2 * QEMU SDL display driver -- opengl support
4 * Copyright (c) 2014 Red Hat
7 * Gerd Hoffmann <kraxel@redhat.com>
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
28 #include "qemu-common.h"
29 #include "ui/console.h"
32 #include "sysemu/sysemu.h"
36 static void sdl2_set_scanout_mode(struct sdl2_console
*scon
, bool scanout
)
38 if (scon
->scanout_mode
== scanout
) {
42 scon
->scanout_mode
= scanout
;
43 if (!scon
->scanout_mode
) {
45 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
46 GL_COLOR_ATTACHMENT0_EXT
,
48 glDeleteFramebuffers(1, &scon
->fbo_id
);
49 glBindFramebuffer(GL_FRAMEBUFFER_EXT
, 0);
53 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
54 surface_gl_create_texture(scon
->gls
, scon
->surface
);
59 static void sdl2_gl_render_surface(struct sdl2_console
*scon
)
63 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
64 sdl2_set_scanout_mode(scon
, false);
66 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
67 surface_gl_setup_viewport(scon
->gls
, scon
->surface
, ww
, wh
);
69 surface_gl_render_texture(scon
->gls
, scon
->surface
);
70 SDL_GL_SwapWindow(scon
->real_window
);
73 void sdl2_gl_update(DisplayChangeListener
*dcl
,
74 int x
, int y
, int w
, int h
)
76 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
80 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
81 surface_gl_update_texture(scon
->gls
, scon
->surface
, x
, y
, w
, h
);
85 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
86 DisplaySurface
*new_surface
)
88 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
89 DisplaySurface
*old_surface
= scon
->surface
;
93 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
94 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
96 scon
->surface
= new_surface
;
99 console_gl_fini_context(scon
->gls
);
101 sdl2_window_destroy(scon
);
105 if (!scon
->real_window
) {
106 sdl2_window_create(scon
);
107 scon
->gls
= console_gl_init_context();
108 } else if (old_surface
&&
109 ((surface_width(old_surface
) != surface_width(new_surface
)) ||
110 (surface_height(old_surface
) != surface_height(new_surface
)))) {
111 sdl2_window_resize(scon
);
114 surface_gl_create_texture(scon
->gls
, scon
->surface
);
117 void sdl2_gl_refresh(DisplayChangeListener
*dcl
)
119 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
121 assert(scon
->opengl
);
123 graphic_hw_update(dcl
->con
);
124 if (scon
->updates
&& scon
->surface
) {
126 sdl2_gl_render_surface(scon
);
128 sdl2_poll_events(scon
);
131 void sdl2_gl_redraw(struct sdl2_console
*scon
)
133 assert(scon
->opengl
);
136 sdl2_gl_render_surface(scon
);
140 QEMUGLContext
sdl2_gl_create_context(DisplayChangeListener
*dcl
,
141 QEMUGLParams
*params
)
143 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
146 assert(scon
->opengl
);
148 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
150 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT
, 1);
151 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK
,
152 SDL_GL_CONTEXT_PROFILE_CORE
);
153 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, params
->major_ver
);
154 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, params
->minor_ver
);
156 ctx
= SDL_GL_CreateContext(scon
->real_window
);
157 return (QEMUGLContext
)ctx
;
160 void sdl2_gl_destroy_context(DisplayChangeListener
*dcl
, QEMUGLContext ctx
)
162 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
164 SDL_GL_DeleteContext(sdlctx
);
167 int sdl2_gl_make_context_current(DisplayChangeListener
*dcl
,
170 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
171 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
173 assert(scon
->opengl
);
175 return SDL_GL_MakeCurrent(scon
->real_window
, sdlctx
);
178 QEMUGLContext
sdl2_gl_get_current_context(DisplayChangeListener
*dcl
)
180 SDL_GLContext sdlctx
;
182 sdlctx
= SDL_GL_GetCurrentContext();
183 return (QEMUGLContext
)sdlctx
;
186 void sdl2_gl_scanout(DisplayChangeListener
*dcl
,
187 uint32_t backing_id
, bool backing_y_0_top
,
188 uint32_t x
, uint32_t y
,
189 uint32_t w
, uint32_t h
)
191 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
193 assert(scon
->opengl
);
198 scon
->tex_id
= backing_id
;
199 scon
->y0_top
= backing_y_0_top
;
201 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
203 if (scon
->tex_id
== 0 || scon
->w
== 0 || scon
->h
== 0) {
204 sdl2_set_scanout_mode(scon
, false);
208 sdl2_set_scanout_mode(scon
, true);
210 glGenFramebuffers(1, &scon
->fbo_id
);
213 glBindFramebuffer(GL_FRAMEBUFFER_EXT
, scon
->fbo_id
);
214 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
, GL_COLOR_ATTACHMENT0_EXT
,
215 GL_TEXTURE_2D
, scon
->tex_id
, 0);
218 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
219 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
)
221 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
224 assert(scon
->opengl
);
225 if (!scon
->scanout_mode
) {
232 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
234 glBindFramebuffer(GL_READ_FRAMEBUFFER
, scon
->fbo_id
);
235 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, 0);
237 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
238 glViewport(0, 0, ww
, wh
);
239 y1
= scon
->y0_top
? 0 : scon
->h
;
240 y2
= scon
->y0_top
? scon
->h
: 0;
241 glBlitFramebuffer(0, y1
, scon
->w
, y2
,
243 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
244 glBindFramebuffer(GL_FRAMEBUFFER_EXT
, scon
->fbo_id
);
246 SDL_GL_SwapWindow(scon
->real_window
);