icount: Take iothread lock when running QEMU timers
[qemu/ar7.git] / ui / sdl2.c
blob8cb77416af2b7e217604cdd7f5c2444f63d78996
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu/module.h"
28 #include "qemu/cutils.h"
29 #include "ui/console.h"
30 #include "ui/input.h"
31 #include "ui/sdl2.h"
32 #include "sysemu/runstate.h"
33 #include "sysemu/runstate-action.h"
34 #include "sysemu/sysemu.h"
35 #include "ui/win32-kbd-hook.h"
36 #include "qemu/log.h"
38 static int sdl2_num_outputs;
39 static struct sdl2_console *sdl2_console;
41 static SDL_Surface *guest_sprite_surface;
42 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
43 static bool alt_grab;
44 static bool ctrl_grab;
46 static int gui_saved_grab;
47 static int gui_fullscreen;
48 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
49 static SDL_Cursor *sdl_cursor_normal;
50 static SDL_Cursor *sdl_cursor_hidden;
51 static int absolute_enabled;
52 static int guest_cursor;
53 static int guest_x, guest_y;
54 static SDL_Cursor *guest_sprite;
55 static Notifier mouse_mode_notifier;
57 #define SDL2_REFRESH_INTERVAL_BUSY 10
58 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
59 / SDL2_REFRESH_INTERVAL_BUSY + 1)
61 static void sdl_update_caption(struct sdl2_console *scon);
63 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
65 int i;
66 for (i = 0; i < sdl2_num_outputs; i++) {
67 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
68 return &sdl2_console[i];
71 return NULL;
74 void sdl2_window_create(struct sdl2_console *scon)
76 int flags = 0;
78 if (!scon->surface) {
79 return;
81 assert(!scon->real_window);
83 if (gui_fullscreen) {
84 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
85 } else {
86 flags |= SDL_WINDOW_RESIZABLE;
88 if (scon->hidden) {
89 flags |= SDL_WINDOW_HIDDEN;
91 #ifdef CONFIG_OPENGL
92 if (scon->opengl) {
93 flags |= SDL_WINDOW_OPENGL;
95 #endif
97 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
98 SDL_WINDOWPOS_UNDEFINED,
99 surface_width(scon->surface),
100 surface_height(scon->surface),
101 flags);
102 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
103 if (scon->opengl) {
104 scon->winctx = SDL_GL_GetCurrentContext();
106 sdl_update_caption(scon);
109 void sdl2_window_destroy(struct sdl2_console *scon)
111 if (!scon->real_window) {
112 return;
115 SDL_DestroyRenderer(scon->real_renderer);
116 scon->real_renderer = NULL;
117 SDL_DestroyWindow(scon->real_window);
118 scon->real_window = NULL;
121 void sdl2_window_resize(struct sdl2_console *scon)
123 if (!scon->real_window) {
124 return;
127 SDL_SetWindowSize(scon->real_window,
128 surface_width(scon->surface),
129 surface_height(scon->surface));
132 static void sdl2_redraw(struct sdl2_console *scon)
134 if (scon->opengl) {
135 #ifdef CONFIG_OPENGL
136 sdl2_gl_redraw(scon);
137 #endif
138 } else {
139 sdl2_2d_redraw(scon);
143 static void sdl_update_caption(struct sdl2_console *scon)
145 char win_title[1024];
146 char icon_title[1024];
147 const char *status = "";
149 if (!runstate_is_running()) {
150 status = " [Stopped]";
151 } else if (gui_grab) {
152 if (alt_grab) {
153 status = " - Press Ctrl-Alt-Shift-G to exit grab";
154 } else if (ctrl_grab) {
155 status = " - Press Right-Ctrl-G to exit grab";
156 } else {
157 status = " - Press Ctrl-Alt-G to exit grab";
161 if (qemu_name) {
162 snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
163 scon->idx, status);
164 snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
165 } else {
166 snprintf(win_title, sizeof(win_title), "QEMU%s", status);
167 snprintf(icon_title, sizeof(icon_title), "QEMU");
170 if (scon->real_window) {
171 SDL_SetWindowTitle(scon->real_window, win_title);
175 static void sdl_hide_cursor(struct sdl2_console *scon)
177 if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
178 return;
181 SDL_ShowCursor(SDL_DISABLE);
182 SDL_SetCursor(sdl_cursor_hidden);
184 if (!qemu_input_is_absolute()) {
185 SDL_SetRelativeMouseMode(SDL_TRUE);
189 static void sdl_show_cursor(struct sdl2_console *scon)
191 if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
192 return;
195 if (!qemu_input_is_absolute()) {
196 SDL_SetRelativeMouseMode(SDL_FALSE);
199 if (guest_cursor &&
200 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
201 SDL_SetCursor(guest_sprite);
202 } else {
203 SDL_SetCursor(sdl_cursor_normal);
206 SDL_ShowCursor(SDL_ENABLE);
209 static void sdl_grab_start(struct sdl2_console *scon)
211 QemuConsole *con = scon ? scon->dcl.con : NULL;
213 if (!con || !qemu_console_is_graphic(con)) {
214 return;
217 * If the application is not active, do not try to enter grab state. This
218 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
219 * application (SDL bug).
221 if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
222 return;
224 if (guest_cursor) {
225 SDL_SetCursor(guest_sprite);
226 if (!qemu_input_is_absolute() && !absolute_enabled) {
227 SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
229 } else {
230 sdl_hide_cursor(scon);
232 SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
233 gui_grab = 1;
234 win32_kbd_set_grab(true);
235 sdl_update_caption(scon);
238 static void sdl_grab_end(struct sdl2_console *scon)
240 SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
241 gui_grab = 0;
242 win32_kbd_set_grab(false);
243 sdl_show_cursor(scon);
244 sdl_update_caption(scon);
247 static void absolute_mouse_grab(struct sdl2_console *scon)
249 int mouse_x, mouse_y;
250 int scr_w, scr_h;
251 SDL_GetMouseState(&mouse_x, &mouse_y);
252 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
253 if (mouse_x > 0 && mouse_x < scr_w - 1 &&
254 mouse_y > 0 && mouse_y < scr_h - 1) {
255 sdl_grab_start(scon);
259 static void sdl_mouse_mode_change(Notifier *notify, void *data)
261 if (qemu_input_is_absolute()) {
262 if (!absolute_enabled) {
263 absolute_enabled = 1;
264 SDL_SetRelativeMouseMode(SDL_FALSE);
265 absolute_mouse_grab(&sdl2_console[0]);
267 } else if (absolute_enabled) {
268 if (!gui_fullscreen) {
269 sdl_grab_end(&sdl2_console[0]);
271 absolute_enabled = 0;
275 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
276 int x, int y, int state)
278 static uint32_t bmap[INPUT_BUTTON__MAX] = {
279 [INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
280 [INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
281 [INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
282 [INPUT_BUTTON_SIDE] = SDL_BUTTON(SDL_BUTTON_X1),
283 [INPUT_BUTTON_EXTRA] = SDL_BUTTON(SDL_BUTTON_X2)
285 static uint32_t prev_state;
287 if (prev_state != state) {
288 qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
289 prev_state = state;
292 if (qemu_input_is_absolute()) {
293 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
294 x, 0, surface_width(scon->surface));
295 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
296 y, 0, surface_height(scon->surface));
297 } else {
298 if (guest_cursor) {
299 x -= guest_x;
300 y -= guest_y;
301 guest_x += x;
302 guest_y += y;
303 dx = x;
304 dy = y;
306 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
307 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
309 qemu_input_event_sync();
312 static void toggle_full_screen(struct sdl2_console *scon)
314 gui_fullscreen = !gui_fullscreen;
315 if (gui_fullscreen) {
316 SDL_SetWindowFullscreen(scon->real_window,
317 SDL_WINDOW_FULLSCREEN_DESKTOP);
318 gui_saved_grab = gui_grab;
319 sdl_grab_start(scon);
320 } else {
321 if (!gui_saved_grab) {
322 sdl_grab_end(scon);
324 SDL_SetWindowFullscreen(scon->real_window, 0);
326 sdl2_redraw(scon);
329 static int get_mod_state(void)
331 SDL_Keymod mod = SDL_GetModState();
333 if (alt_grab) {
334 return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
335 (gui_grab_code | KMOD_LSHIFT);
336 } else if (ctrl_grab) {
337 return (mod & KMOD_RCTRL) == KMOD_RCTRL;
338 } else {
339 return (mod & gui_grab_code) == gui_grab_code;
343 static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
345 #ifdef CONFIG_WIN32
346 SDL_SysWMinfo info;
348 SDL_VERSION(&info.version);
349 if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
350 return info.info.win.window;
352 #endif
353 return NULL;
356 static void handle_keydown(SDL_Event *ev)
358 int win;
359 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
360 int gui_key_modifier_pressed = get_mod_state();
361 int gui_keysym = 0;
363 if (!scon) {
364 return;
367 if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
368 switch (ev->key.keysym.scancode) {
369 case SDL_SCANCODE_2:
370 case SDL_SCANCODE_3:
371 case SDL_SCANCODE_4:
372 case SDL_SCANCODE_5:
373 case SDL_SCANCODE_6:
374 case SDL_SCANCODE_7:
375 case SDL_SCANCODE_8:
376 case SDL_SCANCODE_9:
377 if (gui_grab) {
378 sdl_grab_end(scon);
381 win = ev->key.keysym.scancode - SDL_SCANCODE_1;
382 if (win < sdl2_num_outputs) {
383 sdl2_console[win].hidden = !sdl2_console[win].hidden;
384 if (sdl2_console[win].real_window) {
385 if (sdl2_console[win].hidden) {
386 SDL_HideWindow(sdl2_console[win].real_window);
387 } else {
388 SDL_ShowWindow(sdl2_console[win].real_window);
391 gui_keysym = 1;
393 break;
394 case SDL_SCANCODE_F:
395 toggle_full_screen(scon);
396 gui_keysym = 1;
397 break;
398 case SDL_SCANCODE_G:
399 gui_keysym = 1;
400 if (!gui_grab) {
401 sdl_grab_start(scon);
402 } else if (!gui_fullscreen) {
403 sdl_grab_end(scon);
405 break;
406 case SDL_SCANCODE_U:
407 sdl2_window_resize(scon);
408 if (!scon->opengl) {
409 /* re-create scon->texture */
410 sdl2_2d_switch(&scon->dcl, scon->surface);
412 gui_keysym = 1;
413 break;
414 #if 0
415 case SDL_SCANCODE_KP_PLUS:
416 case SDL_SCANCODE_KP_MINUS:
417 if (!gui_fullscreen) {
418 int scr_w, scr_h;
419 int width, height;
420 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
422 width = MAX(scr_w + (ev->key.keysym.scancode ==
423 SDL_SCANCODE_KP_PLUS ? 50 : -50),
424 160);
425 height = (surface_height(scon->surface) * width) /
426 surface_width(scon->surface);
427 fprintf(stderr, "%s: scale to %dx%d\n",
428 __func__, width, height);
429 sdl_scale(scon, width, height);
430 sdl2_redraw(scon);
431 gui_keysym = 1;
433 #endif
434 default:
435 break;
438 if (!gui_keysym) {
439 sdl2_process_key(scon, &ev->key);
443 static void handle_keyup(SDL_Event *ev)
445 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
447 if (!scon) {
448 return;
451 scon->ignore_hotkeys = false;
452 sdl2_process_key(scon, &ev->key);
455 static void handle_textinput(SDL_Event *ev)
457 struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
458 QemuConsole *con = scon ? scon->dcl.con : NULL;
460 if (!con) {
461 return;
464 if (qemu_console_is_graphic(con)) {
465 return;
467 kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
470 static void handle_mousemotion(SDL_Event *ev)
472 int max_x, max_y;
473 struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
475 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
476 return;
479 if (qemu_input_is_absolute() || absolute_enabled) {
480 int scr_w, scr_h;
481 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
482 max_x = scr_w - 1;
483 max_y = scr_h - 1;
484 if (gui_grab && !gui_fullscreen
485 && (ev->motion.x == 0 || ev->motion.y == 0 ||
486 ev->motion.x == max_x || ev->motion.y == max_y)) {
487 sdl_grab_end(scon);
489 if (!gui_grab &&
490 (ev->motion.x > 0 && ev->motion.x < max_x &&
491 ev->motion.y > 0 && ev->motion.y < max_y)) {
492 sdl_grab_start(scon);
495 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
496 sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
497 ev->motion.x, ev->motion.y, ev->motion.state);
501 static void handle_mousebutton(SDL_Event *ev)
503 int buttonstate = SDL_GetMouseState(NULL, NULL);
504 SDL_MouseButtonEvent *bev;
505 struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
507 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
508 return;
511 bev = &ev->button;
512 if (!gui_grab && !qemu_input_is_absolute()) {
513 if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
514 /* start grabbing all events */
515 sdl_grab_start(scon);
517 } else {
518 if (ev->type == SDL_MOUSEBUTTONDOWN) {
519 buttonstate |= SDL_BUTTON(bev->button);
520 } else {
521 buttonstate &= ~SDL_BUTTON(bev->button);
523 sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
527 static void handle_mousewheel(SDL_Event *ev)
529 struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
530 SDL_MouseWheelEvent *wev = &ev->wheel;
531 InputButton btn;
533 if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
534 return;
537 if (wev->y > 0) {
538 btn = INPUT_BUTTON_WHEEL_UP;
539 } else if (wev->y < 0) {
540 btn = INPUT_BUTTON_WHEEL_DOWN;
541 } else if (wev->x < 0) {
542 btn = INPUT_BUTTON_WHEEL_RIGHT;
543 } else if (wev->x > 0) {
544 btn = INPUT_BUTTON_WHEEL_LEFT;
545 } else {
546 return;
549 qemu_input_queue_btn(scon->dcl.con, btn, true);
550 qemu_input_event_sync();
551 qemu_input_queue_btn(scon->dcl.con, btn, false);
552 qemu_input_event_sync();
555 static void handle_windowevent(SDL_Event *ev)
557 struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
558 bool allow_close = true;
560 if (!scon) {
561 return;
564 switch (ev->window.event) {
565 case SDL_WINDOWEVENT_RESIZED:
567 QemuUIInfo info;
568 memset(&info, 0, sizeof(info));
569 info.width = ev->window.data1;
570 info.height = ev->window.data2;
571 dpy_set_ui_info(scon->dcl.con, &info, true);
573 sdl2_redraw(scon);
574 break;
575 case SDL_WINDOWEVENT_EXPOSED:
576 sdl2_redraw(scon);
577 break;
578 case SDL_WINDOWEVENT_FOCUS_GAINED:
579 win32_kbd_set_grab(gui_grab);
580 if (qemu_console_is_graphic(scon->dcl.con)) {
581 win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
583 /* fall through */
584 case SDL_WINDOWEVENT_ENTER:
585 if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
586 absolute_mouse_grab(scon);
588 /* If a new console window opened using a hotkey receives the
589 * focus, SDL sends another KEYDOWN event to the new window,
590 * closing the console window immediately after.
592 * Work around this by ignoring further hotkey events until a
593 * key is released.
595 scon->ignore_hotkeys = get_mod_state();
596 break;
597 case SDL_WINDOWEVENT_FOCUS_LOST:
598 if (qemu_console_is_graphic(scon->dcl.con)) {
599 win32_kbd_set_window(NULL);
601 if (gui_grab && !gui_fullscreen) {
602 sdl_grab_end(scon);
604 break;
605 case SDL_WINDOWEVENT_RESTORED:
606 update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
607 break;
608 case SDL_WINDOWEVENT_MINIMIZED:
609 update_displaychangelistener(&scon->dcl, 500);
610 break;
611 case SDL_WINDOWEVENT_CLOSE:
612 if (qemu_console_is_graphic(scon->dcl.con)) {
613 if (scon->opts->has_window_close && !scon->opts->window_close) {
614 allow_close = false;
616 if (allow_close) {
617 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
618 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
620 } else {
621 SDL_HideWindow(scon->real_window);
622 scon->hidden = true;
624 break;
625 case SDL_WINDOWEVENT_SHOWN:
626 scon->hidden = false;
627 break;
628 case SDL_WINDOWEVENT_HIDDEN:
629 scon->hidden = true;
630 break;
634 void sdl2_poll_events(struct sdl2_console *scon)
636 SDL_Event ev1, *ev = &ev1;
637 bool allow_close = true;
638 int idle = 1;
640 if (scon->last_vm_running != runstate_is_running()) {
641 scon->last_vm_running = runstate_is_running();
642 sdl_update_caption(scon);
645 while (SDL_PollEvent(ev)) {
646 switch (ev->type) {
647 case SDL_KEYDOWN:
648 idle = 0;
649 handle_keydown(ev);
650 break;
651 case SDL_KEYUP:
652 idle = 0;
653 handle_keyup(ev);
654 break;
655 case SDL_TEXTINPUT:
656 idle = 0;
657 handle_textinput(ev);
658 break;
659 case SDL_QUIT:
660 if (scon->opts->has_window_close && !scon->opts->window_close) {
661 allow_close = false;
663 if (allow_close) {
664 shutdown_action = SHUTDOWN_ACTION_POWEROFF;
665 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
667 break;
668 case SDL_MOUSEMOTION:
669 idle = 0;
670 handle_mousemotion(ev);
671 break;
672 case SDL_MOUSEBUTTONDOWN:
673 case SDL_MOUSEBUTTONUP:
674 idle = 0;
675 handle_mousebutton(ev);
676 break;
677 case SDL_MOUSEWHEEL:
678 idle = 0;
679 handle_mousewheel(ev);
680 break;
681 case SDL_WINDOWEVENT:
682 handle_windowevent(ev);
683 break;
684 default:
685 break;
689 if (idle) {
690 if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
691 scon->idle_counter++;
692 if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
693 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
696 } else {
697 scon->idle_counter = 0;
698 scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
702 static void sdl_mouse_warp(DisplayChangeListener *dcl,
703 int x, int y, int on)
705 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
707 if (!qemu_console_is_graphic(scon->dcl.con)) {
708 return;
711 if (on) {
712 if (!guest_cursor) {
713 sdl_show_cursor(scon);
715 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
716 SDL_SetCursor(guest_sprite);
717 if (!qemu_input_is_absolute() && !absolute_enabled) {
718 SDL_WarpMouseInWindow(scon->real_window, x, y);
721 } else if (gui_grab) {
722 sdl_hide_cursor(scon);
724 guest_cursor = on;
725 guest_x = x, guest_y = y;
728 static void sdl_mouse_define(DisplayChangeListener *dcl,
729 QEMUCursor *c)
732 if (guest_sprite) {
733 SDL_FreeCursor(guest_sprite);
736 if (guest_sprite_surface) {
737 SDL_FreeSurface(guest_sprite_surface);
740 guest_sprite_surface =
741 SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
742 0xff0000, 0x00ff00, 0xff, 0xff000000);
744 if (!guest_sprite_surface) {
745 fprintf(stderr, "Failed to make rgb surface from %p\n", c);
746 return;
748 guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
749 c->hot_x, c->hot_y);
750 if (!guest_sprite) {
751 fprintf(stderr, "Failed to make color cursor from %p\n", c);
752 return;
754 if (guest_cursor &&
755 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
756 SDL_SetCursor(guest_sprite);
760 static void sdl_cleanup(void)
762 if (guest_sprite) {
763 SDL_FreeCursor(guest_sprite);
765 SDL_QuitSubSystem(SDL_INIT_VIDEO);
768 static const DisplayChangeListenerOps dcl_2d_ops = {
769 .dpy_name = "sdl2-2d",
770 .dpy_gfx_update = sdl2_2d_update,
771 .dpy_gfx_switch = sdl2_2d_switch,
772 .dpy_gfx_check_format = sdl2_2d_check_format,
773 .dpy_refresh = sdl2_2d_refresh,
774 .dpy_mouse_set = sdl_mouse_warp,
775 .dpy_cursor_define = sdl_mouse_define,
778 #ifdef CONFIG_OPENGL
779 static const DisplayChangeListenerOps dcl_gl_ops = {
780 .dpy_name = "sdl2-gl",
781 .dpy_gfx_update = sdl2_gl_update,
782 .dpy_gfx_switch = sdl2_gl_switch,
783 .dpy_gfx_check_format = console_gl_check_format,
784 .dpy_refresh = sdl2_gl_refresh,
785 .dpy_mouse_set = sdl_mouse_warp,
786 .dpy_cursor_define = sdl_mouse_define,
788 .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
789 .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
790 .dpy_gl_update = sdl2_gl_scanout_flush,
793 static bool
794 sdl2_gl_is_compatible_dcl(DisplayGLCtx *dgc,
795 DisplayChangeListener *dcl)
797 return dcl->ops == &dcl_gl_ops;
800 static const DisplayGLCtxOps gl_ctx_ops = {
801 .dpy_gl_ctx_is_compatible_dcl = sdl2_gl_is_compatible_dcl,
802 .dpy_gl_ctx_create = sdl2_gl_create_context,
803 .dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
804 .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
806 #endif
808 static void sdl2_display_early_init(DisplayOptions *o)
810 assert(o->type == DISPLAY_TYPE_SDL);
811 if (o->has_gl && o->gl) {
812 #ifdef CONFIG_OPENGL
813 display_opengl = 1;
814 #endif
818 static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
820 uint8_t data = 0;
821 int i;
822 SDL_SysWMinfo info;
823 SDL_Surface *icon = NULL;
824 char *dir;
826 assert(o->type == DISPLAY_TYPE_SDL);
828 #ifdef __linux__
829 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
830 * accessible $DISPLAY to open X11 window. This is often the case
831 * when qemu is run using sudo. But in this case, and when actually
832 * run in X11 environment, SDL fights with X11 for the video card,
833 * making current display unavailable, often until reboot.
834 * So make x11 the default SDL video driver if this variable is unset.
835 * This is a bit hackish but saves us from bigger problem.
836 * Maybe it's a good idea to fix this in SDL instead.
838 if (!g_setenv("SDL_VIDEODRIVER", "x11", 0)) {
839 fprintf(stderr, "Could not set SDL_VIDEODRIVER environment variable\n");
840 exit(1);
842 #endif
844 if (SDL_Init(SDL_INIT_VIDEO)) {
845 fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
846 SDL_GetError());
847 exit(1);
849 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
850 SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
851 #endif
852 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
853 memset(&info, 0, sizeof(info));
854 SDL_VERSION(&info.version);
856 gui_fullscreen = o->has_full_screen && o->full_screen;
858 if (o->u.sdl.has_grab_mod) {
859 if (o->u.sdl.grab_mod == HOT_KEY_MOD_LSHIFT_LCTRL_LALT) {
860 alt_grab = true;
861 } else if (o->u.sdl.grab_mod == HOT_KEY_MOD_RCTRL) {
862 ctrl_grab = true;
866 for (i = 0;; i++) {
867 QemuConsole *con = qemu_console_lookup_by_index(i);
868 if (!con) {
869 break;
872 sdl2_num_outputs = i;
873 if (sdl2_num_outputs == 0) {
874 return;
876 sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
877 for (i = 0; i < sdl2_num_outputs; i++) {
878 QemuConsole *con = qemu_console_lookup_by_index(i);
879 assert(con != NULL);
880 if (!qemu_console_is_graphic(con) &&
881 qemu_console_get_index(con) != 0) {
882 sdl2_console[i].hidden = true;
884 sdl2_console[i].idx = i;
885 sdl2_console[i].opts = o;
886 #ifdef CONFIG_OPENGL
887 sdl2_console[i].opengl = display_opengl;
888 sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
889 sdl2_console[i].dgc.ops = display_opengl ? &gl_ctx_ops : NULL;
890 #else
891 sdl2_console[i].opengl = 0;
892 sdl2_console[i].dcl.ops = &dcl_2d_ops;
893 #endif
894 sdl2_console[i].dcl.con = con;
895 sdl2_console[i].kbd = qkbd_state_init(con);
896 if (display_opengl) {
897 qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
899 register_displaychangelistener(&sdl2_console[i].dcl);
901 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
902 if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
903 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
904 qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
905 #elif defined(SDL_VIDEO_DRIVER_X11)
906 qemu_console_set_window_id(con, info.info.x11.window);
907 #endif
909 #endif
912 #ifdef CONFIG_SDL_IMAGE
913 dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
914 icon = IMG_Load(dir);
915 #else
916 /* Load a 32x32x4 image. White pixels are transparent. */
917 dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
918 icon = SDL_LoadBMP(dir);
919 if (icon) {
920 uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
921 SDL_SetColorKey(icon, SDL_TRUE, colorkey);
923 #endif
924 g_free(dir);
925 if (icon) {
926 SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
929 mouse_mode_notifier.notify = sdl_mouse_mode_change;
930 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
932 sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
933 sdl_cursor_normal = SDL_GetCursor();
935 if (gui_fullscreen) {
936 sdl_grab_start(&sdl2_console[0]);
939 atexit(sdl_cleanup);
942 static QemuDisplay qemu_display_sdl2 = {
943 .type = DISPLAY_TYPE_SDL,
944 .early_init = sdl2_display_early_init,
945 .init = sdl2_display_init,
948 static void register_sdl1(void)
950 qemu_display_register(&qemu_display_sdl2);
953 type_init(register_sdl1);
955 #ifdef CONFIG_OPENGL
956 module_dep("ui-opengl");
957 #endif