2 * QEMU SDL display driver -- opengl support
4 * Copyright (c) 2014 Red Hat
7 * Gerd Hoffmann <kraxel@redhat.com>
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
28 #include "qemu/osdep.h"
29 #include "qemu-common.h"
30 #include "ui/console.h"
33 #include "sysemu/sysemu.h"
37 static void sdl2_set_scanout_mode(struct sdl2_console
*scon
, bool scanout
)
39 if (scon
->scanout_mode
== scanout
) {
43 scon
->scanout_mode
= scanout
;
44 if (!scon
->scanout_mode
) {
45 egl_fb_destroy(&scon
->guest_fb
);
47 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
48 surface_gl_create_texture(scon
->gls
, scon
->surface
);
53 static void sdl2_gl_render_surface(struct sdl2_console
*scon
)
57 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
58 sdl2_set_scanout_mode(scon
, false);
60 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
61 surface_gl_setup_viewport(scon
->gls
, scon
->surface
, ww
, wh
);
63 surface_gl_render_texture(scon
->gls
, scon
->surface
);
64 SDL_GL_SwapWindow(scon
->real_window
);
67 void sdl2_gl_update(DisplayChangeListener
*dcl
,
68 int x
, int y
, int w
, int h
)
70 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
74 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
75 surface_gl_update_texture(scon
->gls
, scon
->surface
, x
, y
, w
, h
);
79 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
80 DisplaySurface
*new_surface
)
82 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
83 DisplaySurface
*old_surface
= scon
->surface
;
87 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
88 surface_gl_destroy_texture(scon
->gls
, scon
->surface
);
90 scon
->surface
= new_surface
;
93 qemu_gl_fini_shader(scon
->gls
);
95 sdl2_window_destroy(scon
);
99 if (!scon
->real_window
) {
100 sdl2_window_create(scon
);
101 scon
->gls
= qemu_gl_init_shader();
102 } else if (old_surface
&&
103 ((surface_width(old_surface
) != surface_width(new_surface
)) ||
104 (surface_height(old_surface
) != surface_height(new_surface
)))) {
105 sdl2_window_resize(scon
);
108 surface_gl_create_texture(scon
->gls
, scon
->surface
);
111 void sdl2_gl_refresh(DisplayChangeListener
*dcl
)
113 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
115 assert(scon
->opengl
);
117 graphic_hw_update(dcl
->con
);
118 if (scon
->updates
&& scon
->surface
) {
120 sdl2_gl_render_surface(scon
);
122 sdl2_poll_events(scon
);
125 void sdl2_gl_redraw(struct sdl2_console
*scon
)
127 assert(scon
->opengl
);
130 sdl2_gl_render_surface(scon
);
134 QEMUGLContext
sdl2_gl_create_context(DisplayChangeListener
*dcl
,
135 QEMUGLParams
*params
)
137 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
140 assert(scon
->opengl
);
142 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
144 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT
, 1);
145 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK
,
146 SDL_GL_CONTEXT_PROFILE_CORE
);
147 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION
, params
->major_ver
);
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION
, params
->minor_ver
);
150 ctx
= SDL_GL_CreateContext(scon
->real_window
);
151 return (QEMUGLContext
)ctx
;
154 void sdl2_gl_destroy_context(DisplayChangeListener
*dcl
, QEMUGLContext ctx
)
156 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
158 SDL_GL_DeleteContext(sdlctx
);
161 int sdl2_gl_make_context_current(DisplayChangeListener
*dcl
,
164 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
165 SDL_GLContext sdlctx
= (SDL_GLContext
)ctx
;
167 assert(scon
->opengl
);
169 return SDL_GL_MakeCurrent(scon
->real_window
, sdlctx
);
172 QEMUGLContext
sdl2_gl_get_current_context(DisplayChangeListener
*dcl
)
174 SDL_GLContext sdlctx
;
176 sdlctx
= SDL_GL_GetCurrentContext();
177 return (QEMUGLContext
)sdlctx
;
180 void sdl2_gl_scanout_disable(DisplayChangeListener
*dcl
)
182 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
184 assert(scon
->opengl
);
187 sdl2_set_scanout_mode(scon
, false);
190 void sdl2_gl_scanout_texture(DisplayChangeListener
*dcl
,
192 bool backing_y_0_top
,
193 uint32_t backing_width
,
194 uint32_t backing_height
,
195 uint32_t x
, uint32_t y
,
196 uint32_t w
, uint32_t h
)
198 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
200 assert(scon
->opengl
);
205 scon
->y0_top
= backing_y_0_top
;
207 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
209 sdl2_set_scanout_mode(scon
, true);
210 egl_fb_setup_for_tex(&scon
->guest_fb
, backing_width
, backing_height
,
214 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
215 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
)
217 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
220 assert(scon
->opengl
);
221 if (!scon
->scanout_mode
) {
224 if (!scon
->guest_fb
.framebuffer
) {
228 SDL_GL_MakeCurrent(scon
->real_window
, scon
->winctx
);
230 SDL_GetWindowSize(scon
->real_window
, &ww
, &wh
);
231 egl_fb_setup_default(&scon
->win_fb
, ww
, wh
);
232 egl_fb_blit(&scon
->win_fb
, &scon
->guest_fb
, !scon
->y0_top
);
234 SDL_GL_SwapWindow(scon
->real_window
);