1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
17 /* for instruction event */
19 /* for software interrupt */
21 /* for emulated exceptions */
23 /* for async events */
25 /* for shutdown request */
27 /* for character device write event */
29 /* for character device read all event */
31 EVENT_CHAR_READ_ALL_ERROR
,
32 /* for clock read/writes */
33 /* some of greater codes are reserved for clocks */
35 EVENT_CLOCK_LAST
= EVENT_CLOCK
+ REPLAY_CLOCK_COUNT
- 1,
36 /* for checkpoint event */
37 /* some of greater codes are reserved for checkpoints */
39 EVENT_CHECKPOINT_LAST
= EVENT_CHECKPOINT
+ CHECKPOINT_COUNT
- 1,
40 /* end of log event */
45 /* Asynchronous events IDs */
47 enum ReplayAsyncEventKind
{
48 REPLAY_ASYNC_EVENT_BH
,
49 REPLAY_ASYNC_EVENT_INPUT
,
50 REPLAY_ASYNC_EVENT_INPUT_SYNC
,
51 REPLAY_ASYNC_EVENT_CHAR_READ
,
52 REPLAY_ASYNC_EVENT_BLOCK
,
53 REPLAY_ASYNC_EVENT_NET
,
57 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind
;
59 typedef struct ReplayState
{
60 /*! Cached clock values. */
61 int64_t cached_clock
[REPLAY_CLOCK_COUNT
];
62 /*! Current step - number of processed instructions and timer events. */
63 uint64_t current_step
;
64 /*! Number of instructions to be executed before other events happen. */
65 int instructions_count
;
66 /*! Type of the currently executed event. */
67 unsigned int data_kind
;
68 /*! Flag which indicates that event is not processed yet. */
69 unsigned int has_unread_data
;
70 /*! Temporary variable for saving current log offset. */
72 /*! Next block operation id.
73 This counter is global, because requests from different
74 block devices should not get overlapping ids. */
75 uint64_t block_request_id
;
77 extern ReplayState replay_state
;
79 /* File for replay writing */
80 extern FILE *replay_file
;
82 void replay_put_byte(uint8_t byte
);
83 void replay_put_event(uint8_t event
);
84 void replay_put_word(uint16_t word
);
85 void replay_put_dword(uint32_t dword
);
86 void replay_put_qword(int64_t qword
);
87 void replay_put_array(const uint8_t *buf
, size_t size
);
89 uint8_t replay_get_byte(void);
90 uint16_t replay_get_word(void);
91 uint32_t replay_get_dword(void);
92 int64_t replay_get_qword(void);
93 void replay_get_array(uint8_t *buf
, size_t *size
);
94 void replay_get_array_alloc(uint8_t **buf
, size_t *size
);
96 /* Mutex functions for protecting replay log file */
98 void replay_mutex_init(void);
99 void replay_mutex_destroy(void);
100 void replay_mutex_lock(void);
101 void replay_mutex_unlock(void);
103 /*! Checks error status of the file. */
104 void replay_check_error(void);
106 /*! Finishes processing of the replayed event and fetches
107 the next event from the log. */
108 void replay_finish_event(void);
109 /*! Reads data type from the file and stores it in the
110 data_kind variable. */
111 void replay_fetch_data_kind(void);
113 /*! Saves queued events (like instructions and sound). */
114 void replay_save_instructions(void);
116 /*! Skips async events until some sync event will be found.
117 \return true, if event was found */
118 bool replay_next_event_is(int event
);
120 /*! Reads next clock value from the file.
121 If clock kind read from the file is different from the parameter,
122 the value is not used. */
123 void replay_read_next_clock(unsigned int kind
);
125 /* Asynchronous events queue */
127 /*! Initializes events' processing internals */
128 void replay_init_events(void);
129 /*! Clears internal data structures for events handling */
130 void replay_finish_events(void);
131 /*! Flushes events queue */
132 void replay_flush_events(void);
133 /*! Clears events list before loading new VM state */
134 void replay_clear_events(void);
135 /*! Returns true if there are any unsaved events in the queue */
136 bool replay_has_events(void);
137 /*! Saves events from queue into the file */
138 void replay_save_events(int checkpoint
);
139 /*! Read events from the file into the input queue */
140 void replay_read_events(int checkpoint
);
141 /*! Adds specified async event to the queue */
142 void replay_add_event(ReplayAsyncEventKind event_kind
, void *opaque
,
143 void *opaque2
, uint64_t id
);
147 /*! Saves input event to the log */
148 void replay_save_input_event(InputEvent
*evt
);
149 /*! Reads input event from the log */
150 InputEvent
*replay_read_input_event(void);
151 /*! Adds input event to the queue */
152 void replay_add_input_event(struct InputEvent
*event
);
153 /*! Adds input sync event to the queue */
154 void replay_add_input_sync_event(void);
156 /* Character devices */
158 /*! Called to run char device read event. */
159 void replay_event_char_read_run(void *opaque
);
160 /*! Writes char read event to the file. */
161 void replay_event_char_read_save(void *opaque
);
162 /*! Reads char event read from the file. */
163 void *replay_event_char_read_load(void);
165 /* Network devices */
167 /*! Called to run network event. */
168 void replay_event_net_run(void *opaque
);
169 /*! Writes network event to the file. */
170 void replay_event_net_save(void *opaque
);
171 /*! Reads network from the file. */
172 void *replay_event_net_load(void);
174 /* VMState-related functions */
176 /* Registers replay VMState.
177 Should be called before virtual devices initialization
178 to make cached timers available for post_load functions. */
179 void replay_vmstate_register(void);