2 * QEMU SDL display driver -- opengl support
4 * Copyright (c) 2014 Red Hat
7 * Gerd Hoffmann <kraxel@redhat.com>
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
28 #include "qemu/osdep.h"
29 #include "qemu-common.h"
30 #include "ui/console.h"
33 #include "sysemu/sysemu.h"
37 static void sdl2_set_scanout_mode(struct sdl2_console
*scon
, bool scanout
)
39 if (scon
->scanout_mode
== scanout
) {
43 scon
->scanout_mode
= scanout
;
44 if (!scon
->scanout_mode
) {
46 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
47 GL_COLOR_ATTACHMENT0_EXT
,
49 glDeleteFramebuffers(1, &scon
->fbo_id
);
50 glBindFramebuffer(GL_FRAMEBUFFER_EXT
, 0);
54 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
55 surface_gl_create_texture(scon
->gls
, scon
->surface
);
60 static void sdl2_gl_render_surface(struct sdl2_console
*scon
)
64 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
65 sdl2_set_scanout_mode(scon
, false);
67 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
68 surface_gl_setup_viewport(scon
->gls
, scon
->surface
, ww
, wh
);
70 surface_gl_render_texture(scon
->gls
, scon
->surface
);
71 SDL_GL_SwapWindow(scon
->real_window
);
74 void sdl2_gl_update(DisplayChangeListener
*dcl
,
75 int x
, int y
, int w
, int h
)
77 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
81 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
82 surface_gl_update_texture(scon
->gls
, scon
->surface
, x
, y
, w
, h
);
86 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
87 DisplaySurface
*new_surface
)
89 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
90 DisplaySurface
*old_surface
= scon
->surface
;
94 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
95 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
97 scon
->surface
= new_surface
;
100 console_gl_fini_context(scon
->gls
);
102 sdl2_window_destroy(scon
);
106 if (!scon
->real_window
) {
107 sdl2_window_create(scon
);
108 scon
->gls
= console_gl_init_context();
109 } else if (old_surface
&&
110 ((surface_width(old_surface
) != surface_width(new_surface
)) ||
111 (surface_height(old_surface
) != surface_height(new_surface
)))) {
112 sdl2_window_resize(scon
);
115 surface_gl_create_texture(scon
->gls
, scon
->surface
);
118 void sdl2_gl_refresh(DisplayChangeListener
*dcl
)
120 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
122 assert(scon
->opengl
);
124 graphic_hw_update(dcl
->con
);
125 if (scon
->updates
&& scon
->surface
) {
127 sdl2_gl_render_surface(scon
);
129 sdl2_poll_events(scon
);
132 void sdl2_gl_redraw(struct sdl2_console
*scon
)
134 assert(scon
->opengl
);
137 sdl2_gl_render_surface(scon
);
141 QEMUGLContext
sdl2_gl_create_context(DisplayChangeListener
*dcl
,
142 QEMUGLParams
*params
)
144 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
147 assert(scon
->opengl
);
149 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
151 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT
, 1);
152 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK
,
153 SDL_GL_CONTEXT_PROFILE_CORE
);
154 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, params
->major_ver
);
155 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, params
->minor_ver
);
157 ctx
= SDL_GL_CreateContext(scon
->real_window
);
158 return (QEMUGLContext
)ctx
;
161 void sdl2_gl_destroy_context(DisplayChangeListener
*dcl
, QEMUGLContext ctx
)
163 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
165 SDL_GL_DeleteContext(sdlctx
);
168 int sdl2_gl_make_context_current(DisplayChangeListener
*dcl
,
171 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
172 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
174 assert(scon
->opengl
);
176 return SDL_GL_MakeCurrent(scon
->real_window
, sdlctx
);
179 QEMUGLContext
sdl2_gl_get_current_context(DisplayChangeListener
*dcl
)
181 SDL_GLContext sdlctx
;
183 sdlctx
= SDL_GL_GetCurrentContext();
184 return (QEMUGLContext
)sdlctx
;
187 void sdl2_gl_scanout(DisplayChangeListener
*dcl
,
188 uint32_t backing_id
, bool backing_y_0_top
,
189 uint32_t x
, uint32_t y
,
190 uint32_t w
, uint32_t h
)
192 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
194 assert(scon
->opengl
);
199 scon
->tex_id
= backing_id
;
200 scon
->y0_top
= backing_y_0_top
;
202 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
204 if (scon
->tex_id
== 0 || scon
->w
== 0 || scon
->h
== 0) {
205 sdl2_set_scanout_mode(scon
, false);
209 sdl2_set_scanout_mode(scon
, true);
211 glGenFramebuffers(1, &scon
->fbo_id
);
214 glBindFramebuffer(GL_FRAMEBUFFER_EXT
, scon
->fbo_id
);
215 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
, GL_COLOR_ATTACHMENT0_EXT
,
216 GL_TEXTURE_2D
, scon
->tex_id
, 0);
219 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
220 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
)
222 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
225 assert(scon
->opengl
);
226 if (!scon
->scanout_mode
) {
233 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
235 glBindFramebuffer(GL_READ_FRAMEBUFFER
, scon
->fbo_id
);
236 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, 0);
238 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
239 glViewport(0, 0, ww
, wh
);
240 y1
= scon
->y0_top
? 0 : scon
->h
;
241 y2
= scon
->y0_top
? scon
->h
: 0;
242 glBlitFramebuffer(0, y1
, scon
->w
, y2
,
244 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
245 glBindFramebuffer(GL_FRAMEBUFFER_EXT
, scon
->fbo_id
);
247 SDL_GL_SwapWindow(scon
->real_window
);