hw/block: Introduce share-rw qdev property
[qemu/ar7.git] / replay / replay-internal.h
blobc26d0795f25286e7b9ce9828e50c80256dccb004
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
4 /*
5 * replay-internal.h
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
16 enum ReplayEvents {
17 /* for instruction event */
18 EVENT_INSTRUCTION,
19 /* for software interrupt */
20 EVENT_INTERRUPT,
21 /* for emulated exceptions */
22 EVENT_EXCEPTION,
23 /* for async events */
24 EVENT_ASYNC,
25 /* for shutdown request */
26 EVENT_SHUTDOWN,
27 /* for character device write event */
28 EVENT_CHAR_WRITE,
29 /* for character device read all event */
30 EVENT_CHAR_READ_ALL,
31 EVENT_CHAR_READ_ALL_ERROR,
32 /* for clock read/writes */
33 /* some of greater codes are reserved for clocks */
34 EVENT_CLOCK,
35 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
36 /* for checkpoint event */
37 /* some of greater codes are reserved for checkpoints */
38 EVENT_CHECKPOINT,
39 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
40 /* end of log event */
41 EVENT_END,
42 EVENT_COUNT
45 /* Asynchronous events IDs */
47 enum ReplayAsyncEventKind {
48 REPLAY_ASYNC_EVENT_BH,
49 REPLAY_ASYNC_EVENT_INPUT,
50 REPLAY_ASYNC_EVENT_INPUT_SYNC,
51 REPLAY_ASYNC_EVENT_CHAR_READ,
52 REPLAY_ASYNC_EVENT_BLOCK,
53 REPLAY_ASYNC_EVENT_NET,
54 REPLAY_ASYNC_COUNT
57 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
59 typedef struct ReplayState {
60 /*! Cached clock values. */
61 int64_t cached_clock[REPLAY_CLOCK_COUNT];
62 /*! Current step - number of processed instructions and timer events. */
63 uint64_t current_step;
64 /*! Number of instructions to be executed before other events happen. */
65 int instructions_count;
66 /*! Type of the currently executed event. */
67 unsigned int data_kind;
68 /*! Flag which indicates that event is not processed yet. */
69 unsigned int has_unread_data;
70 /*! Temporary variable for saving current log offset. */
71 uint64_t file_offset;
72 /*! Next block operation id.
73 This counter is global, because requests from different
74 block devices should not get overlapping ids. */
75 uint64_t block_request_id;
76 } ReplayState;
77 extern ReplayState replay_state;
79 /* File for replay writing */
80 extern FILE *replay_file;
82 void replay_put_byte(uint8_t byte);
83 void replay_put_event(uint8_t event);
84 void replay_put_word(uint16_t word);
85 void replay_put_dword(uint32_t dword);
86 void replay_put_qword(int64_t qword);
87 void replay_put_array(const uint8_t *buf, size_t size);
89 uint8_t replay_get_byte(void);
90 uint16_t replay_get_word(void);
91 uint32_t replay_get_dword(void);
92 int64_t replay_get_qword(void);
93 void replay_get_array(uint8_t *buf, size_t *size);
94 void replay_get_array_alloc(uint8_t **buf, size_t *size);
96 /* Mutex functions for protecting replay log file */
98 void replay_mutex_init(void);
99 void replay_mutex_destroy(void);
100 void replay_mutex_lock(void);
101 void replay_mutex_unlock(void);
103 /*! Checks error status of the file. */
104 void replay_check_error(void);
106 /*! Finishes processing of the replayed event and fetches
107 the next event from the log. */
108 void replay_finish_event(void);
109 /*! Reads data type from the file and stores it in the
110 data_kind variable. */
111 void replay_fetch_data_kind(void);
113 /*! Saves queued events (like instructions and sound). */
114 void replay_save_instructions(void);
116 /*! Skips async events until some sync event will be found.
117 \return true, if event was found */
118 bool replay_next_event_is(int event);
120 /*! Reads next clock value from the file.
121 If clock kind read from the file is different from the parameter,
122 the value is not used. */
123 void replay_read_next_clock(unsigned int kind);
125 /* Asynchronous events queue */
127 /*! Initializes events' processing internals */
128 void replay_init_events(void);
129 /*! Clears internal data structures for events handling */
130 void replay_finish_events(void);
131 /*! Flushes events queue */
132 void replay_flush_events(void);
133 /*! Clears events list before loading new VM state */
134 void replay_clear_events(void);
135 /*! Returns true if there are any unsaved events in the queue */
136 bool replay_has_events(void);
137 /*! Saves events from queue into the file */
138 void replay_save_events(int checkpoint);
139 /*! Read events from the file into the input queue */
140 void replay_read_events(int checkpoint);
141 /*! Adds specified async event to the queue */
142 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
143 void *opaque2, uint64_t id);
145 /* Input events */
147 /*! Saves input event to the log */
148 void replay_save_input_event(InputEvent *evt);
149 /*! Reads input event from the log */
150 InputEvent *replay_read_input_event(void);
151 /*! Adds input event to the queue */
152 void replay_add_input_event(struct InputEvent *event);
153 /*! Adds input sync event to the queue */
154 void replay_add_input_sync_event(void);
156 /* Character devices */
158 /*! Called to run char device read event. */
159 void replay_event_char_read_run(void *opaque);
160 /*! Writes char read event to the file. */
161 void replay_event_char_read_save(void *opaque);
162 /*! Reads char event read from the file. */
163 void *replay_event_char_read_load(void);
165 /* Network devices */
167 /*! Called to run network event. */
168 void replay_event_net_run(void *opaque);
169 /*! Writes network event to the file. */
170 void replay_event_net_save(void *opaque);
171 /*! Reads network from the file. */
172 void *replay_event_net_load(void);
174 /* VMState-related functions */
176 /* Registers replay VMState.
177 Should be called before virtual devices initialization
178 to make cached timers available for post_load functions. */
179 void replay_vmstate_register(void);
181 #endif