scsi: esp: check TI buffer index before read/write
[qemu/cris-port.git] / ui / sdl2-2d.c
blob8ab68d67b9e01b3e96dd45425f2473d11f762caf
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
29 #include "ui/input.h"
30 #include "ui/sdl2.h"
31 #include "sysemu/sysemu.h"
33 void sdl2_2d_update(DisplayChangeListener *dcl,
34 int x, int y, int w, int h)
36 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
37 DisplaySurface *surf = qemu_console_surface(dcl->con);
38 SDL_Rect rect;
40 assert(!scon->opengl);
42 if (!surf) {
43 return;
45 if (!scon->texture) {
46 return;
50 * SDL2 seems to do some double-buffering, and trying to only
51 * update the changed areas results in only one of the two buffers
52 * being updated. Which flickers alot. So lets not try to be
53 * clever do a full update every time ...
55 #if 0
56 rect.x = x;
57 rect.y = y;
58 rect.w = w;
59 rect.h = h;
60 #else
61 rect.x = 0;
62 rect.y = 0;
63 rect.w = surface_width(surf);
64 rect.h = surface_height(surf);
65 #endif
67 SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
68 surface_stride(surf));
69 SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
70 SDL_RenderPresent(scon->real_renderer);
73 void sdl2_2d_switch(DisplayChangeListener *dcl,
74 DisplaySurface *new_surface)
76 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
77 DisplaySurface *old_surface = scon->surface;
78 int format = 0;
80 assert(!scon->opengl);
82 scon->surface = new_surface;
84 if (scon->texture) {
85 SDL_DestroyTexture(scon->texture);
86 scon->texture = NULL;
89 if (!new_surface) {
90 sdl2_window_destroy(scon);
91 return;
94 if (!scon->real_window) {
95 sdl2_window_create(scon);
96 } else if (old_surface &&
97 ((surface_width(old_surface) != surface_width(new_surface)) ||
98 (surface_height(old_surface) != surface_height(new_surface)))) {
99 sdl2_window_resize(scon);
102 SDL_RenderSetLogicalSize(scon->real_renderer,
103 surface_width(new_surface),
104 surface_height(new_surface));
106 switch (surface_format(scon->surface)) {
107 case PIXMAN_x1r5g5b5:
108 format = SDL_PIXELFORMAT_ARGB1555;
109 break;
110 case PIXMAN_r5g6b5:
111 format = SDL_PIXELFORMAT_RGB565;
112 break;
113 case PIXMAN_x8r8g8b8:
114 format = SDL_PIXELFORMAT_ARGB8888;
115 break;
116 case PIXMAN_r8g8b8x8:
117 format = SDL_PIXELFORMAT_RGBA8888;
118 break;
119 case PIXMAN_b8g8r8x8:
120 format = SDL_PIXELFORMAT_BGRX8888;
121 break;
122 default:
123 g_assert_not_reached();
125 scon->texture = SDL_CreateTexture(scon->real_renderer, format,
126 SDL_TEXTUREACCESS_STREAMING,
127 surface_width(new_surface),
128 surface_height(new_surface));
129 sdl2_2d_redraw(scon);
132 void sdl2_2d_refresh(DisplayChangeListener *dcl)
134 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
136 assert(!scon->opengl);
137 graphic_hw_update(dcl->con);
138 sdl2_poll_events(scon);
141 void sdl2_2d_redraw(struct sdl2_console *scon)
143 assert(!scon->opengl);
145 if (!scon->surface) {
146 return;
148 sdl2_2d_update(&scon->dcl, 0, 0,
149 surface_width(scon->surface),
150 surface_height(scon->surface));
153 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
154 pixman_format_code_t format)
157 * We let SDL convert for us a few more formats than,
158 * the native ones. Thes are the ones I have tested.
160 return (format == PIXMAN_x8r8g8b8 ||
161 format == PIXMAN_b8g8r8x8 ||
162 format == PIXMAN_x1r5g5b5 ||
163 format == PIXMAN_r5g6b5);