hw: i.MX: Convert i.MX6 to use TYPE_IMX_USDHC
[qemu/ar7.git] / ui / console-gl.c
bloba56e1cd8ebcee46bba4c359111f3e06009562b46
1 /*
2 * QEMU graphical console -- opengl helper bits
4 * Copyright (c) 2014 Red Hat
6 * Authors:
7 * Gerd Hoffmann <kraxel@redhat.com>
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 * THE SOFTWARE.
27 #include "qemu/osdep.h"
28 #include "qemu-common.h"
29 #include "ui/console.h"
30 #include "ui/shader.h"
32 /* ---------------------------------------------------------------------- */
34 bool console_gl_check_format(DisplayChangeListener *dcl,
35 pixman_format_code_t format)
37 switch (format) {
38 case PIXMAN_BE_b8g8r8x8:
39 case PIXMAN_BE_b8g8r8a8:
40 case PIXMAN_r5g6b5:
41 return true;
42 default:
43 return false;
47 void surface_gl_create_texture(QemuGLShader *gls,
48 DisplaySurface *surface)
50 assert(gls);
51 assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
53 switch (surface->format) {
54 case PIXMAN_BE_b8g8r8x8:
55 case PIXMAN_BE_b8g8r8a8:
56 surface->glformat = GL_BGRA_EXT;
57 surface->gltype = GL_UNSIGNED_BYTE;
58 break;
59 case PIXMAN_BE_x8r8g8b8:
60 case PIXMAN_BE_a8r8g8b8:
61 surface->glformat = GL_RGBA;
62 surface->gltype = GL_UNSIGNED_BYTE;
63 break;
64 case PIXMAN_r5g6b5:
65 surface->glformat = GL_RGB;
66 surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
67 break;
68 default:
69 g_assert_not_reached();
72 glGenTextures(1, &surface->texture);
73 glEnable(GL_TEXTURE_2D);
74 glBindTexture(GL_TEXTURE_2D, surface->texture);
75 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
76 surface_stride(surface) / surface_bytes_per_pixel(surface));
77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
78 surface_width(surface),
79 surface_height(surface),
80 0, surface->glformat, surface->gltype,
81 surface_data(surface));
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
87 void surface_gl_update_texture(QemuGLShader *gls,
88 DisplaySurface *surface,
89 int x, int y, int w, int h)
91 uint8_t *data = (void *)surface_data(surface);
93 assert(gls);
95 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
96 surface_stride(surface) / surface_bytes_per_pixel(surface));
97 glTexSubImage2D(GL_TEXTURE_2D, 0,
98 x, y, w, h,
99 surface->glformat, surface->gltype,
100 data + surface_stride(surface) * y
101 + surface_bytes_per_pixel(surface) * x);
104 void surface_gl_render_texture(QemuGLShader *gls,
105 DisplaySurface *surface)
107 assert(gls);
109 glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
110 glClear(GL_COLOR_BUFFER_BIT);
112 qemu_gl_run_texture_blit(gls, false);
115 void surface_gl_destroy_texture(QemuGLShader *gls,
116 DisplaySurface *surface)
118 if (!surface || !surface->texture) {
119 return;
121 glDeleteTextures(1, &surface->texture);
122 surface->texture = 0;
125 void surface_gl_setup_viewport(QemuGLShader *gls,
126 DisplaySurface *surface,
127 int ww, int wh)
129 int gw, gh, stripe;
130 float sw, sh;
132 assert(gls);
134 gw = surface_width(surface);
135 gh = surface_height(surface);
137 sw = (float)ww/gw;
138 sh = (float)wh/gh;
139 if (sw < sh) {
140 stripe = wh - wh*sw/sh;
141 glViewport(0, stripe / 2, ww, wh - stripe);
142 } else {
143 stripe = ww - ww*sh/sw;
144 glViewport(stripe / 2, 0, ww - stripe, wh);