2 # include <GLES2/gl2.h>
3 # include <GLES2/gl2ext.h>
6 void qemu_gl_run_texture_blit(GLint texture_blit_prog
);
8 GLuint
qemu_gl_create_compile_shader(GLenum type
, const GLchar
*src
);
9 GLuint
qemu_gl_create_link_program(GLuint vert
, GLuint frag
);
10 GLuint
qemu_gl_create_compile_link_program(const GLchar
*vert_src
,
11 const GLchar
*frag_src
);