intel-iommu: fail MAP notifier without caching mode
[qemu/ar7.git] / ui / egl-headless.c
blobae07e9130247f395f36c56dea2b608ddbef0da39
1 #include "qemu/osdep.h"
2 #include "qemu/error-report.h"
3 #include "qemu/module.h"
4 #include "sysemu/sysemu.h"
5 #include "ui/console.h"
6 #include "ui/egl-helpers.h"
7 #include "ui/egl-context.h"
8 #include "ui/shader.h"
10 typedef struct egl_dpy {
11 DisplayChangeListener dcl;
12 DisplaySurface *ds;
13 QemuGLShader *gls;
14 egl_fb guest_fb;
15 egl_fb cursor_fb;
16 egl_fb blit_fb;
17 bool y_0_top;
18 uint32_t pos_x;
19 uint32_t pos_y;
20 } egl_dpy;
22 /* ------------------------------------------------------------------ */
24 static void egl_refresh(DisplayChangeListener *dcl)
26 graphic_hw_update(dcl->con);
29 static void egl_gfx_update(DisplayChangeListener *dcl,
30 int x, int y, int w, int h)
34 static void egl_gfx_switch(DisplayChangeListener *dcl,
35 struct DisplaySurface *new_surface)
37 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
39 edpy->ds = new_surface;
42 static QEMUGLContext egl_create_context(DisplayGLCtx *dgc,
43 QEMUGLParams *params)
45 eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
46 qemu_egl_rn_ctx);
47 return qemu_egl_create_context(dgc, params);
50 static void egl_scanout_disable(DisplayChangeListener *dcl)
52 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
54 egl_fb_destroy(&edpy->guest_fb);
55 egl_fb_destroy(&edpy->blit_fb);
58 static void egl_scanout_texture(DisplayChangeListener *dcl,
59 uint32_t backing_id,
60 bool backing_y_0_top,
61 uint32_t backing_width,
62 uint32_t backing_height,
63 uint32_t x, uint32_t y,
64 uint32_t w, uint32_t h)
66 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
68 edpy->y_0_top = backing_y_0_top;
70 /* source framebuffer */
71 egl_fb_setup_for_tex(&edpy->guest_fb,
72 backing_width, backing_height, backing_id, false);
74 /* dest framebuffer */
75 if (edpy->blit_fb.width != backing_width ||
76 edpy->blit_fb.height != backing_height) {
77 egl_fb_destroy(&edpy->blit_fb);
78 egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
82 static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
83 QemuDmaBuf *dmabuf)
85 egl_dmabuf_import_texture(dmabuf);
86 if (!dmabuf->texture) {
87 return;
90 egl_scanout_texture(dcl, dmabuf->texture,
91 false, dmabuf->width, dmabuf->height,
92 0, 0, dmabuf->width, dmabuf->height);
95 static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
96 QemuDmaBuf *dmabuf, bool have_hot,
97 uint32_t hot_x, uint32_t hot_y)
99 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
101 if (dmabuf) {
102 egl_dmabuf_import_texture(dmabuf);
103 if (!dmabuf->texture) {
104 return;
106 egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
107 dmabuf->texture, false);
108 } else {
109 egl_fb_destroy(&edpy->cursor_fb);
113 static void egl_cursor_position(DisplayChangeListener *dcl,
114 uint32_t pos_x, uint32_t pos_y)
116 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
118 edpy->pos_x = pos_x;
119 edpy->pos_y = pos_y;
122 static void egl_release_dmabuf(DisplayChangeListener *dcl,
123 QemuDmaBuf *dmabuf)
125 egl_dmabuf_release_texture(dmabuf);
128 static void egl_scanout_flush(DisplayChangeListener *dcl,
129 uint32_t x, uint32_t y,
130 uint32_t w, uint32_t h)
132 egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
134 if (!edpy->guest_fb.texture || !edpy->ds) {
135 return;
137 assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
139 if (edpy->cursor_fb.texture) {
140 /* have cursor -> render using textures */
141 egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
142 !edpy->y_0_top);
143 egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
144 !edpy->y_0_top, edpy->pos_x, edpy->pos_y,
145 1.0, 1.0);
146 } else {
147 /* no cursor -> use simple framebuffer blit */
148 egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
151 egl_fb_read(edpy->ds, &edpy->blit_fb);
152 dpy_gfx_update(edpy->dcl.con, x, y, w, h);
155 static const DisplayChangeListenerOps egl_ops = {
156 .dpy_name = "egl-headless",
157 .dpy_refresh = egl_refresh,
158 .dpy_gfx_update = egl_gfx_update,
159 .dpy_gfx_switch = egl_gfx_switch,
161 .dpy_gl_scanout_disable = egl_scanout_disable,
162 .dpy_gl_scanout_texture = egl_scanout_texture,
163 .dpy_gl_scanout_dmabuf = egl_scanout_dmabuf,
164 .dpy_gl_cursor_dmabuf = egl_cursor_dmabuf,
165 .dpy_gl_cursor_position = egl_cursor_position,
166 .dpy_gl_release_dmabuf = egl_release_dmabuf,
167 .dpy_gl_update = egl_scanout_flush,
170 static bool
171 egl_is_compatible_dcl(DisplayGLCtx *dgc,
172 DisplayChangeListener *dcl)
174 if (!dcl->ops->dpy_gl_update) {
176 * egl-headless is compatible with all 2d listeners, as it blits the GL
177 * updates on the 2d console surface.
179 return true;
182 return dcl->ops == &egl_ops;
185 static const DisplayGLCtxOps eglctx_ops = {
186 .dpy_gl_ctx_is_compatible_dcl = egl_is_compatible_dcl,
187 .dpy_gl_ctx_create = egl_create_context,
188 .dpy_gl_ctx_destroy = qemu_egl_destroy_context,
189 .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
192 static void early_egl_headless_init(DisplayOptions *opts)
194 display_opengl = 1;
197 static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
199 DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
200 QemuConsole *con;
201 egl_dpy *edpy;
202 int idx;
204 if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
205 error_report("egl: render node init failed");
206 exit(1);
209 for (idx = 0;; idx++) {
210 DisplayGLCtx *ctx;
212 con = qemu_console_lookup_by_index(idx);
213 if (!con || !qemu_console_is_graphic(con)) {
214 break;
217 edpy = g_new0(egl_dpy, 1);
218 edpy->dcl.con = con;
219 edpy->dcl.ops = &egl_ops;
220 edpy->gls = qemu_gl_init_shader();
221 ctx = g_new0(DisplayGLCtx, 1);
222 ctx->ops = &eglctx_ops;
223 qemu_console_set_display_gl_ctx(con, ctx);
224 register_displaychangelistener(&edpy->dcl);
228 static QemuDisplay qemu_display_egl = {
229 .type = DISPLAY_TYPE_EGL_HEADLESS,
230 .early_init = early_egl_headless_init,
231 .init = egl_headless_init,
234 static void register_egl(void)
236 qemu_display_register(&qemu_display_egl);
239 type_init(register_egl);
241 module_dep("ui-opengl");