2 * QEMU SDL display driver -- opengl support
4 * Copyright (c) 2014 Red Hat
7 * Gerd Hoffmann <kraxel@redhat.com>
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
28 #include "qemu/osdep.h"
29 #include "ui/console.h"
33 static void sdl2_set_scanout_mode(struct sdl2_console
*scon
, bool scanout
)
35 if (scon
->scanout_mode
== scanout
) {
39 scon
->scanout_mode
= scanout
;
40 if (!scon
->scanout_mode
) {
41 egl_fb_destroy(&scon
->guest_fb
);
43 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
44 surface_gl_create_texture(scon
->gls
, scon
->surface
);
49 static void sdl2_gl_render_surface(struct sdl2_console
*scon
)
53 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
54 sdl2_set_scanout_mode(scon
, false);
56 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
57 surface_gl_setup_viewport(scon
->gls
, scon
->surface
, ww
, wh
);
59 surface_gl_render_texture(scon
->gls
, scon
->surface
);
60 SDL_GL_SwapWindow(scon
->real_window
);
63 void sdl2_gl_update(DisplayChangeListener
*dcl
,
64 int x
, int y
, int w
, int h
)
66 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
70 if (!scon
->real_window
) {
74 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
75 surface_gl_update_texture(scon
->gls
, scon
->surface
, x
, y
, w
, h
);
79 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
80 DisplaySurface
*new_surface
)
82 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
83 DisplaySurface
*old_surface
= scon
->surface
;
87 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
88 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
90 scon
->surface
= new_surface
;
92 if (surface_is_placeholder(new_surface
) && qemu_console_get_index(dcl
->con
)) {
93 qemu_gl_fini_shader(scon
->gls
);
95 sdl2_window_destroy(scon
);
99 if (!scon
->real_window
) {
100 sdl2_window_create(scon
);
101 scon
->gls
= qemu_gl_init_shader();
102 } else if (old_surface
&&
103 ((surface_width(old_surface
) != surface_width(new_surface
)) ||
104 (surface_height(old_surface
) != surface_height(new_surface
)))) {
105 sdl2_window_resize(scon
);
108 surface_gl_create_texture(scon
->gls
, scon
->surface
);
111 void sdl2_gl_refresh(DisplayChangeListener
*dcl
)
113 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
115 assert(scon
->opengl
);
117 graphic_hw_update(dcl
->con
);
118 if (scon
->updates
&& scon
->real_window
) {
120 sdl2_gl_render_surface(scon
);
122 sdl2_poll_events(scon
);
125 void sdl2_gl_redraw(struct sdl2_console
*scon
)
127 assert(scon
->opengl
);
129 if (scon
->scanout_mode
) {
130 /* sdl2_gl_scanout_flush actually only care about
131 * the first argument. */
132 return sdl2_gl_scanout_flush(&scon
->dcl
, 0, 0, 0, 0);
135 sdl2_gl_render_surface(scon
);
139 QEMUGLContext
sdl2_gl_create_context(DisplayGLCtx
*dgc
,
140 QEMUGLParams
*params
)
142 struct sdl2_console
*scon
= container_of(dgc
, struct sdl2_console
, dgc
);
145 assert(scon
->opengl
);
147 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
149 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT
, 1);
150 if (scon
->opts
->gl
== DISPLAYGL_MODE_ON
||
151 scon
->opts
->gl
== DISPLAYGL_MODE_CORE
) {
152 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK
,
153 SDL_GL_CONTEXT_PROFILE_CORE
);
154 } else if (scon
->opts
->gl
== DISPLAYGL_MODE_ES
) {
155 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK
,
156 SDL_GL_CONTEXT_PROFILE_ES
);
158 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, params
->major_ver
);
159 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, params
->minor_ver
);
161 ctx
= SDL_GL_CreateContext(scon
->real_window
);
163 /* If SDL fail to create a GL context and we use the "on" flag,
164 * then try to fallback to GLES.
166 if (!ctx
&& scon
->opts
->gl
== DISPLAYGL_MODE_ON
) {
167 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK
,
168 SDL_GL_CONTEXT_PROFILE_ES
);
169 ctx
= SDL_GL_CreateContext(scon
->real_window
);
171 return (QEMUGLContext
)ctx
;
174 void sdl2_gl_destroy_context(DisplayGLCtx
*dgc
, QEMUGLContext ctx
)
176 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
178 SDL_GL_DeleteContext(sdlctx
);
181 int sdl2_gl_make_context_current(DisplayGLCtx
*dgc
,
184 struct sdl2_console
*scon
= container_of(dgc
, struct sdl2_console
, dgc
);
185 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
187 assert(scon
->opengl
);
189 return SDL_GL_MakeCurrent(scon
->real_window
, sdlctx
);
192 void sdl2_gl_scanout_disable(DisplayChangeListener
*dcl
)
194 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
196 assert(scon
->opengl
);
199 sdl2_set_scanout_mode(scon
, false);
202 void sdl2_gl_scanout_texture(DisplayChangeListener
*dcl
,
204 bool backing_y_0_top
,
205 uint32_t backing_width
,
206 uint32_t backing_height
,
207 uint32_t x
, uint32_t y
,
208 uint32_t w
, uint32_t h
,
211 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
213 assert(scon
->opengl
);
218 scon
->y0_top
= backing_y_0_top
;
220 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
222 sdl2_set_scanout_mode(scon
, true);
223 egl_fb_setup_for_tex(&scon
->guest_fb
, backing_width
, backing_height
,
227 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
228 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
)
230 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
233 assert(scon
->opengl
);
234 if (!scon
->scanout_mode
) {
237 if (!scon
->guest_fb
.framebuffer
) {
241 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
243 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
244 egl_fb_setup_default(&scon
->win_fb
, ww
, wh
);
245 egl_fb_blit(&scon
->win_fb
, &scon
->guest_fb
, !scon
->y0_top
);
247 SDL_GL_SwapWindow(scon
->real_window
);