2 * TCG Backend Data: constant pool.
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23 typedef struct TCGLabelPoolData
{
24 struct TCGLabelPoolData
*next
;
25 tcg_target_ulong data
;
32 static void new_pool_label(TCGContext
*s
, tcg_target_ulong data
, int type
,
33 tcg_insn_unit
*label
, intptr_t addend
)
35 TCGLabelPoolData
*n
= tcg_malloc(sizeof(*n
));
36 TCGLabelPoolData
*i
, **pp
;
43 /* Insertion sort on the pool. */
44 for (pp
= &s
->pool_labels
; (i
= *pp
) && i
->data
< data
; pp
= &i
->next
) {
51 /* To be provided by cpu/tcg-target.inc.c. */
52 static void tcg_out_nop_fill(tcg_insn_unit
*p
, int count
);
54 static bool tcg_out_pool_finalize(TCGContext
*s
)
56 TCGLabelPoolData
*p
= s
->pool_labels
;
57 tcg_target_ulong d
, *a
;
63 /* ??? Round up to qemu_icache_linesize, but then do not round
64 again when allocating the next TranslationBlock structure. */
65 a
= (void *)ROUND_UP((uintptr_t)s
->code_ptr
, sizeof(tcg_target_ulong
));
66 tcg_out_nop_fill(s
->code_ptr
, (tcg_insn_unit
*)a
- s
->code_ptr
);
69 /* Ensure the first comparison fails. */
72 for (; p
!= NULL
; p
= p
->next
) {
75 if (unlikely((void *)a
> s
->code_gen_highwater
)) {
80 patch_reloc(p
->label
, p
->type
, (intptr_t)(a
- 1), p
->addend
);
83 s
->code_ptr
= (void *)a
;