1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
15 /* Asynchronous events IDs */
17 typedef enum ReplayAsyncEventKind
{
18 REPLAY_ASYNC_EVENT_BH
,
19 REPLAY_ASYNC_EVENT_BH_ONESHOT
,
20 REPLAY_ASYNC_EVENT_INPUT
,
21 REPLAY_ASYNC_EVENT_INPUT_SYNC
,
22 REPLAY_ASYNC_EVENT_CHAR_READ
,
23 REPLAY_ASYNC_EVENT_BLOCK
,
24 REPLAY_ASYNC_EVENT_NET
,
26 } ReplayAsyncEventKind
;
29 * Any changes to order/number of events will need to bump
30 * REPLAY_VERSION to prevent confusion with old logs. Also don't
31 * forget to update replay_event_name() to make your debugging life
35 /* for instruction event */
37 /* for software interrupt */
39 /* for emulated exceptions */
41 /* for async events */
43 EVENT_ASYNC_LAST
= EVENT_ASYNC
+ REPLAY_ASYNC_COUNT
- 1,
44 /* for shutdown requests, range allows recovery of ShutdownCause */
46 EVENT_SHUTDOWN_LAST
= EVENT_SHUTDOWN
+ SHUTDOWN_CAUSE__MAX
,
47 /* for character device write event */
49 /* for character device read all event */
51 EVENT_CHAR_READ_ALL_ERROR
,
52 /* for audio out event */
54 /* for audio in event */
56 /* for random number generator */
58 /* for clock read/writes */
59 /* some of greater codes are reserved for clocks */
61 EVENT_CLOCK_LAST
= EVENT_CLOCK
+ REPLAY_CLOCK_COUNT
- 1,
62 /* for checkpoint event */
63 /* some of greater codes are reserved for checkpoints */
65 EVENT_CHECKPOINT_LAST
= EVENT_CHECKPOINT
+ CHECKPOINT_COUNT
- 1,
66 /* end of log event */
72 * typedef ReplayState - global tracking Replay state
74 * This structure tracks where we are in the current ReplayState
75 * including the logged events from the recorded replay stream. Some
76 * of the data is also stored/restored from VMStateDescription when VM
77 * save/restore events take place.
79 * @cached_clock: Cached clocks values
80 * @current_icount: number of processed instructions
81 * @instruction_count: number of instructions until next event
82 * @current_event: current event index
83 * @data_kind: current event
84 * @has_unread_data: true if event not yet processed
85 * @file_offset: offset into replay log at replay snapshot
86 * @block_request_id: current serialised block request id
87 * @read_event_id: current async read event id
89 typedef struct ReplayState
{
90 int64_t cached_clock
[REPLAY_CLOCK_COUNT
];
91 uint64_t current_icount
;
92 int instruction_count
;
93 unsigned int current_event
;
94 unsigned int data_kind
;
97 uint64_t block_request_id
;
98 uint64_t read_event_id
;
100 extern ReplayState replay_state
;
102 /* File for replay writing */
103 extern FILE *replay_file
;
104 /* Instruction count of the replay breakpoint */
105 extern uint64_t replay_break_icount
;
106 /* Timer for the replay breakpoint callback */
107 extern QEMUTimer
*replay_break_timer
;
109 void replay_put_byte(uint8_t byte
);
110 void replay_put_event(uint8_t event
);
111 void replay_put_word(uint16_t word
);
112 void replay_put_dword(uint32_t dword
);
113 void replay_put_qword(int64_t qword
);
114 void replay_put_array(const uint8_t *buf
, size_t size
);
116 uint8_t replay_get_byte(void);
117 uint16_t replay_get_word(void);
118 uint32_t replay_get_dword(void);
119 int64_t replay_get_qword(void);
120 void replay_get_array(uint8_t *buf
, size_t *size
);
121 void replay_get_array_alloc(uint8_t **buf
, size_t *size
);
123 /* Mutex functions for protecting replay log file and ensuring
124 * synchronisation between vCPU and main-loop threads. */
126 void replay_mutex_init(void);
127 bool replay_mutex_locked(void);
129 /*! Checks error status of the file. */
130 void replay_check_error(void);
132 /*! Finishes processing of the replayed event and fetches
133 the next event from the log. */
134 void replay_finish_event(void);
135 /*! Reads data type from the file and stores it in the
136 data_kind variable. */
137 void replay_fetch_data_kind(void);
139 /*! Advance replay_state.current_icount to the specified value. */
140 void replay_advance_current_icount(uint64_t current_icount
);
141 /*! Saves queued events (like instructions and sound). */
142 void replay_save_instructions(void);
144 /*! Skips async events until some sync event will be found.
145 \return true, if event was found */
146 bool replay_next_event_is(int event
);
148 /*! Reads next clock value from the file.
149 If clock kind read from the file is different from the parameter,
150 the value is not used. */
151 void replay_read_next_clock(ReplayClockKind kind
);
153 /* Asynchronous events queue */
155 /*! Initializes events' processing internals */
156 void replay_init_events(void);
157 /*! Clears internal data structures for events handling */
158 void replay_finish_events(void);
159 /*! Returns true if there are any unsaved events in the queue */
160 bool replay_has_events(void);
161 /*! Saves events from queue into the file */
162 void replay_save_events(void);
163 /*! Read events from the file into the input queue */
164 void replay_read_events(void);
165 /*! Adds specified async event to the queue */
166 void replay_add_event(ReplayAsyncEventKind event_kind
, void *opaque
,
167 void *opaque2
, uint64_t id
);
171 /*! Saves input event to the log */
172 void replay_save_input_event(InputEvent
*evt
);
173 /*! Reads input event from the log */
174 InputEvent
*replay_read_input_event(void);
175 /*! Adds input event to the queue */
176 void replay_add_input_event(struct InputEvent
*event
);
177 /*! Adds input sync event to the queue */
178 void replay_add_input_sync_event(void);
180 /* Character devices */
182 /*! Called to run char device read event. */
183 void replay_event_char_read_run(void *opaque
);
184 /*! Writes char read event to the file. */
185 void replay_event_char_read_save(void *opaque
);
186 /*! Reads char event read from the file. */
187 void *replay_event_char_read_load(void);
189 /* Network devices */
191 /*! Called to run network event. */
192 void replay_event_net_run(void *opaque
);
193 /*! Writes network event to the file. */
194 void replay_event_net_save(void *opaque
);
195 /*! Reads network from the file. */
196 void *replay_event_net_load(void);
201 * replay_sync_error(): report sync error and exit
203 * When we reach an error condition we want to report it centrally so
204 * we can also dump some useful information into the logs.
206 G_NORETURN
void replay_sync_error(const char *error
);
208 /* VMState-related functions */
210 /* Registers replay VMState.
211 Should be called before virtual devices initialization
212 to make cached timers available for post_load functions. */
213 void replay_vmstate_register(void);