2 * Tiny Code Generator for QEMU
4 * Copyright (c) 2008 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 #ifndef SPARC_TCG_TARGET_H
26 #define SPARC_TCG_TARGET_H
28 #define TCG_TARGET_REG_BITS 64
30 #define TCG_TARGET_INSN_UNIT_SIZE 4
31 #define TCG_TARGET_TLB_DISPLACEMENT_BITS 32
32 #define TCG_TARGET_NB_REGS 32
69 #define TCG_CT_CONST_S11 0x100
70 #define TCG_CT_CONST_S13 0x200
71 #define TCG_CT_CONST_ZERO 0x400
73 /* used for function call generation */
74 #define TCG_REG_CALL_STACK TCG_REG_O6
77 #define TCG_TARGET_STACK_BIAS 2047
78 #define TCG_TARGET_STACK_ALIGN 16
79 #define TCG_TARGET_CALL_STACK_OFFSET (128 + 6*8 + TCG_TARGET_STACK_BIAS)
81 #define TCG_TARGET_STACK_BIAS 0
82 #define TCG_TARGET_STACK_ALIGN 8
83 #define TCG_TARGET_CALL_STACK_OFFSET (64 + 4 + 6*4)
87 #define TCG_TARGET_EXTEND_ARGS 1
90 #if defined(__VIS__) && __VIS__ >= 0x300
91 #define use_vis3_instructions 1
93 extern bool use_vis3_instructions
;
96 /* optional instructions */
97 #define TCG_TARGET_HAS_div_i32 1
98 #define TCG_TARGET_HAS_rem_i32 0
99 #define TCG_TARGET_HAS_rot_i32 0
100 #define TCG_TARGET_HAS_ext8s_i32 0
101 #define TCG_TARGET_HAS_ext16s_i32 0
102 #define TCG_TARGET_HAS_ext8u_i32 0
103 #define TCG_TARGET_HAS_ext16u_i32 0
104 #define TCG_TARGET_HAS_bswap16_i32 0
105 #define TCG_TARGET_HAS_bswap32_i32 0
106 #define TCG_TARGET_HAS_neg_i32 1
107 #define TCG_TARGET_HAS_not_i32 1
108 #define TCG_TARGET_HAS_andc_i32 1
109 #define TCG_TARGET_HAS_orc_i32 1
110 #define TCG_TARGET_HAS_eqv_i32 0
111 #define TCG_TARGET_HAS_nand_i32 0
112 #define TCG_TARGET_HAS_nor_i32 0
113 #define TCG_TARGET_HAS_clz_i32 0
114 #define TCG_TARGET_HAS_ctz_i32 0
115 #define TCG_TARGET_HAS_ctpop_i32 0
116 #define TCG_TARGET_HAS_deposit_i32 0
117 #define TCG_TARGET_HAS_extract_i32 0
118 #define TCG_TARGET_HAS_sextract_i32 0
119 #define TCG_TARGET_HAS_extract2_i32 0
120 #define TCG_TARGET_HAS_movcond_i32 1
121 #define TCG_TARGET_HAS_add2_i32 1
122 #define TCG_TARGET_HAS_sub2_i32 1
123 #define TCG_TARGET_HAS_mulu2_i32 1
124 #define TCG_TARGET_HAS_muls2_i32 1
125 #define TCG_TARGET_HAS_muluh_i32 0
126 #define TCG_TARGET_HAS_mulsh_i32 0
127 #define TCG_TARGET_HAS_goto_ptr 1
128 #define TCG_TARGET_HAS_direct_jump 1
130 #define TCG_TARGET_HAS_extrl_i64_i32 1
131 #define TCG_TARGET_HAS_extrh_i64_i32 1
132 #define TCG_TARGET_HAS_div_i64 1
133 #define TCG_TARGET_HAS_rem_i64 0
134 #define TCG_TARGET_HAS_rot_i64 0
135 #define TCG_TARGET_HAS_ext8s_i64 0
136 #define TCG_TARGET_HAS_ext16s_i64 0
137 #define TCG_TARGET_HAS_ext32s_i64 1
138 #define TCG_TARGET_HAS_ext8u_i64 0
139 #define TCG_TARGET_HAS_ext16u_i64 0
140 #define TCG_TARGET_HAS_ext32u_i64 1
141 #define TCG_TARGET_HAS_bswap16_i64 0
142 #define TCG_TARGET_HAS_bswap32_i64 0
143 #define TCG_TARGET_HAS_bswap64_i64 0
144 #define TCG_TARGET_HAS_neg_i64 1
145 #define TCG_TARGET_HAS_not_i64 1
146 #define TCG_TARGET_HAS_andc_i64 1
147 #define TCG_TARGET_HAS_orc_i64 1
148 #define TCG_TARGET_HAS_eqv_i64 0
149 #define TCG_TARGET_HAS_nand_i64 0
150 #define TCG_TARGET_HAS_nor_i64 0
151 #define TCG_TARGET_HAS_clz_i64 0
152 #define TCG_TARGET_HAS_ctz_i64 0
153 #define TCG_TARGET_HAS_ctpop_i64 0
154 #define TCG_TARGET_HAS_deposit_i64 0
155 #define TCG_TARGET_HAS_extract_i64 0
156 #define TCG_TARGET_HAS_sextract_i64 0
157 #define TCG_TARGET_HAS_extract2_i64 0
158 #define TCG_TARGET_HAS_movcond_i64 1
159 #define TCG_TARGET_HAS_add2_i64 1
160 #define TCG_TARGET_HAS_sub2_i64 1
161 #define TCG_TARGET_HAS_mulu2_i64 0
162 #define TCG_TARGET_HAS_muls2_i64 0
163 #define TCG_TARGET_HAS_muluh_i64 use_vis3_instructions
164 #define TCG_TARGET_HAS_mulsh_i64 0
166 #define TCG_AREG0 TCG_REG_I0
168 #define TCG_TARGET_DEFAULT_MO (0)
169 #define TCG_TARGET_HAS_MEMORY_BSWAP 1
171 static inline void flush_icache_range(uintptr_t start
, uintptr_t stop
)
174 for (p
= start
& -8; p
< ((stop
+ 7) & -8); p
+= 8) {
175 __asm__
__volatile__("flush\t%0" : : "r" (p
));
179 void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t);
181 #define TCG_TARGET_NEED_POOL_LABELS