spapr_drc: Handle visitor errors properly
[qemu/ar7.git] / include / ui / sdl2.h
blob2fdad8f30019ea868b712be1bc79c5e45b1765ca
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
10 struct sdl2_console {
11 DisplayChangeListener dcl;
12 DisplaySurface *surface;
13 SDL_Texture *texture;
14 SDL_Window *real_window;
15 SDL_Renderer *real_renderer;
16 int idx;
17 int last_vm_running; /* per console for caption reasons */
18 int x, y;
19 int hidden;
20 int opengl;
21 int updates;
22 SDL_GLContext winctx;
23 ConsoleGLState *gls;
26 void sdl2_window_create(struct sdl2_console *scon);
27 void sdl2_window_destroy(struct sdl2_console *scon);
28 void sdl2_window_resize(struct sdl2_console *scon);
29 void sdl2_poll_events(struct sdl2_console *scon);
31 void sdl2_reset_keys(struct sdl2_console *scon);
32 void sdl2_process_key(struct sdl2_console *scon,
33 SDL_KeyboardEvent *ev);
35 void sdl2_2d_update(DisplayChangeListener *dcl,
36 int x, int y, int w, int h);
37 void sdl2_2d_switch(DisplayChangeListener *dcl,
38 DisplaySurface *new_surface);
39 void sdl2_2d_refresh(DisplayChangeListener *dcl);
40 void sdl2_2d_redraw(struct sdl2_console *scon);
41 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
42 pixman_format_code_t format);
44 void sdl2_gl_update(DisplayChangeListener *dcl,
45 int x, int y, int w, int h);
46 void sdl2_gl_switch(DisplayChangeListener *dcl,
47 DisplaySurface *new_surface);
48 void sdl2_gl_refresh(DisplayChangeListener *dcl);
49 void sdl2_gl_redraw(struct sdl2_console *scon);
51 #endif /* SDL2_H */