2 ['texture-blit', 'frag'],
3 ['texture-blit', 'vert'],
4 ['texture-blit-flip', 'vert'],
8 output = '@0@-@1@.h'.format(e[0], e[1])
9 genh += custom_target(output,
12 build_by_default: true, # to be removed when added to a target
13 input: files('@0@.@1@'.format(e[0], e[1])),
14 command: [shaderinclude, '@INPUT0@'])