2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
31 #include "sysemu/sysemu.h"
33 static int sdl2_num_outputs
;
34 static struct sdl2_console
*sdl2_console
;
36 static SDL_Surface
*guest_sprite_surface
;
37 static int gui_grab
; /* if true, all keyboard/mouse events are grabbed */
39 static int gui_saved_grab
;
40 static int gui_fullscreen
;
41 static int gui_noframe
;
42 static int gui_key_modifier_pressed
;
43 static int gui_keysym
;
44 static int gui_grab_code
= KMOD_LALT
| KMOD_LCTRL
;
45 static SDL_Cursor
*sdl_cursor_normal
;
46 static SDL_Cursor
*sdl_cursor_hidden
;
47 static int absolute_enabled
;
48 static int guest_cursor
;
49 static int guest_x
, guest_y
;
50 static SDL_Cursor
*guest_sprite
;
51 static Notifier mouse_mode_notifier
;
53 #define SDL2_REFRESH_INTERVAL_BUSY 10
54 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
55 / SDL2_REFRESH_INTERVAL_BUSY + 1)
57 static void sdl_update_caption(struct sdl2_console
*scon
);
59 static struct sdl2_console
*get_scon_from_window(uint32_t window_id
)
62 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
63 if (sdl2_console
[i
].real_window
== SDL_GetWindowFromID(window_id
)) {
64 return &sdl2_console
[i
];
70 void sdl2_window_create(struct sdl2_console
*scon
)
77 assert(!scon
->real_window
);
80 flags
|= SDL_WINDOW_FULLSCREEN_DESKTOP
;
82 flags
|= SDL_WINDOW_RESIZABLE
;
85 flags
|= SDL_WINDOW_HIDDEN
;
88 scon
->real_window
= SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED
,
89 SDL_WINDOWPOS_UNDEFINED
,
90 surface_width(scon
->surface
),
91 surface_height(scon
->surface
),
93 scon
->real_renderer
= SDL_CreateRenderer(scon
->real_window
, -1, 0);
95 scon
->winctx
= SDL_GL_GetCurrentContext();
97 sdl_update_caption(scon
);
100 void sdl2_window_destroy(struct sdl2_console
*scon
)
102 if (!scon
->real_window
) {
106 SDL_DestroyRenderer(scon
->real_renderer
);
107 scon
->real_renderer
= NULL
;
108 SDL_DestroyWindow(scon
->real_window
);
109 scon
->real_window
= NULL
;
112 void sdl2_window_resize(struct sdl2_console
*scon
)
114 if (!scon
->real_window
) {
118 SDL_SetWindowSize(scon
->real_window
,
119 surface_width(scon
->surface
),
120 surface_height(scon
->surface
));
123 static void sdl2_redraw(struct sdl2_console
*scon
)
127 sdl2_gl_redraw(scon
);
130 sdl2_2d_redraw(scon
);
134 static void sdl_update_caption(struct sdl2_console
*scon
)
136 char win_title
[1024];
137 char icon_title
[1024];
138 const char *status
= "";
140 if (!runstate_is_running()) {
141 status
= " [Stopped]";
142 } else if (gui_grab
) {
144 status
= " - Press Ctrl-Alt-Shift to exit grab";
145 } else if (ctrl_grab
) {
146 status
= " - Press Right-Ctrl to exit grab";
148 status
= " - Press Ctrl-Alt to exit grab";
153 snprintf(win_title
, sizeof(win_title
), "QEMU (%s-%d)%s", qemu_name
,
155 snprintf(icon_title
, sizeof(icon_title
), "QEMU (%s)", qemu_name
);
157 snprintf(win_title
, sizeof(win_title
), "QEMU%s", status
);
158 snprintf(icon_title
, sizeof(icon_title
), "QEMU");
161 if (scon
->real_window
) {
162 SDL_SetWindowTitle(scon
->real_window
, win_title
);
166 static void sdl_hide_cursor(void)
172 SDL_ShowCursor(SDL_DISABLE
);
173 SDL_SetCursor(sdl_cursor_hidden
);
175 if (!qemu_input_is_absolute()) {
176 SDL_SetRelativeMouseMode(SDL_TRUE
);
180 static void sdl_show_cursor(void)
186 if (!qemu_input_is_absolute()) {
187 SDL_SetRelativeMouseMode(SDL_FALSE
);
191 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
192 SDL_SetCursor(guest_sprite
);
194 SDL_SetCursor(sdl_cursor_normal
);
197 SDL_ShowCursor(SDL_ENABLE
);
200 static void sdl_grab_start(struct sdl2_console
*scon
)
202 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
204 if (!con
|| !qemu_console_is_graphic(con
)) {
208 * If the application is not active, do not try to enter grab state. This
209 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
210 * application (SDL bug).
212 if (!(SDL_GetWindowFlags(scon
->real_window
) & SDL_WINDOW_INPUT_FOCUS
)) {
216 SDL_SetCursor(guest_sprite
);
217 if (!qemu_input_is_absolute() && !absolute_enabled
) {
218 SDL_WarpMouseInWindow(scon
->real_window
, guest_x
, guest_y
);
223 SDL_SetWindowGrab(scon
->real_window
, SDL_TRUE
);
225 sdl_update_caption(scon
);
228 static void sdl_grab_end(struct sdl2_console
*scon
)
230 SDL_SetWindowGrab(scon
->real_window
, SDL_FALSE
);
233 sdl_update_caption(scon
);
236 static void absolute_mouse_grab(struct sdl2_console
*scon
)
238 int mouse_x
, mouse_y
;
240 SDL_GetMouseState(&mouse_x
, &mouse_y
);
241 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
242 if (mouse_x
> 0 && mouse_x
< scr_w
- 1 &&
243 mouse_y
> 0 && mouse_y
< scr_h
- 1) {
244 sdl_grab_start(scon
);
248 static void sdl_mouse_mode_change(Notifier
*notify
, void *data
)
250 if (qemu_input_is_absolute()) {
251 if (!absolute_enabled
) {
252 absolute_enabled
= 1;
253 absolute_mouse_grab(&sdl2_console
[0]);
255 } else if (absolute_enabled
) {
256 if (!gui_fullscreen
) {
257 sdl_grab_end(&sdl2_console
[0]);
259 absolute_enabled
= 0;
263 static void sdl_send_mouse_event(struct sdl2_console
*scon
, int dx
, int dy
,
264 int x
, int y
, int state
)
266 static uint32_t bmap
[INPUT_BUTTON__MAX
] = {
267 [INPUT_BUTTON_LEFT
] = SDL_BUTTON(SDL_BUTTON_LEFT
),
268 [INPUT_BUTTON_MIDDLE
] = SDL_BUTTON(SDL_BUTTON_MIDDLE
),
269 [INPUT_BUTTON_RIGHT
] = SDL_BUTTON(SDL_BUTTON_RIGHT
),
271 static uint32_t prev_state
;
273 if (prev_state
!= state
) {
274 qemu_input_update_buttons(scon
->dcl
.con
, bmap
, prev_state
, state
);
278 if (qemu_input_is_absolute()) {
279 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_X
,
280 x
, 0, surface_width(scon
->surface
));
281 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_Y
,
282 y
, 0, surface_height(scon
->surface
));
292 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_X
, dx
);
293 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_Y
, dy
);
295 qemu_input_event_sync();
298 static void toggle_full_screen(struct sdl2_console
*scon
)
300 gui_fullscreen
= !gui_fullscreen
;
301 if (gui_fullscreen
) {
302 SDL_SetWindowFullscreen(scon
->real_window
,
303 SDL_WINDOW_FULLSCREEN_DESKTOP
);
304 gui_saved_grab
= gui_grab
;
305 sdl_grab_start(scon
);
307 if (!gui_saved_grab
) {
310 SDL_SetWindowFullscreen(scon
->real_window
, 0);
315 static int get_mod_state(void)
317 SDL_Keymod mod
= SDL_GetModState();
320 return (mod
& (gui_grab_code
| KMOD_LSHIFT
)) ==
321 (gui_grab_code
| KMOD_LSHIFT
);
322 } else if (ctrl_grab
) {
323 return (mod
& KMOD_RCTRL
) == KMOD_RCTRL
;
325 return (mod
& gui_grab_code
) == gui_grab_code
;
329 static void handle_keydown(SDL_Event
*ev
)
332 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
334 gui_key_modifier_pressed
= get_mod_state();
336 if (!scon
->ignore_hotkeys
&& gui_key_modifier_pressed
&& !ev
->key
.repeat
) {
337 switch (ev
->key
.keysym
.scancode
) {
350 win
= ev
->key
.keysym
.scancode
- SDL_SCANCODE_1
;
351 if (win
< sdl2_num_outputs
) {
352 sdl2_console
[win
].hidden
= !sdl2_console
[win
].hidden
;
353 if (sdl2_console
[win
].real_window
) {
354 if (sdl2_console
[win
].hidden
) {
355 SDL_HideWindow(sdl2_console
[win
].real_window
);
357 SDL_ShowWindow(sdl2_console
[win
].real_window
);
364 toggle_full_screen(scon
);
368 sdl2_window_destroy(scon
);
369 sdl2_window_create(scon
);
371 /* re-create scon->texture */
372 sdl2_2d_switch(&scon
->dcl
, scon
->surface
);
377 case SDL_SCANCODE_KP_PLUS
:
378 case SDL_SCANCODE_KP_MINUS
:
379 if (!gui_fullscreen
) {
382 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
384 width
= MAX(scr_w
+ (ev
->key
.keysym
.scancode
==
385 SDL_SCANCODE_KP_PLUS
? 50 : -50),
387 height
= (surface_height(scon
->surface
) * width
) /
388 surface_width(scon
->surface
);
389 fprintf(stderr
, "%s: scale to %dx%d\n",
390 __func__
, width
, height
);
391 sdl_scale(scon
, width
, height
);
401 sdl2_process_key(scon
, &ev
->key
);
405 static void handle_keyup(SDL_Event
*ev
)
408 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
410 scon
->ignore_hotkeys
= false;
413 mod_state
= (ev
->key
.keysym
.mod
& gui_grab_code
);
415 mod_state
= (ev
->key
.keysym
.mod
& (gui_grab_code
| KMOD_LSHIFT
));
417 if (!mod_state
&& gui_key_modifier_pressed
) {
418 gui_key_modifier_pressed
= 0;
419 if (gui_keysym
== 0) {
420 /* exit/enter grab if pressing Ctrl-Alt */
422 sdl_grab_start(scon
);
423 } else if (!gui_fullscreen
) {
426 /* SDL does not send back all the modifiers key, so we must
428 sdl2_reset_keys(scon
);
431 sdl2_reset_keys(scon
);
435 sdl2_process_key(scon
, &ev
->key
);
439 static void handle_textinput(SDL_Event
*ev
)
441 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
442 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
444 if (qemu_console_is_graphic(con
)) {
447 kbd_put_string_console(con
, ev
->text
.text
, strlen(ev
->text
.text
));
450 static void handle_mousemotion(SDL_Event
*ev
)
453 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
455 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
459 if (qemu_input_is_absolute() || absolute_enabled
) {
461 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
464 if (gui_grab
&& !gui_fullscreen
465 && (ev
->motion
.x
== 0 || ev
->motion
.y
== 0 ||
466 ev
->motion
.x
== max_x
|| ev
->motion
.y
== max_y
)) {
470 (ev
->motion
.x
> 0 && ev
->motion
.x
< max_x
&&
471 ev
->motion
.y
> 0 && ev
->motion
.y
< max_y
)) {
472 sdl_grab_start(scon
);
475 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
476 sdl_send_mouse_event(scon
, ev
->motion
.xrel
, ev
->motion
.yrel
,
477 ev
->motion
.x
, ev
->motion
.y
, ev
->motion
.state
);
481 static void handle_mousebutton(SDL_Event
*ev
)
483 int buttonstate
= SDL_GetMouseState(NULL
, NULL
);
484 SDL_MouseButtonEvent
*bev
;
485 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
487 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
492 if (!gui_grab
&& !qemu_input_is_absolute()) {
493 if (ev
->type
== SDL_MOUSEBUTTONUP
&& bev
->button
== SDL_BUTTON_LEFT
) {
494 /* start grabbing all events */
495 sdl_grab_start(scon
);
498 if (ev
->type
== SDL_MOUSEBUTTONDOWN
) {
499 buttonstate
|= SDL_BUTTON(bev
->button
);
501 buttonstate
&= ~SDL_BUTTON(bev
->button
);
503 sdl_send_mouse_event(scon
, 0, 0, bev
->x
, bev
->y
, buttonstate
);
507 static void handle_mousewheel(SDL_Event
*ev
)
509 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
510 SDL_MouseWheelEvent
*wev
= &ev
->wheel
;
513 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
518 btn
= INPUT_BUTTON_WHEEL_UP
;
519 } else if (wev
->y
< 0) {
520 btn
= INPUT_BUTTON_WHEEL_DOWN
;
525 qemu_input_queue_btn(scon
->dcl
.con
, btn
, true);
526 qemu_input_event_sync();
527 qemu_input_queue_btn(scon
->dcl
.con
, btn
, false);
528 qemu_input_event_sync();
531 static void handle_windowevent(SDL_Event
*ev
)
533 struct sdl2_console
*scon
= get_scon_from_window(ev
->window
.windowID
);
539 switch (ev
->window
.event
) {
540 case SDL_WINDOWEVENT_RESIZED
:
543 memset(&info
, 0, sizeof(info
));
544 info
.width
= ev
->window
.data1
;
545 info
.height
= ev
->window
.data2
;
546 dpy_set_ui_info(scon
->dcl
.con
, &info
);
550 case SDL_WINDOWEVENT_EXPOSED
:
553 case SDL_WINDOWEVENT_FOCUS_GAINED
:
554 case SDL_WINDOWEVENT_ENTER
:
555 if (!gui_grab
&& (qemu_input_is_absolute() || absolute_enabled
)) {
556 absolute_mouse_grab(scon
);
558 /* If a new console window opened using a hotkey receives the
559 * focus, SDL sends another KEYDOWN event to the new window,
560 * closing the console window immediately after.
562 * Work around this by ignoring further hotkey events until a
565 scon
->ignore_hotkeys
= get_mod_state();
567 case SDL_WINDOWEVENT_FOCUS_LOST
:
568 if (gui_grab
&& !gui_fullscreen
) {
572 case SDL_WINDOWEVENT_RESTORED
:
573 update_displaychangelistener(&scon
->dcl
, GUI_REFRESH_INTERVAL_DEFAULT
);
575 case SDL_WINDOWEVENT_MINIMIZED
:
576 update_displaychangelistener(&scon
->dcl
, 500);
578 case SDL_WINDOWEVENT_CLOSE
:
579 if (qemu_console_is_graphic(scon
->dcl
.con
)) {
582 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
585 SDL_HideWindow(scon
->real_window
);
589 case SDL_WINDOWEVENT_SHOWN
:
590 scon
->hidden
= false;
592 case SDL_WINDOWEVENT_HIDDEN
:
598 void sdl2_poll_events(struct sdl2_console
*scon
)
600 SDL_Event ev1
, *ev
= &ev1
;
603 if (scon
->last_vm_running
!= runstate_is_running()) {
604 scon
->last_vm_running
= runstate_is_running();
605 sdl_update_caption(scon
);
608 while (SDL_PollEvent(ev
)) {
620 handle_textinput(ev
);
625 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
628 case SDL_MOUSEMOTION
:
630 handle_mousemotion(ev
);
632 case SDL_MOUSEBUTTONDOWN
:
633 case SDL_MOUSEBUTTONUP
:
635 handle_mousebutton(ev
);
639 handle_mousewheel(ev
);
641 case SDL_WINDOWEVENT
:
642 handle_windowevent(ev
);
650 if (scon
->idle_counter
< SDL2_MAX_IDLE_COUNT
) {
651 scon
->idle_counter
++;
652 if (scon
->idle_counter
>= SDL2_MAX_IDLE_COUNT
) {
653 scon
->dcl
.update_interval
= GUI_REFRESH_INTERVAL_DEFAULT
;
657 scon
->idle_counter
= 0;
658 scon
->dcl
.update_interval
= SDL2_REFRESH_INTERVAL_BUSY
;
662 static void sdl_mouse_warp(DisplayChangeListener
*dcl
,
663 int x
, int y
, int on
)
665 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
667 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
675 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
676 SDL_SetCursor(guest_sprite
);
677 if (!qemu_input_is_absolute() && !absolute_enabled
) {
678 SDL_WarpMouseInWindow(scon
->real_window
, x
, y
);
681 } else if (gui_grab
) {
685 guest_x
= x
, guest_y
= y
;
688 static void sdl_mouse_define(DisplayChangeListener
*dcl
,
693 SDL_FreeCursor(guest_sprite
);
696 if (guest_sprite_surface
) {
697 SDL_FreeSurface(guest_sprite_surface
);
700 guest_sprite_surface
=
701 SDL_CreateRGBSurfaceFrom(c
->data
, c
->width
, c
->height
, 32, c
->width
* 4,
702 0xff0000, 0x00ff00, 0xff, 0xff000000);
704 if (!guest_sprite_surface
) {
705 fprintf(stderr
, "Failed to make rgb surface from %p\n", c
);
708 guest_sprite
= SDL_CreateColorCursor(guest_sprite_surface
,
711 fprintf(stderr
, "Failed to make color cursor from %p\n", c
);
715 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
716 SDL_SetCursor(guest_sprite
);
720 static void sdl_cleanup(void)
723 SDL_FreeCursor(guest_sprite
);
725 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
728 static const DisplayChangeListenerOps dcl_2d_ops
= {
729 .dpy_name
= "sdl2-2d",
730 .dpy_gfx_update
= sdl2_2d_update
,
731 .dpy_gfx_switch
= sdl2_2d_switch
,
732 .dpy_gfx_check_format
= sdl2_2d_check_format
,
733 .dpy_refresh
= sdl2_2d_refresh
,
734 .dpy_mouse_set
= sdl_mouse_warp
,
735 .dpy_cursor_define
= sdl_mouse_define
,
739 static const DisplayChangeListenerOps dcl_gl_ops
= {
740 .dpy_name
= "sdl2-gl",
741 .dpy_gfx_update
= sdl2_gl_update
,
742 .dpy_gfx_switch
= sdl2_gl_switch
,
743 .dpy_gfx_check_format
= console_gl_check_format
,
744 .dpy_refresh
= sdl2_gl_refresh
,
745 .dpy_mouse_set
= sdl_mouse_warp
,
746 .dpy_cursor_define
= sdl_mouse_define
,
748 .dpy_gl_ctx_create
= sdl2_gl_create_context
,
749 .dpy_gl_ctx_destroy
= sdl2_gl_destroy_context
,
750 .dpy_gl_ctx_make_current
= sdl2_gl_make_context_current
,
751 .dpy_gl_ctx_get_current
= sdl2_gl_get_current_context
,
752 .dpy_gl_scanout_disable
= sdl2_gl_scanout_disable
,
753 .dpy_gl_scanout_texture
= sdl2_gl_scanout_texture
,
754 .dpy_gl_update
= sdl2_gl_scanout_flush
,
758 void sdl_display_early_init(int opengl
)
761 case -1: /* default */
770 g_assert_not_reached();
775 void sdl_display_init(DisplayState
*ds
, int full_screen
, int no_frame
)
788 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
789 * accessible $DISPLAY to open X11 window. This is often the case
790 * when qemu is run using sudo. But in this case, and when actually
791 * run in X11 environment, SDL fights with X11 for the video card,
792 * making current display unavailable, often until reboot.
793 * So make x11 the default SDL video driver if this variable is unset.
794 * This is a bit hackish but saves us from bigger problem.
795 * Maybe it's a good idea to fix this in SDL instead.
797 setenv("SDL_VIDEODRIVER", "x11", 0);
800 flags
= SDL_INIT_VIDEO
| SDL_INIT_NOPARACHUTE
;
801 if (SDL_Init(flags
)) {
802 fprintf(stderr
, "Could not initialize SDL(%s) - exiting\n",
806 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD
, "1");
807 memset(&info
, 0, sizeof(info
));
808 SDL_VERSION(&info
.version
);
811 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
816 sdl2_num_outputs
= i
;
817 if (sdl2_num_outputs
== 0) {
820 sdl2_console
= g_new0(struct sdl2_console
, sdl2_num_outputs
);
821 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
822 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
824 if (!qemu_console_is_graphic(con
)) {
825 sdl2_console
[i
].hidden
= true;
827 sdl2_console
[i
].idx
= i
;
829 sdl2_console
[i
].opengl
= display_opengl
;
830 sdl2_console
[i
].dcl
.ops
= display_opengl
? &dcl_gl_ops
: &dcl_2d_ops
;
832 sdl2_console
[i
].opengl
= 0;
833 sdl2_console
[i
].dcl
.ops
= &dcl_2d_ops
;
835 sdl2_console
[i
].dcl
.con
= con
;
836 register_displaychangelistener(&sdl2_console
[i
].dcl
);
838 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
839 if (SDL_GetWindowWMInfo(sdl2_console
[i
].real_window
, &info
)) {
840 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
841 qemu_console_set_window_id(con
, (uintptr_t)info
.info
.win
.window
);
842 #elif defined(SDL_VIDEO_DRIVER_X11)
843 qemu_console_set_window_id(con
, info
.info
.x11
.window
);
849 /* Load a 32x32x4 image. White pixels are transparent. */
850 filename
= qemu_find_file(QEMU_FILE_TYPE_BIOS
, "qemu-icon.bmp");
852 SDL_Surface
*image
= SDL_LoadBMP(filename
);
854 uint32_t colorkey
= SDL_MapRGB(image
->format
, 255, 255, 255);
855 SDL_SetColorKey(image
, SDL_TRUE
, colorkey
);
856 SDL_SetWindowIcon(sdl2_console
[0].real_window
, image
);
866 mouse_mode_notifier
.notify
= sdl_mouse_mode_change
;
867 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier
);
871 sdl_cursor_hidden
= SDL_CreateCursor(&data
, &data
, 8, 1, 0, 0);
872 sdl_cursor_normal
= SDL_GetCursor();