target/alpha: Use TCG_COND_TSTNE for gen_fold_mzero
[qemu/kevin.git] / ui / cursor.c
blob29717b3ecb7e1da51aa51a3b9b8cb1868944eb53
1 #include "qemu/osdep.h"
2 #include "ui/console.h"
4 #include "cursor_hidden.xpm"
5 #include "cursor_left_ptr.xpm"
7 /* for creating built-in cursors */
8 static QEMUCursor *cursor_parse_xpm(const char *xpm[])
10 QEMUCursor *c;
11 uint32_t ctab[128];
12 unsigned int width, height, colors, chars;
13 unsigned int line = 0, i, r, g, b, x, y, pixel;
14 char name[16];
15 uint8_t idx;
17 /* parse header line: width, height, #colors, #chars */
18 if (sscanf(xpm[line], "%u %u %u %u",
19 &width, &height, &colors, &chars) != 4) {
20 fprintf(stderr, "%s: header parse error: \"%s\"\n",
21 __func__, xpm[line]);
22 return NULL;
24 if (chars != 1) {
25 fprintf(stderr, "%s: chars != 1 not supported\n", __func__);
26 return NULL;
28 line++;
30 /* parse color table */
31 for (i = 0; i < colors; i++, line++) {
32 if (sscanf(xpm[line], "%c c %15s", &idx, name) == 2) {
33 if (sscanf(name, "#%02x%02x%02x", &r, &g, &b) == 3) {
34 ctab[idx] = (0xff << 24) | (b << 16) | (g << 8) | r;
35 continue;
37 if (strcmp(name, "None") == 0) {
38 ctab[idx] = 0x00000000;
39 continue;
42 fprintf(stderr, "%s: color parse error: \"%s\"\n",
43 __func__, xpm[line]);
44 return NULL;
47 /* parse pixel data */
48 c = cursor_alloc(width, height);
49 assert(c != NULL);
51 for (pixel = 0, y = 0; y < height; y++, line++) {
52 for (x = 0; x < height; x++, pixel++) {
53 idx = xpm[line][x];
54 c->data[pixel] = ctab[idx];
57 return c;
60 /* nice for debugging */
61 void cursor_print_ascii_art(QEMUCursor *c, const char *prefix)
63 uint32_t *data = c->data;
64 int x,y;
66 for (y = 0; y < c->height; y++) {
67 fprintf(stderr, "%s: %2d: |", prefix, y);
68 for (x = 0; x < c->width; x++, data++) {
69 if ((*data & 0xff000000) != 0xff000000) {
70 fprintf(stderr, " "); /* transparent */
71 } else if ((*data & 0x00ffffff) == 0x00ffffff) {
72 fprintf(stderr, "."); /* white */
73 } else if ((*data & 0x00ffffff) == 0x00000000) {
74 fprintf(stderr, "X"); /* black */
75 } else {
76 fprintf(stderr, "o"); /* other */
79 fprintf(stderr, "|\n");
83 QEMUCursor *cursor_builtin_hidden(void)
85 return cursor_parse_xpm(cursor_hidden_xpm);
88 QEMUCursor *cursor_builtin_left_ptr(void)
90 return cursor_parse_xpm(cursor_left_ptr_xpm);
93 QEMUCursor *cursor_alloc(uint16_t width, uint16_t height)
95 QEMUCursor *c;
96 size_t datasize = width * height * sizeof(uint32_t);
98 /* Modern physical hardware typically uses 512x512 sprites */
99 if (width > 512 || height > 512) {
100 return NULL;
103 c = g_malloc0(sizeof(QEMUCursor) + datasize);
104 c->width = width;
105 c->height = height;
106 c->refcount = 1;
107 return c;
110 QEMUCursor *cursor_ref(QEMUCursor *c)
112 c->refcount++;
113 return c;
116 void cursor_unref(QEMUCursor *c)
118 if (c == NULL)
119 return;
120 c->refcount--;
121 if (c->refcount)
122 return;
123 g_free(c);
126 int cursor_get_mono_bpl(QEMUCursor *c)
128 return DIV_ROUND_UP(c->width, 8);
131 void cursor_set_mono(QEMUCursor *c,
132 uint32_t foreground, uint32_t background, uint8_t *image,
133 int transparent, uint8_t *mask)
135 uint32_t *data = c->data;
136 uint8_t bit;
137 int x,y,bpl;
138 bool expand_bitmap_only = image == mask;
139 bool has_inverted_colors = false;
140 const uint32_t inverted = 0x80000000;
143 * Converts a monochrome bitmap with XOR mask 'image' and AND mask 'mask':
144 * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/drawing-monochrome-pointers
146 bpl = cursor_get_mono_bpl(c);
147 for (y = 0; y < c->height; y++) {
148 bit = 0x80;
149 for (x = 0; x < c->width; x++, data++) {
150 if (transparent && mask[x/8] & bit) {
151 if (!expand_bitmap_only && image[x / 8] & bit) {
152 *data = inverted;
153 has_inverted_colors = true;
154 } else {
155 *data = 0x00000000;
157 } else if (!transparent && !(mask[x/8] & bit)) {
158 *data = 0x00000000;
159 } else if (image[x/8] & bit) {
160 *data = 0xff000000 | foreground;
161 } else {
162 *data = 0xff000000 | background;
164 bit >>= 1;
165 if (bit == 0) {
166 bit = 0x80;
169 mask += bpl;
170 image += bpl;
174 * If there are any pixels with inverted colors, create an outline (fill
175 * transparent neighbors with the background color) and use the foreground
176 * color as "inverted" color.
178 if (has_inverted_colors) {
179 data = c->data;
180 for (y = 0; y < c->height; y++) {
181 for (x = 0; x < c->width; x++, data++) {
182 if (*data == 0 /* transparent */ &&
183 ((x > 0 && data[-1] == inverted) ||
184 (x + 1 < c->width && data[1] == inverted) ||
185 (y > 0 && data[-c->width] == inverted) ||
186 (y + 1 < c->height && data[c->width] == inverted))) {
187 *data = 0xff000000 | background;
191 data = c->data;
192 for (x = 0; x < c->width * c->height; x++, data++) {
193 if (*data == inverted) {
194 *data = 0xff000000 | foreground;
200 void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *image)
202 uint32_t *data = c->data;
203 uint8_t bit;
204 int x,y,bpl;
206 bpl = cursor_get_mono_bpl(c);
207 memset(image, 0, bpl * c->height);
208 for (y = 0; y < c->height; y++) {
209 bit = 0x80;
210 for (x = 0; x < c->width; x++, data++) {
211 if (((*data & 0xff000000) == 0xff000000) &&
212 ((*data & 0x00ffffff) == foreground)) {
213 image[x/8] |= bit;
215 bit >>= 1;
216 if (bit == 0) {
217 bit = 0x80;
220 image += bpl;
224 void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask)
226 uint32_t *data = c->data;
227 uint8_t bit;
228 int x,y,bpl;
230 bpl = cursor_get_mono_bpl(c);
231 memset(mask, 0, bpl * c->height);
232 for (y = 0; y < c->height; y++) {
233 bit = 0x80;
234 for (x = 0; x < c->width; x++, data++) {
235 if ((*data & 0xff000000) != 0xff000000) {
236 if (transparent != 0) {
237 mask[x/8] |= bit;
239 } else {
240 if (transparent == 0) {
241 mask[x/8] |= bit;
244 bit >>= 1;
245 if (bit == 0) {
246 bit = 0x80;
249 mask += bpl;