2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu-common.h"
27 #include "ui/console.h"
30 #include "sysemu/sysemu.h"
32 void sdl2_2d_update(DisplayChangeListener
*dcl
,
33 int x
, int y
, int w
, int h
)
35 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
36 DisplaySurface
*surf
= qemu_console_surface(dcl
->con
);
39 assert(!scon
->opengl
);
49 * SDL2 seems to do some double-buffering, and trying to only
50 * update the changed areas results in only one of the two buffers
51 * being updated. Which flickers alot. So lets not try to be
52 * clever do a full update every time ...
62 rect
.w
= surface_width(surf
);
63 rect
.h
= surface_height(surf
);
66 SDL_UpdateTexture(scon
->texture
, NULL
, surface_data(surf
),
67 surface_stride(surf
));
68 SDL_RenderCopy(scon
->real_renderer
, scon
->texture
, &rect
, &rect
);
69 SDL_RenderPresent(scon
->real_renderer
);
72 void sdl2_2d_switch(DisplayChangeListener
*dcl
,
73 DisplaySurface
*new_surface
)
75 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
76 DisplaySurface
*old_surface
= scon
->surface
;
79 assert(!scon
->opengl
);
81 scon
->surface
= new_surface
;
84 SDL_DestroyTexture(scon
->texture
);
89 sdl2_window_destroy(scon
);
93 if (!scon
->real_window
) {
94 sdl2_window_create(scon
);
95 } else if (old_surface
&&
96 ((surface_width(old_surface
) != surface_width(new_surface
)) ||
97 (surface_height(old_surface
) != surface_height(new_surface
)))) {
98 sdl2_window_resize(scon
);
101 SDL_RenderSetLogicalSize(scon
->real_renderer
,
102 surface_width(new_surface
),
103 surface_height(new_surface
));
105 switch (surface_format(scon
->surface
)) {
106 case PIXMAN_x1r5g5b5
:
107 format
= SDL_PIXELFORMAT_ARGB1555
;
110 format
= SDL_PIXELFORMAT_RGB565
;
112 case PIXMAN_x8r8g8b8
:
113 format
= SDL_PIXELFORMAT_ARGB8888
;
115 case PIXMAN_r8g8b8x8
:
116 format
= SDL_PIXELFORMAT_RGBA8888
;
119 g_assert_not_reached();
121 scon
->texture
= SDL_CreateTexture(scon
->real_renderer
, format
,
122 SDL_TEXTUREACCESS_STREAMING
,
123 surface_width(new_surface
),
124 surface_height(new_surface
));
125 sdl2_2d_redraw(scon
);
128 void sdl2_2d_refresh(DisplayChangeListener
*dcl
)
130 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
132 assert(!scon
->opengl
);
133 graphic_hw_update(dcl
->con
);
134 sdl2_poll_events(scon
);
137 void sdl2_2d_redraw(struct sdl2_console
*scon
)
139 assert(!scon
->opengl
);
141 if (!scon
->surface
) {
144 sdl2_2d_update(&scon
->dcl
, 0, 0,
145 surface_width(scon
->surface
),
146 surface_height(scon
->surface
));
149 bool sdl2_2d_check_format(DisplayChangeListener
*dcl
,
150 pixman_format_code_t format
)
153 * We let SDL convert for us a few more formats than,
154 * the native ones. Thes are the ones I have tested.
156 return (format
== PIXMAN_x8r8g8b8
||
157 format
== PIXMAN_b8g8r8x8
||
158 format
== PIXMAN_x1r5g5b5
||
159 format
== PIXMAN_r5g6b5
);