linux-user: Use g_new() & friends where that makes obvious sense
[qemu/ar7.git] / ui / sdl_zoom_template.h
blob3bb508b51e48f4fc2bfd1c4d8505499f521b12ca
1 /*
2 * SDL_zoom_template - surface scaling
3 *
4 * Copyright (c) 2009 Citrix Systems, Inc.
6 * Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
7 * Modifications by Stefano Stabellini.
9 * This work is licensed under the terms of the GNU GPL version 2.
10 * See the COPYING file in the top-level directory.
14 #if BPP == 16
15 #define SDL_TYPE Uint16
16 #elif BPP == 32
17 #define SDL_TYPE Uint32
18 #else
19 #error unsupport depth
20 #endif
22 /*
23 * Simple helper functions to make the code looks nicer
25 * Assume spf = source SDL_PixelFormat
26 * dpf = dest SDL_PixelFormat
29 #define getRed(color) (((color) & spf->Rmask) >> spf->Rshift)
30 #define getGreen(color) (((color) & spf->Gmask) >> spf->Gshift)
31 #define getBlue(color) (((color) & spf->Bmask) >> spf->Bshift)
32 #define getAlpha(color) (((color) & spf->Amask) >> spf->Ashift)
34 #define setRed(r, pcolor) do { \
35 *pcolor = ((*pcolor) & (~(dpf->Rmask))) + \
36 (((r) & (dpf->Rmask >> dpf->Rshift)) << dpf->Rshift); \
37 } while (0);
39 #define setGreen(g, pcolor) do { \
40 *pcolor = ((*pcolor) & (~(dpf->Gmask))) + \
41 (((g) & (dpf->Gmask >> dpf->Gshift)) << dpf->Gshift); \
42 } while (0);
44 #define setBlue(b, pcolor) do { \
45 *pcolor = ((*pcolor) & (~(dpf->Bmask))) + \
46 (((b) & (dpf->Bmask >> dpf->Bshift)) << dpf->Bshift); \
47 } while (0);
49 #define setAlpha(a, pcolor) do { \
50 *pcolor = ((*pcolor) & (~(dpf->Amask))) + \
51 (((a) & (dpf->Amask >> dpf->Ashift)) << dpf->Ashift); \
52 } while (0);
54 static void glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smooth,
55 SDL_Rect *dst_rect)
57 int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy, ex, ey, t1, t2, sstep, sstep_jump;
58 SDL_TYPE *c00, *c01, *c10, *c11, *sp, *csp, *dp;
59 int d_gap;
60 SDL_PixelFormat *spf = src->format;
61 SDL_PixelFormat *dpf = dst->format;
63 if (smooth) {
64 /* For interpolation: assume source dimension is one pixel.
65 * Smaller here to avoid overflow on right and bottom edge.
67 sx = (int) (65536.0 * (float) (src->w - 1) / (float) dst->w);
68 sy = (int) (65536.0 * (float) (src->h - 1) / (float) dst->h);
69 } else {
70 sx = (int) (65536.0 * (float) src->w / (float) dst->w);
71 sy = (int) (65536.0 * (float) src->h / (float) dst->h);
74 sax = g_new(int, dst->w + 1);
75 say = g_new(int, dst->h + 1);
77 sp = csp = (SDL_TYPE *) src->pixels;
78 dp = (SDL_TYPE *) (dst->pixels + dst_rect->y * dst->pitch +
79 dst_rect->x * dst->format->BytesPerPixel);
81 csx = 0;
82 csax = sax;
83 for (x = 0; x <= dst->w; x++) {
84 *csax = csx;
85 csax++;
86 csx &= 0xffff;
87 csx += sx;
89 csy = 0;
90 csay = say;
91 for (y = 0; y <= dst->h; y++) {
92 *csay = csy;
93 csay++;
94 csy &= 0xffff;
95 csy += sy;
98 d_gap = dst->pitch - dst_rect->w * dst->format->BytesPerPixel;
100 if (smooth) {
101 csay = say;
102 for (y = 0; y < dst_rect->y; y++) {
103 csay++;
104 sstep = (*csay >> 16) * src->pitch;
105 csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
108 /* Calculate sstep_jump */
109 csax = sax;
110 sstep_jump = 0;
111 for (x = 0; x < dst_rect->x; x++) {
112 csax++;
113 sstep = (*csax >> 16);
114 sstep_jump += sstep;
117 for (y = 0; y < dst_rect->h ; y++) {
118 /* Setup colour source pointers */
119 c00 = csp + sstep_jump;
120 c01 = c00 + 1;
121 c10 = (SDL_TYPE *) ((Uint8 *) csp + src->pitch) + sstep_jump;
122 c11 = c10 + 1;
123 csax = sax + dst_rect->x;
125 for (x = 0; x < dst_rect->w; x++) {
127 /* Interpolate colours */
128 ex = (*csax & 0xffff);
129 ey = (*csay & 0xffff);
130 t1 = ((((getRed(*c01) - getRed(*c00)) * ex) >> 16) +
131 getRed(*c00)) & (dpf->Rmask >> dpf->Rshift);
132 t2 = ((((getRed(*c11) - getRed(*c10)) * ex) >> 16) +
133 getRed(*c10)) & (dpf->Rmask >> dpf->Rshift);
134 setRed((((t2 - t1) * ey) >> 16) + t1, dp);
135 t1 = ((((getGreen(*c01) - getGreen(*c00)) * ex) >> 16) +
136 getGreen(*c00)) & (dpf->Gmask >> dpf->Gshift);
137 t2 = ((((getGreen(*c11) - getGreen(*c10)) * ex) >> 16) +
138 getGreen(*c10)) & (dpf->Gmask >> dpf->Gshift);
139 setGreen((((t2 - t1) * ey) >> 16) + t1, dp);
140 t1 = ((((getBlue(*c01) - getBlue(*c00)) * ex) >> 16) +
141 getBlue(*c00)) & (dpf->Bmask >> dpf->Bshift);
142 t2 = ((((getBlue(*c11) - getBlue(*c10)) * ex) >> 16) +
143 getBlue(*c10)) & (dpf->Bmask >> dpf->Bshift);
144 setBlue((((t2 - t1) * ey) >> 16) + t1, dp);
145 t1 = ((((getAlpha(*c01) - getAlpha(*c00)) * ex) >> 16) +
146 getAlpha(*c00)) & (dpf->Amask >> dpf->Ashift);
147 t2 = ((((getAlpha(*c11) - getAlpha(*c10)) * ex) >> 16) +
148 getAlpha(*c10)) & (dpf->Amask >> dpf->Ashift);
149 setAlpha((((t2 - t1) * ey) >> 16) + t1, dp);
151 /* Advance source pointers */
152 csax++;
153 sstep = (*csax >> 16);
154 c00 += sstep;
155 c01 += sstep;
156 c10 += sstep;
157 c11 += sstep;
158 /* Advance destination pointer */
159 dp++;
161 /* Advance source pointer */
162 csay++;
163 csp = (SDL_TYPE *) ((Uint8 *) csp + (*csay >> 16) * src->pitch);
164 /* Advance destination pointers */
165 dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
169 } else {
170 csay = say;
172 for (y = 0; y < dst_rect->y; y++) {
173 csay++;
174 sstep = (*csay >> 16) * src->pitch;
175 csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
178 /* Calculate sstep_jump */
179 csax = sax;
180 sstep_jump = 0;
181 for (x = 0; x < dst_rect->x; x++) {
182 csax++;
183 sstep = (*csax >> 16);
184 sstep_jump += sstep;
187 for (y = 0 ; y < dst_rect->h ; y++) {
188 sp = csp + sstep_jump;
189 csax = sax + dst_rect->x;
191 for (x = 0; x < dst_rect->w; x++) {
193 /* Draw */
194 *dp = *sp;
196 /* Advance source pointers */
197 csax++;
198 sstep = (*csax >> 16);
199 sp += sstep;
201 /* Advance destination pointer */
202 dp++;
204 /* Advance source pointers */
205 csay++;
206 sstep = (*csay >> 16) * src->pitch;
207 csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
209 /* Advance destination pointer */
210 dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
214 g_free(sax);
215 g_free(say);
218 #undef SDL_TYPE