1 #include "qemu/osdep.h"
2 #include "qemu/error-report.h"
3 #include "qemu/module.h"
4 #include "qapi/error.h"
5 #include "ui/console.h"
6 #include "ui/egl-helpers.h"
7 #include "ui/egl-context.h"
10 typedef struct egl_dpy
{
11 DisplayChangeListener dcl
;
22 /* ------------------------------------------------------------------ */
24 static void egl_refresh(DisplayChangeListener
*dcl
)
26 graphic_hw_update(dcl
->con
);
29 static void egl_gfx_update(DisplayChangeListener
*dcl
,
30 int x
, int y
, int w
, int h
)
34 static void egl_gfx_switch(DisplayChangeListener
*dcl
,
35 struct DisplaySurface
*new_surface
)
37 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
39 edpy
->ds
= new_surface
;
42 static QEMUGLContext
egl_create_context(DisplayGLCtx
*dgc
,
45 eglMakeCurrent(qemu_egl_display
, EGL_NO_SURFACE
, EGL_NO_SURFACE
,
47 return qemu_egl_create_context(dgc
, params
);
50 static void egl_scanout_disable(DisplayChangeListener
*dcl
)
52 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
54 egl_fb_destroy(&edpy
->guest_fb
);
55 egl_fb_destroy(&edpy
->blit_fb
);
58 static void egl_scanout_texture(DisplayChangeListener
*dcl
,
61 uint32_t backing_width
,
62 uint32_t backing_height
,
63 uint32_t x
, uint32_t y
,
64 uint32_t w
, uint32_t h
)
66 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
68 edpy
->y_0_top
= backing_y_0_top
;
70 /* source framebuffer */
71 egl_fb_setup_for_tex(&edpy
->guest_fb
,
72 backing_width
, backing_height
, backing_id
, false);
74 /* dest framebuffer */
75 if (edpy
->blit_fb
.width
!= backing_width
||
76 edpy
->blit_fb
.height
!= backing_height
) {
77 egl_fb_destroy(&edpy
->blit_fb
);
78 egl_fb_setup_new_tex(&edpy
->blit_fb
, backing_width
, backing_height
);
82 static void egl_scanout_dmabuf(DisplayChangeListener
*dcl
,
85 egl_dmabuf_import_texture(dmabuf
);
86 if (!dmabuf
->texture
) {
90 egl_scanout_texture(dcl
, dmabuf
->texture
,
91 false, dmabuf
->width
, dmabuf
->height
,
92 0, 0, dmabuf
->width
, dmabuf
->height
);
95 static void egl_cursor_dmabuf(DisplayChangeListener
*dcl
,
96 QemuDmaBuf
*dmabuf
, bool have_hot
,
97 uint32_t hot_x
, uint32_t hot_y
)
99 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
102 egl_dmabuf_import_texture(dmabuf
);
103 if (!dmabuf
->texture
) {
106 egl_fb_setup_for_tex(&edpy
->cursor_fb
, dmabuf
->width
, dmabuf
->height
,
107 dmabuf
->texture
, false);
109 egl_fb_destroy(&edpy
->cursor_fb
);
113 static void egl_cursor_position(DisplayChangeListener
*dcl
,
114 uint32_t pos_x
, uint32_t pos_y
)
116 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
122 static void egl_release_dmabuf(DisplayChangeListener
*dcl
,
125 egl_dmabuf_release_texture(dmabuf
);
128 static void egl_scanout_flush(DisplayChangeListener
*dcl
,
129 uint32_t x
, uint32_t y
,
130 uint32_t w
, uint32_t h
)
132 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
134 if (!edpy
->guest_fb
.texture
|| !edpy
->ds
) {
137 assert(surface_format(edpy
->ds
) == PIXMAN_x8r8g8b8
);
139 if (edpy
->cursor_fb
.texture
) {
140 /* have cursor -> render using textures */
141 egl_texture_blit(edpy
->gls
, &edpy
->blit_fb
, &edpy
->guest_fb
,
143 egl_texture_blend(edpy
->gls
, &edpy
->blit_fb
, &edpy
->cursor_fb
,
144 !edpy
->y_0_top
, edpy
->pos_x
, edpy
->pos_y
,
147 /* no cursor -> use simple framebuffer blit */
148 egl_fb_blit(&edpy
->blit_fb
, &edpy
->guest_fb
, edpy
->y_0_top
);
151 egl_fb_read(edpy
->ds
, &edpy
->blit_fb
);
152 dpy_gfx_update(edpy
->dcl
.con
, x
, y
, w
, h
);
155 static const DisplayChangeListenerOps egl_ops
= {
156 .dpy_name
= "egl-headless",
157 .dpy_refresh
= egl_refresh
,
158 .dpy_gfx_update
= egl_gfx_update
,
159 .dpy_gfx_switch
= egl_gfx_switch
,
161 .dpy_gl_scanout_disable
= egl_scanout_disable
,
162 .dpy_gl_scanout_texture
= egl_scanout_texture
,
163 .dpy_gl_scanout_dmabuf
= egl_scanout_dmabuf
,
164 .dpy_gl_cursor_dmabuf
= egl_cursor_dmabuf
,
165 .dpy_gl_cursor_position
= egl_cursor_position
,
166 .dpy_gl_release_dmabuf
= egl_release_dmabuf
,
167 .dpy_gl_update
= egl_scanout_flush
,
171 egl_is_compatible_dcl(DisplayGLCtx
*dgc
,
172 DisplayChangeListener
*dcl
)
174 if (!dcl
->ops
->dpy_gl_update
) {
176 * egl-headless is compatible with all 2d listeners, as it blits the GL
177 * updates on the 2d console surface.
182 return dcl
->ops
== &egl_ops
;
185 static const DisplayGLCtxOps eglctx_ops
= {
186 .dpy_gl_ctx_is_compatible_dcl
= egl_is_compatible_dcl
,
187 .dpy_gl_ctx_create
= egl_create_context
,
188 .dpy_gl_ctx_destroy
= qemu_egl_destroy_context
,
189 .dpy_gl_ctx_make_current
= qemu_egl_make_context_current
,
192 static void early_egl_headless_init(DisplayOptions
*opts
)
194 DisplayGLMode mode
= DISPLAYGL_MODE_ON
;
200 egl_init(opts
->u
.egl_headless
.rendernode
, mode
, &error_fatal
);
203 static void egl_headless_init(DisplayState
*ds
, DisplayOptions
*opts
)
209 for (idx
= 0;; idx
++) {
212 con
= qemu_console_lookup_by_index(idx
);
213 if (!con
|| !qemu_console_is_graphic(con
)) {
217 edpy
= g_new0(egl_dpy
, 1);
219 edpy
->dcl
.ops
= &egl_ops
;
220 edpy
->gls
= qemu_gl_init_shader();
221 ctx
= g_new0(DisplayGLCtx
, 1);
222 ctx
->ops
= &eglctx_ops
;
223 qemu_console_set_display_gl_ctx(con
, ctx
);
224 register_displaychangelistener(&edpy
->dcl
);
228 static QemuDisplay qemu_display_egl
= {
229 .type
= DISPLAY_TYPE_EGL_HEADLESS
,
230 .early_init
= early_egl_headless_init
,
231 .init
= egl_headless_init
,
234 static void register_egl(void)
236 qemu_display_register(&qemu_display_egl
);
239 type_init(register_egl
);
241 module_dep("ui-opengl");