buf
, size_t size
);
80 uint8_t replay_get_byte(void);
81 uint16_t replay_get_word(void);
82 uint32_t replay_get_dword(void);
83 int64_t replay_get_qword(void);
84 void replay_get_array(uint8_t *buf
, size_t *size
);
85 void replay_get_array_alloc(uint8_t **buf
, size_t *size
);
87 /* Mutex functions for protecting replay log file */
89 void replay_mutex_init(void);
90 void replay_mutex_destroy(void);
91 void replay_mutex_lock(void);
92 void replay_mutex_unlock(void);
94 /*! Checks error status of the file. */
95 void replay_check_error(void);
97 /*! Finishes processing of the replayed event and fetches
98 the next event from the log. */
99 void replay_finish_event(void);
100 /*! Reads data type from the file and stores it in the
101 replay_data_kind variable. */
102 void replay_fetch_data_kind(void);
104 /*! Saves queued events (like instructions and sound). */
105 void replay_save_instructions(void);
107 /*! Skips async events until some sync event will be found.
108 \return true, if event was found */
109 bool replay_next_event_is(int event
);
111 /*! Reads next clock value from the file.
112 If clock kind read from the file is different from the parameter,
113 the value is not used. */
114 void replay_read_next_clock(unsigned int kind
);
116 /* Asynchronous events queue */
118 /*! Initializes events' processing internals */
119 void replay_init_events(void);
120 /*! Clears internal data structures for events handling */
121 void replay_finish_events(void);
122 /*! Enables storing events in the queue */
123 void replay_enable_events(void);
124 /*! Flushes events queue */
125 void replay_flush_events(void);
126 /*! Clears events list before loading new VM state */
127 void replay_clear_events(void);
128 /*! Returns true if there are any unsaved events in the queue */
129 bool replay_has_events(void);
130 /*! Saves events from queue into the file */
131 void replay_save_events(int checkpoint
);
132 /*! Read events from the file into the input queue */
133 void replay_read_events(int checkpoint
);
134 /*! Adds specified async event to the queue */
135 void replay_add_event(ReplayAsyncEventKind event_kind
, void *opaque
,
136 void *opaque2
, uint64_t id
);
140 /*! Saves input event to the log */
141 void replay_save_input_event(InputEvent
*evt
);
142 /*! Reads input event from the log */
143 InputEvent
*replay_read_input_event(void);
144 /*! Adds input event to the queue */
145 void replay_add_input_event(struct InputEvent
*event
);
146 /*! Adds input sync event to the queue */
147 void replay_add_input_sync_event(void);
149 /* Character devices */
151 /*! Called to run char device read event. */
152 void replay_event_char_read_run(void *opaque
);
153 /*! Writes char read event to the file. */
154 void replay_event_char_read_save(void *opaque
);
155 /*! Reads char event read from the file. */
156 void *replay_event_char_read_load(void);