1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
15 /* Asynchronous events IDs */
17 typedef enum ReplayAsyncEventKind
{
18 REPLAY_ASYNC_EVENT_BH
,
19 REPLAY_ASYNC_EVENT_BH_ONESHOT
,
20 REPLAY_ASYNC_EVENT_INPUT
,
21 REPLAY_ASYNC_EVENT_INPUT_SYNC
,
22 REPLAY_ASYNC_EVENT_CHAR_READ
,
23 REPLAY_ASYNC_EVENT_BLOCK
,
24 REPLAY_ASYNC_EVENT_NET
,
26 } ReplayAsyncEventKind
;
28 /* Any changes to order/number of events will need to bump REPLAY_VERSION */
30 /* for instruction event */
32 /* for software interrupt */
34 /* for emulated exceptions */
36 /* for async events */
38 EVENT_ASYNC_LAST
= EVENT_ASYNC
+ REPLAY_ASYNC_COUNT
- 1,
39 /* for shutdown requests, range allows recovery of ShutdownCause */
41 EVENT_SHUTDOWN_LAST
= EVENT_SHUTDOWN
+ SHUTDOWN_CAUSE__MAX
,
42 /* for character device write event */
44 /* for character device read all event */
46 EVENT_CHAR_READ_ALL_ERROR
,
47 /* for audio out event */
49 /* for audio in event */
51 /* for random number generator */
53 /* for clock read/writes */
54 /* some of greater codes are reserved for clocks */
56 EVENT_CLOCK_LAST
= EVENT_CLOCK
+ REPLAY_CLOCK_COUNT
- 1,
57 /* for checkpoint event */
58 /* some of greater codes are reserved for checkpoints */
60 EVENT_CHECKPOINT_LAST
= EVENT_CHECKPOINT
+ CHECKPOINT_COUNT
- 1,
61 /* end of log event */
66 typedef struct ReplayState
{
67 /*! Cached clock values. */
68 int64_t cached_clock
[REPLAY_CLOCK_COUNT
];
69 /*! Current icount - number of processed instructions. */
70 uint64_t current_icount
;
71 /*! Number of instructions to be executed before other events happen. */
72 int instruction_count
;
73 /*! Type of the currently executed event. */
74 unsigned int data_kind
;
75 /*! Flag which indicates that event is not processed yet. */
76 unsigned int has_unread_data
;
77 /*! Temporary variable for saving current log offset. */
79 /*! Next block operation id.
80 This counter is global, because requests from different
81 block devices should not get overlapping ids. */
82 uint64_t block_request_id
;
83 /*! Prior value of the host clock */
84 uint64_t host_clock_last
;
85 /*! Asynchronous event id read from the log */
86 uint64_t read_event_id
;
88 extern ReplayState replay_state
;
90 /* File for replay writing */
91 extern FILE *replay_file
;
92 /* Instruction count of the replay breakpoint */
93 extern uint64_t replay_break_icount
;
94 /* Timer for the replay breakpoint callback */
95 extern QEMUTimer
*replay_break_timer
;
97 void replay_put_byte(uint8_t byte
);
98 void replay_put_event(uint8_t event
);
99 void replay_put_word(uint16_t word
);
100 void replay_put_dword(uint32_t dword
);
101 void replay_put_qword(int64_t qword
);
102 void replay_put_array(const uint8_t *buf
, size_t size
);
104 uint8_t replay_get_byte(void);
105 uint16_t replay_get_word(void);
106 uint32_t replay_get_dword(void);
107 int64_t replay_get_qword(void);
108 void replay_get_array(uint8_t *buf
, size_t *size
);
109 void replay_get_array_alloc(uint8_t **buf
, size_t *size
);
111 /* Mutex functions for protecting replay log file and ensuring
112 * synchronisation between vCPU and main-loop threads. */
114 void replay_mutex_init(void);
115 bool replay_mutex_locked(void);
117 /*! Checks error status of the file. */
118 void replay_check_error(void);
120 /*! Finishes processing of the replayed event and fetches
121 the next event from the log. */
122 void replay_finish_event(void);
123 /*! Reads data type from the file and stores it in the
124 data_kind variable. */
125 void replay_fetch_data_kind(void);
127 /*! Advance replay_state.current_icount to the specified value. */
128 void replay_advance_current_icount(uint64_t current_icount
);
129 /*! Saves queued events (like instructions and sound). */
130 void replay_save_instructions(void);
132 /*! Skips async events until some sync event will be found.
133 \return true, if event was found */
134 bool replay_next_event_is(int event
);
136 /*! Reads next clock value from the file.
137 If clock kind read from the file is different from the parameter,
138 the value is not used. */
139 void replay_read_next_clock(unsigned int kind
);
141 /* Asynchronous events queue */
143 /*! Initializes events' processing internals */
144 void replay_init_events(void);
145 /*! Clears internal data structures for events handling */
146 void replay_finish_events(void);
147 /*! Returns true if there are any unsaved events in the queue */
148 bool replay_has_events(void);
149 /*! Saves events from queue into the file */
150 void replay_save_events(void);
151 /*! Read events from the file into the input queue */
152 void replay_read_events(void);
153 /*! Adds specified async event to the queue */
154 void replay_add_event(ReplayAsyncEventKind event_kind
, void *opaque
,
155 void *opaque2
, uint64_t id
);
159 /*! Saves input event to the log */
160 void replay_save_input_event(InputEvent
*evt
);
161 /*! Reads input event from the log */
162 InputEvent
*replay_read_input_event(void);
163 /*! Adds input event to the queue */
164 void replay_add_input_event(struct InputEvent
*event
);
165 /*! Adds input sync event to the queue */
166 void replay_add_input_sync_event(void);
168 /* Character devices */
170 /*! Called to run char device read event. */
171 void replay_event_char_read_run(void *opaque
);
172 /*! Writes char read event to the file. */
173 void replay_event_char_read_save(void *opaque
);
174 /*! Reads char event read from the file. */
175 void *replay_event_char_read_load(void);
177 /* Network devices */
179 /*! Called to run network event. */
180 void replay_event_net_run(void *opaque
);
181 /*! Writes network event to the file. */
182 void replay_event_net_save(void *opaque
);
183 /*! Reads network from the file. */
184 void *replay_event_net_load(void);
186 /* VMState-related functions */
188 /* Registers replay VMState.
189 Should be called before virtual devices initialization
190 to make cached timers available for post_load functions. */
191 void replay_vmstate_register(void);