2 * Gamepad style buttons connected to IRQ/GPIO lines
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
7 * This code is licensed under the GPL.
10 #include "hw/devices.h"
11 #include "ui/console.h"
20 gamepad_button
*buttons
;
25 static void stellaris_gamepad_put_key(void * opaque
, int keycode
)
27 gamepad_state
*s
= (gamepad_state
*)opaque
;
31 if (keycode
== 0xe0 && !s
->extension
) {
36 down
= (keycode
& 0x80) == 0;
37 keycode
= (keycode
& 0x7f) | s
->extension
;
39 for (i
= 0; i
< s
->num_buttons
; i
++) {
40 if (s
->buttons
[i
].keycode
== keycode
41 && s
->buttons
[i
].pressed
!= down
) {
42 s
->buttons
[i
].pressed
= down
;
43 qemu_set_irq(s
->buttons
[i
].irq
, down
);
50 static const VMStateDescription vmstate_stellaris_button
= {
51 .name
= "stellaris_button",
53 .minimum_version_id
= 0,
54 .fields
= (VMStateField
[]) {
55 VMSTATE_UINT8(pressed
, gamepad_button
),
60 static const VMStateDescription vmstate_stellaris_gamepad
= {
61 .name
= "stellaris_gamepad",
63 .minimum_version_id
= 1,
64 .fields
= (VMStateField
[]) {
65 VMSTATE_INT32(extension
, gamepad_state
),
66 VMSTATE_STRUCT_VARRAY_INT32(buttons
, gamepad_state
, num_buttons
, 0,
67 vmstate_stellaris_button
, gamepad_button
),
72 /* Returns an array of 5 output slots. */
73 void stellaris_gamepad_init(int n
, qemu_irq
*irq
, const int *keycode
)
78 s
= g_new0(gamepad_state
, 1);
79 s
->buttons
= g_new0(gamepad_button
, n
);
80 for (i
= 0; i
< n
; i
++) {
81 s
->buttons
[i
].irq
= irq
[i
];
82 s
->buttons
[i
].keycode
= keycode
[i
];
85 qemu_add_kbd_event_handler(stellaris_gamepad_put_key
, s
);
86 vmstate_register(NULL
, -1, &vmstate_stellaris_gamepad
, s
);