4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
11 DisplayChangeListener dcl
;
12 DisplaySurface
*surface
;
14 SDL_Window
*real_window
;
15 SDL_Renderer
*real_renderer
;
17 int last_vm_running
; /* per console for caption reasons */
33 void sdl2_window_create(struct sdl2_console
*scon
);
34 void sdl2_window_destroy(struct sdl2_console
*scon
);
35 void sdl2_window_resize(struct sdl2_console
*scon
);
36 void sdl2_poll_events(struct sdl2_console
*scon
);
38 void sdl2_reset_keys(struct sdl2_console
*scon
);
39 void sdl2_process_key(struct sdl2_console
*scon
,
40 SDL_KeyboardEvent
*ev
);
42 void sdl2_2d_update(DisplayChangeListener
*dcl
,
43 int x
, int y
, int w
, int h
);
44 void sdl2_2d_switch(DisplayChangeListener
*dcl
,
45 DisplaySurface
*new_surface
);
46 void sdl2_2d_refresh(DisplayChangeListener
*dcl
);
47 void sdl2_2d_redraw(struct sdl2_console
*scon
);
48 bool sdl2_2d_check_format(DisplayChangeListener
*dcl
,
49 pixman_format_code_t format
);
51 void sdl2_gl_update(DisplayChangeListener
*dcl
,
52 int x
, int y
, int w
, int h
);
53 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
54 DisplaySurface
*new_surface
);
55 void sdl2_gl_refresh(DisplayChangeListener
*dcl
);
56 void sdl2_gl_redraw(struct sdl2_console
*scon
);
58 QEMUGLContext
sdl2_gl_create_context(DisplayChangeListener
*dcl
,
59 QEMUGLParams
*params
);
60 void sdl2_gl_destroy_context(DisplayChangeListener
*dcl
, QEMUGLContext ctx
);
61 int sdl2_gl_make_context_current(DisplayChangeListener
*dcl
,
63 QEMUGLContext
sdl2_gl_get_current_context(DisplayChangeListener
*dcl
);
65 void sdl2_gl_scanout(DisplayChangeListener
*dcl
,
66 uint32_t backing_id
, bool backing_y_0_top
,
67 uint32_t backing_width
, uint32_t backing_height
,
68 uint32_t x
, uint32_t y
,
69 uint32_t w
, uint32_t h
);
70 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
71 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
);