virtio-blk: don't lock AioContext in the submission code path
[qemu/kevin.git] / ui / sdl2.c
blob4971963f0082b98a327117cd9180640d80600462
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu/module.h"
28 #include "qemu/cutils.h"
29 #include "ui/console.h"
30 #include "ui/input.h"
31 #include "ui/sdl2.h"
32 #include "sysemu/runstate.h"
33 #include "sysemu/runstate-action.h"
34 #include "sysemu/sysemu.h"
35 #include "ui/win32-kbd-hook.h"
36 #include "qemu/log.h"
38 static int sdl2_num_outputs;
39 static struct sdl2_console *sdl2_console;
41 static SDL_Surface *guest_sprite_surface;
42 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
43 static bool alt_grab;
44 static bool ctrl_grab;
46 static int gui_saved_grab;
47 static int gui_fullscreen;
48 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
49 static SDL_Cursor *sdl_cursor_normal;
50 static SDL_Cursor *sdl_cursor_hidden;
51 static int absolute_enabled;
52 static int guest_cursor;
53 static int guest_x, guest_y;
54 static SDL_Cursor *guest_sprite;
55 static Notifier mouse_mode_notifier;
57 #define SDL2_REFRESH_INTERVAL_BUSY 10
58 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
59 / SDL2_REFRESH_INTERVAL_BUSY + 1)
61 /* introduced in SDL 2.0.10 */
62 #ifndef SDL_HINT_RENDER_BATCHING
63 #define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
64 #endif
66 static void sdl_update_caption(struct sdl2_console *scon);
68 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
70 int i;
71 for (i = 0; i < sdl2_num_outputs; i++) {
72 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
73 return &sdl2_console[i];
76 return NULL;
79 void sdl2_window_create(struct sdl2_console *scon)
81 int flags = 0;
83 if (!scon->surface) {
84 return;
86 assert(!scon->real_window);
88 if (gui_fullscreen) {
89 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
90 } else {
91 flags |= SDL_WINDOW_RESIZABLE;
93 if (scon->hidden) {
94 flags |= SDL_WINDOW_HIDDEN;
96 #ifdef CONFIG_OPENGL
97 if (scon->opengl) {
98 flags |= SDL_WINDOW_OPENGL;
100 #endif
102 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
103 SDL_WINDOWPOS_UNDEFINED,
104 surface_width(scon->surface),
105 surface_height(scon->surface),
106 flags);
107 if (scon->opengl) {
108 const char *driver = "opengl";
110 if (scon->opts->gl == DISPLAYGL_MODE_ES) {
111 driver = "opengles2";
114 SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
115 SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
117 scon->winctx = SDL_GL_CreateContext(scon->real_window);
118 } else {
119 /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
120 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
122 sdl_update_caption(scon);
125 void sdl2_window_destroy(struct sdl2_console *scon)
127 if (!scon->real_window) {
128 return;
131 if (scon->winctx) {
132 SDL_GL_DeleteContext(scon->winctx);
133 scon->winctx = NULL;
135 if (scon->real_renderer) {
136 SDL_DestroyRenderer(scon->real_renderer);
137 scon->real_renderer = NULL;
139 SDL_DestroyWindow(scon->real_window);
140 scon->real_window = NULL;
143 void sdl2_window_resize(struct sdl2_console *scon)
145 if (!scon->real_window) {
146 return;
149 SDL_SetWindowSize(scon->real_window,
150 surface_width(scon->surface),
151 surface_height(scon->surface));
154 static void sdl2_redraw(struct sdl2_console *scon)
156 if (scon->opengl) {
157 #ifdef CONFIG_OPENGL
158 sdl2_gl_redraw(scon);
159 #endif
160 } else {
161 sdl2_2d_redraw(scon);
165 static void sdl_update_caption(struct sdl2_console *scon)
167 char win_title[1024];
168 char icon_title[1024];
169 const char *status = "";
171 if (!runstate_is_running()) {
172 status = " [Stopped]";
173 } else if (gui_grab) {
174 if (alt_grab) {
175 #ifdef CONFIG_DARWIN
176 status = " - Press ⌃⌥⇧G to exit grab";
177 #else
178 status = " - Press Ctrl-Alt-Shift-G to exit grab";
179 #endif
180 } else if (ctrl_grab) {
181 status = " - Press Right-Ctrl-G to exit grab";
182 } else {
183 #ifdef CONFIG_DARWIN
184 status = " - Press ⌃⌥G to exit grab";
185 #else
186 status = " - Press Ctrl-Alt-G to exit grab";
187 #endif
191 if (qemu_name) {
192 snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
193 scon->idx, status);
194 snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
195 } else {
196 snprintf(win_title, sizeof(win_title), "QEMU%s", status);
197 snprintf(icon_title, sizeof(icon_title), "QEMU");
200 if (scon->real_window) {
201 SDL_SetWindowTitle(scon->real_window, win_title);
205 static void sdl_hide_cursor(struct sdl2_console *scon)
207 if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
208 return;
211 SDL_ShowCursor(SDL_DISABLE);
212 SDL_SetCursor(sdl_cursor_hidden);
214 if (!qemu_input_is_absolute(scon->dcl.con)) {
215 SDL_SetRelativeMouseMode(SDL_TRUE);
219 static void sdl_show_cursor(struct sdl2_console *scon)
221 if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
222 return;
225 if (!qemu_input_is_absolute(scon->dcl.con)) {
226 SDL_SetRelativeMouseMode(SDL_FALSE);
229 if (guest_cursor &&
230 (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled)) {
231 SDL_SetCursor(guest_sprite);
232 } else {
233 SDL_SetCursor(sdl_cursor_normal);
236 SDL_ShowCursor(SDL_ENABLE);
239 static void sdl_grab_start(struct sdl2_console *scon)
241 QemuConsole *con = scon ? scon->dcl.con : NULL;
243 if (!con || !qemu_console_is_graphic(con)) {
244 return;
247 * If the application is not active, do not try to enter grab state. This
248 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
249 * application (SDL bug).
251 if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
252 return;
254 if (guest_cursor) {
255 SDL_SetCursor(guest_sprite);
256 if (!qemu_input_is_absolute(scon->dcl.con) && !absolute_enabled) {
257 SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
259 } else {
260 sdl_hide_cursor(scon);
262 SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
263 gui_grab = 1;
264 win32_kbd_set_grab(true);
265 sdl_update_caption(scon);
268 static void sdl_grab_end(struct sdl2_console *scon)
270 SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
271 gui_grab = 0;
272 win32_kbd_set_grab(false);
273 sdl_show_cursor(scon);
274 sdl_update_caption(scon);
277 static void absolute_mouse_grab(struct sdl2_console *scon)
279 int mouse_x, mouse_y;
280 int scr_w, scr_h;
281 SDL_GetMouseState(&mouse_x, &mouse_y);
282 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
283 if (mouse_x > 0 && mouse_x < scr_w - 1 &&
284 mouse_y > 0 && mouse_y < scr_h - 1) {
285 sdl_grab_start(scon);
289 static void sdl_mouse_mode_change(Notifier *notify, void *data)
291 if (qemu_input_is_absolute(sdl2_console[0].dcl.con)) {
292 if (!absolute_enabled) {
293 absolute_enabled = 1;
294 SDL_SetRelativeMouseMode(SDL_FALSE);
295 absolute_mouse_grab(&sdl2_console[0]);
297 } else if (absolute_enabled) {
298 if (!gui_fullscreen) {
299 sdl_grab_end(&sdl2_console[0]);
301 absolute_enabled = 0;
305 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
306 int x, int y, int state)
308 static uint32_t bmap[INPUT_BUTTON__MAX] = {
309 [INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
310 [INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
311 [INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
312 [INPUT_BUTTON_SIDE] = SDL_BUTTON(SDL_BUTTON_X1),
313 [INPUT_BUTTON_EXTRA] = SDL_BUTTON(SDL_BUTTON_X2)
315 static uint32_t prev_state;
317 if (prev_state != state) {
318 qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
319 prev_state = state;
322 if (qemu_input_is_absolute(scon->dcl.con)) {
323 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
324 x, 0, surface_width(scon->surface));
325 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
326 y, 0, surface_height(scon->surface));
327 } else {
328 if (guest_cursor) {
329 x -= guest_x;
330 y -= guest_y;
331 guest_x += x;
332 guest_y += y;
333 dx = x;
334 dy = y;
336 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
337 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
339 qemu_input_event_sync();
342 static void toggle_full_screen(struct sdl2_console *scon)
344 gui_fullscreen = !gui_fullscreen;
345 if (gui_fullscreen) {
346 SDL_SetWindowFullscreen(scon->real_window,
347 SDL_WINDOW_FULLSCREEN_DESKTOP);
348 gui_saved_grab = gui_grab;
349 sdl_grab_start(scon);
350 } else {
351 if (!gui_saved_grab) {
352 sdl_grab_end(scon);
354 SDL_SetWindowFullscreen(scon->real_window, 0);
356 sdl2_redraw(scon);
359 static int get_mod_state(void)
361 SDL_Keymod mod = SDL_GetModState();
363 if (alt_grab) {
364 return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
365 (gui_grab_code | KMOD_LSHIFT);
366 } else if (ctrl_grab) {
367 return (mod & KMOD_RCTRL) == KMOD_RCTRL;
368 } else {
369 return (mod & gui_grab_code) == gui_grab_code;
373 static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
375 #ifdef CONFIG_WIN32
376 SDL_SysWMinfo info;
378 SDL_VERSION(&info.version);
379 if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
380 return info.info.win.window;
382 #endif
383 return NULL;
386 static void handle_keydown(SDL_Event *ev)
388 int win;
389 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
390 int gui_key_modifier_pressed = get_mod_state();
391 int gui_keysym = 0;
393 if (!scon) {
394 return;
397 if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
398 switch (ev->key.keysym.scancode) {
399 case SDL_SCANCODE_2:
400 case SDL_SCANCODE_3:
401 case SDL_SCANCODE_4:
402 case SDL_SCANCODE_5:
403 case SDL_SCANCODE_6:
404 case SDL_SCANCODE_7:
405 case SDL_SCANCODE_8:
406 case SDL_SCANCODE_9:
407 if (gui_grab) {
408 sdl_grab_end(scon);
411 win = ev->key.keysym.scancode - SDL_SCANCODE_1;
412 if (win < sdl2_num_outputs) {
413 sdl2_console[win].hidden = !sdl2_console[win].hidden;
414 if (sdl2_console[win].real_window) {
415 if (sdl2_console[win].hidden) {
416 SDL_HideWindow(sdl2_console[win].real_window);
417 } else {
418 SDL_ShowWindow(sdl2_console[win].real_window);
421 gui_keysym = 1;
423 break;
424 case SDL_SCANCODE_F:
425 toggle_full_screen(scon);
426 gui_keysym = 1;
427 break;
428 case SDL_SCANCODE_G:
429 gui_keysym = 1;
430 if (!gui_grab) {
431 sdl_grab_start(scon);
432 } else if (!gui_fullscreen) {
433 sdl_grab_end(scon);
435 break;
436 case SDL_SCANCODE_U:
437 sdl2_window_resize(scon);
438 if (!scon->opengl) {
439 /* re-create scon->texture */
440 sdl2_2d_switch(&scon->dcl, scon->surface);
442 gui_keysym = 1;
443 break;
444 #if 0
445 case SDL_SCANCODE_KP_PLUS:
446 case SDL_SCANCODE_KP_MINUS:
447 if (!gui_fullscreen) {
448 int scr_w, scr_h;
449 int width, height;
450 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
452 width = MAX(scr_w + (ev->key.keysym.scancode ==
453 SDL_SCANCODE_KP_PLUS ? 50 : -50),
454 160);
455 height = (surface_height(scon->surface) * width) /
456 surface_width(scon->surface);
457 fprintf(stderr, "%s: scale to %dx%d\n",
458 __func__, width, height);
459 sdl_scale(scon, width, height);
460 sdl2_redraw(scon);
461 gui_keysym = 1;
463 #endif
464 default:
465 break;
468 if (!gui_keysym) {
469 sdl2_process_key(scon, &ev->key);
473 static void handle_keyup(SDL_Event *ev)
475 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
477 if (!scon) {
478 return;
481 scon->ignore_hotkeys = false;
482 sdl2_process_key(scon, &ev->key);
485 static void handle_textinput(SDL_Event *ev)
487 struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
488 QemuConsole *con = scon ? scon->dcl.con : NULL;
490 if (!con) {
491 return;
494 if (QEMU_IS_TEXT_CONSOLE(con)) {
495 qemu_text_console_put_string(QEMU_TEXT_CONSOLE(con), ev->text.text, strlen(ev->text.text));
499 static void handle_mousemotion(SDL_Event *ev)
501 int max_x, max_y;
502 struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
504 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
505 return;
508 if (qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
509 int scr_w, scr_h;
510 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
511 max_x = scr_w - 1;
512 max_y = scr_h - 1;
513 if (gui_grab && !gui_fullscreen
514 && (ev->motion.x == 0 || ev->motion.y == 0 ||
515 ev->motion.x == max_x || ev->motion.y == max_y)) {
516 sdl_grab_end(scon);
518 if (!gui_grab &&
519 (ev->motion.x > 0 && ev->motion.x < max_x &&
520 ev->motion.y > 0 && ev->motion.y < max_y)) {
521 sdl_grab_start(scon);
524 if (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
525 sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
526 ev->motion.x, ev->motion.y, ev->motion.state);
530 static void handle_mousebutton(SDL_Event *ev)
532 int buttonstate = SDL_GetMouseState(NULL, NULL);
533 SDL_MouseButtonEvent *bev;
534 struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
536 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
537 return;
540 bev = &ev->button;
541 if (!gui_grab && !qemu_input_is_absolute(scon->dcl.con)) {
542 if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
543 /* start grabbing all events */
544 sdl_grab_start(scon);
546 } else {
547 if (ev->type == SDL_MOUSEBUTTONDOWN) {
548 buttonstate |= SDL_BUTTON(bev->button);
549 } else {
550 buttonstate &= ~SDL_BUTTON(bev->button);
552 sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
556 static void handle_mousewheel(SDL_Event *ev)
558 struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
559 SDL_MouseWheelEvent *wev = &ev->wheel;
560 InputButton btn;
562 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
563 return;
566 if (wev->y > 0) {
567 btn = INPUT_BUTTON_WHEEL_UP;
568 } else if (wev->y < 0) {
569 btn = INPUT_BUTTON_WHEEL_DOWN;
570 } else if (wev->x < 0) {
571 btn = INPUT_BUTTON_WHEEL_RIGHT;
572 } else if (wev->x > 0) {
573 btn = INPUT_BUTTON_WHEEL_LEFT;
574 } else {
575 return;
578 qemu_input_queue_btn(scon->dcl.con, btn, true);
579 qemu_input_event_sync();
580 qemu_input_queue_btn(scon->dcl.con, btn, false);
581 qemu_input_event_sync();
584 static void handle_windowevent(SDL_Event *ev)
586 struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
587 bool allow_close = true;
589 if (!scon) {
590 return;
593 switch (ev->window.event) {
594 case SDL_WINDOWEVENT_RESIZED:
596 QemuUIInfo info;
597 memset(&info, 0, sizeof(info));
598 info.width = ev->window.data1;
599 info.height = ev->window.data2;
600 dpy_set_ui_info(scon->dcl.con, &info, true);
602 sdl2_redraw(scon);
603 break;
604 case SDL_WINDOWEVENT_EXPOSED:
605 sdl2_redraw(scon);
606 break;
607 case SDL_WINDOWEVENT_FOCUS_GAINED:
608 win32_kbd_set_grab(gui_grab);
609 if (qemu_console_is_graphic(scon->dcl.con)) {
610 win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
612 /* fall through */
613 case SDL_WINDOWEVENT_ENTER:
614 if (!gui_grab && (qemu_input_is_absolute(scon->dcl.con) || absolute_enabled)) {
615 absolute_mouse_grab(scon);
617 /* If a new console window opened using a hotkey receives the
618 * focus, SDL sends another KEYDOWN event to the new window,
619 * closing the console window immediately after.
621 * Work around this by ignoring further hotkey events until a
622 * key is released.
624 scon->ignore_hotkeys = get_mod_state();
625 break;
626 case SDL_WINDOWEVENT_FOCUS_LOST:
627 if (qemu_console_is_graphic(scon->dcl.con)) {
628 win32_kbd_set_window(NULL);
630 if (gui_grab && !gui_fullscreen) {
631 sdl_grab_end(scon);
633 break;
634 case SDL_WINDOWEVENT_RESTORED:
635 update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
636 break;
637 case SDL_WINDOWEVENT_MINIMIZED:
638 update_displaychangelistener(&scon->dcl, 500);
639 break;
640 case SDL_WINDOWEVENT_CLOSE:
641 if (qemu_console_is_graphic(scon->dcl.con)) {
642 if (scon->opts->has_window_close && !scon->opts->window_close) {
643 allow_close = false;
645 if (allow_close) {
646 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
647 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
649 } else {
650 SDL_HideWindow(scon->real_window);
651 scon->hidden = true;
653 break;
654 case SDL_WINDOWEVENT_SHOWN:
655 scon->hidden = false;
656 break;
657 case SDL_WINDOWEVENT_HIDDEN:
658 scon->hidden = true;
659 break;
663 void sdl2_poll_events(struct sdl2_console *scon)
665 SDL_Event ev1, *ev = &ev1;
666 bool allow_close = true;
667 int idle = 1;
669 if (scon->last_vm_running != runstate_is_running()) {
670 scon->last_vm_running = runstate_is_running();
671 sdl_update_caption(scon);
674 while (SDL_PollEvent(ev)) {
675 switch (ev->type) {
676 case SDL_KEYDOWN:
677 idle = 0;
678 handle_keydown(ev);
679 break;
680 case SDL_KEYUP:
681 idle = 0;
682 handle_keyup(ev);
683 break;
684 case SDL_TEXTINPUT:
685 idle = 0;
686 handle_textinput(ev);
687 break;
688 case SDL_QUIT:
689 if (scon->opts->has_window_close && !scon->opts->window_close) {
690 allow_close = false;
692 if (allow_close) {
693 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
694 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
696 break;
697 case SDL_MOUSEMOTION:
698 idle = 0;
699 handle_mousemotion(ev);
700 break;
701 case SDL_MOUSEBUTTONDOWN:
702 case SDL_MOUSEBUTTONUP:
703 idle = 0;
704 handle_mousebutton(ev);
705 break;
706 case SDL_MOUSEWHEEL:
707 idle = 0;
708 handle_mousewheel(ev);
709 break;
710 case SDL_WINDOWEVENT:
711 handle_windowevent(ev);
712 break;
713 default:
714 break;
718 if (idle) {
719 if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
720 scon->idle_counter++;
721 if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
722 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
725 } else {
726 scon->idle_counter = 0;
727 scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
731 static void sdl_mouse_warp(DisplayChangeListener *dcl,
732 int x, int y, int on)
734 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
736 if (!qemu_console_is_graphic(scon->dcl.con)) {
737 return;
740 if (on) {
741 if (!guest_cursor) {
742 sdl_show_cursor(scon);
744 if (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
745 SDL_SetCursor(guest_sprite);
746 if (!qemu_input_is_absolute(scon->dcl.con) && !absolute_enabled) {
747 SDL_WarpMouseInWindow(scon->real_window, x, y);
750 } else if (gui_grab) {
751 sdl_hide_cursor(scon);
753 guest_cursor = on;
754 guest_x = x, guest_y = y;
757 static void sdl_mouse_define(DisplayChangeListener *dcl,
758 QEMUCursor *c)
761 if (guest_sprite) {
762 SDL_FreeCursor(guest_sprite);
765 if (guest_sprite_surface) {
766 SDL_FreeSurface(guest_sprite_surface);
769 guest_sprite_surface =
770 SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
771 0xff0000, 0x00ff00, 0xff, 0xff000000);
773 if (!guest_sprite_surface) {
774 fprintf(stderr, "Failed to make rgb surface from %p\n", c);
775 return;
777 guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
778 c->hot_x, c->hot_y);
779 if (!guest_sprite) {
780 fprintf(stderr, "Failed to make color cursor from %p\n", c);
781 return;
783 if (guest_cursor &&
784 (gui_grab || qemu_input_is_absolute(dcl->con) || absolute_enabled)) {
785 SDL_SetCursor(guest_sprite);
789 static void sdl_cleanup(void)
791 if (guest_sprite) {
792 SDL_FreeCursor(guest_sprite);
794 SDL_QuitSubSystem(SDL_INIT_VIDEO);
797 static const DisplayChangeListenerOps dcl_2d_ops = {
798 .dpy_name = "sdl2-2d",
799 .dpy_gfx_update = sdl2_2d_update,
800 .dpy_gfx_switch = sdl2_2d_switch,
801 .dpy_gfx_check_format = sdl2_2d_check_format,
802 .dpy_refresh = sdl2_2d_refresh,
803 .dpy_mouse_set = sdl_mouse_warp,
804 .dpy_cursor_define = sdl_mouse_define,
807 #ifdef CONFIG_OPENGL
808 static const DisplayChangeListenerOps dcl_gl_ops = {
809 .dpy_name = "sdl2-gl",
810 .dpy_gfx_update = sdl2_gl_update,
811 .dpy_gfx_switch = sdl2_gl_switch,
812 .dpy_gfx_check_format = console_gl_check_format,
813 .dpy_refresh = sdl2_gl_refresh,
814 .dpy_mouse_set = sdl_mouse_warp,
815 .dpy_cursor_define = sdl_mouse_define,
817 .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
818 .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
819 .dpy_gl_update = sdl2_gl_scanout_flush,
822 static bool
823 sdl2_gl_is_compatible_dcl(DisplayGLCtx *dgc,
824 DisplayChangeListener *dcl)
826 return dcl->ops == &dcl_gl_ops;
829 static const DisplayGLCtxOps gl_ctx_ops = {
830 .dpy_gl_ctx_is_compatible_dcl = sdl2_gl_is_compatible_dcl,
831 .dpy_gl_ctx_create = sdl2_gl_create_context,
832 .dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
833 .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
835 #endif
837 static void sdl2_display_early_init(DisplayOptions *o)
839 assert(o->type == DISPLAY_TYPE_SDL);
840 if (o->has_gl && o->gl) {
841 #ifdef CONFIG_OPENGL
842 display_opengl = 1;
843 #endif
847 static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
849 uint8_t data = 0;
850 int i;
851 SDL_SysWMinfo info;
852 SDL_Surface *icon = NULL;
853 char *dir;
855 assert(o->type == DISPLAY_TYPE_SDL);
857 if (SDL_GetHintBoolean("QEMU_ENABLE_SDL_LOGGING", SDL_FALSE)) {
858 SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
861 if (SDL_Init(SDL_INIT_VIDEO)) {
862 fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
863 SDL_GetError());
864 exit(1);
866 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
867 SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
868 #endif
869 #ifndef CONFIG_WIN32
870 /* QEMU uses its own low level keyboard hook procedure on Windows */
871 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
872 #endif
873 #ifdef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
874 SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
875 #endif
876 SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
877 memset(&info, 0, sizeof(info));
878 SDL_VERSION(&info.version);
880 gui_fullscreen = o->has_full_screen && o->full_screen;
882 if (o->u.sdl.has_grab_mod) {
883 if (o->u.sdl.grab_mod == HOT_KEY_MOD_LSHIFT_LCTRL_LALT) {
884 alt_grab = true;
885 } else if (o->u.sdl.grab_mod == HOT_KEY_MOD_RCTRL) {
886 ctrl_grab = true;
890 for (i = 0;; i++) {
891 QemuConsole *con = qemu_console_lookup_by_index(i);
892 if (!con) {
893 break;
896 sdl2_num_outputs = i;
897 if (sdl2_num_outputs == 0) {
898 return;
900 sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
901 for (i = 0; i < sdl2_num_outputs; i++) {
902 QemuConsole *con = qemu_console_lookup_by_index(i);
903 assert(con != NULL);
904 if (!qemu_console_is_graphic(con) &&
905 qemu_console_get_index(con) != 0) {
906 sdl2_console[i].hidden = true;
908 sdl2_console[i].idx = i;
909 sdl2_console[i].opts = o;
910 #ifdef CONFIG_OPENGL
911 sdl2_console[i].opengl = display_opengl;
912 sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
913 sdl2_console[i].dgc.ops = display_opengl ? &gl_ctx_ops : NULL;
914 #else
915 sdl2_console[i].opengl = 0;
916 sdl2_console[i].dcl.ops = &dcl_2d_ops;
917 #endif
918 sdl2_console[i].dcl.con = con;
919 sdl2_console[i].kbd = qkbd_state_init(con);
920 if (display_opengl) {
921 qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
923 register_displaychangelistener(&sdl2_console[i].dcl);
925 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
926 if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
927 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
928 qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
929 #elif defined(SDL_VIDEO_DRIVER_X11)
930 qemu_console_set_window_id(con, info.info.x11.window);
931 #endif
933 #endif
936 #ifdef CONFIG_SDL_IMAGE
937 dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
938 icon = IMG_Load(dir);
939 #else
940 /* Load a 32x32x4 image. White pixels are transparent. */
941 dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
942 icon = SDL_LoadBMP(dir);
943 if (icon) {
944 uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
945 SDL_SetColorKey(icon, SDL_TRUE, colorkey);
947 #endif
948 g_free(dir);
949 if (icon) {
950 SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
953 mouse_mode_notifier.notify = sdl_mouse_mode_change;
954 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
956 sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
957 sdl_cursor_normal = SDL_GetCursor();
959 if (gui_fullscreen) {
960 sdl_grab_start(&sdl2_console[0]);
963 atexit(sdl_cleanup);
966 static QemuDisplay qemu_display_sdl2 = {
967 .type = DISPLAY_TYPE_SDL,
968 .early_init = sdl2_display_early_init,
969 .init = sdl2_display_init,
972 static void register_sdl1(void)
974 qemu_display_register(&qemu_display_sdl2);
977 type_init(register_sdl1);
979 #ifdef CONFIG_OPENGL
980 module_dep("ui-opengl");
981 #endif