sdl: add support for high resolution window icon
[qemu/ar7.git] / include / ui / sdl2.h
blobf6db642b65524977dfd52bbb380c651a050b9b79
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
9 #ifdef CONFIG_SDL_IMAGE
10 # include <SDL_image.h>
11 #endif
13 #ifdef CONFIG_OPENGL
14 # include "ui/egl-helpers.h"
15 #endif
17 struct sdl2_console {
18 DisplayChangeListener dcl;
19 DisplaySurface *surface;
20 DisplayOptions *opts;
21 SDL_Texture *texture;
22 SDL_Window *real_window;
23 SDL_Renderer *real_renderer;
24 int idx;
25 int last_vm_running; /* per console for caption reasons */
26 int x, y, w, h;
27 int hidden;
28 int opengl;
29 int updates;
30 int idle_counter;
31 int ignore_hotkeys;
32 SDL_GLContext winctx;
33 #ifdef CONFIG_OPENGL
34 QemuGLShader *gls;
35 egl_fb guest_fb;
36 egl_fb win_fb;
37 bool y0_top;
38 bool scanout_mode;
39 #endif
42 void sdl2_window_create(struct sdl2_console *scon);
43 void sdl2_window_destroy(struct sdl2_console *scon);
44 void sdl2_window_resize(struct sdl2_console *scon);
45 void sdl2_poll_events(struct sdl2_console *scon);
47 void sdl2_reset_keys(struct sdl2_console *scon);
48 void sdl2_process_key(struct sdl2_console *scon,
49 SDL_KeyboardEvent *ev);
51 void sdl2_2d_update(DisplayChangeListener *dcl,
52 int x, int y, int w, int h);
53 void sdl2_2d_switch(DisplayChangeListener *dcl,
54 DisplaySurface *new_surface);
55 void sdl2_2d_refresh(DisplayChangeListener *dcl);
56 void sdl2_2d_redraw(struct sdl2_console *scon);
57 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
58 pixman_format_code_t format);
60 void sdl2_gl_update(DisplayChangeListener *dcl,
61 int x, int y, int w, int h);
62 void sdl2_gl_switch(DisplayChangeListener *dcl,
63 DisplaySurface *new_surface);
64 void sdl2_gl_refresh(DisplayChangeListener *dcl);
65 void sdl2_gl_redraw(struct sdl2_console *scon);
67 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
68 QEMUGLParams *params);
69 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
70 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
71 QEMUGLContext ctx);
72 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
74 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
75 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
76 uint32_t backing_id,
77 bool backing_y_0_top,
78 uint32_t backing_width,
79 uint32_t backing_height,
80 uint32_t x, uint32_t y,
81 uint32_t w, uint32_t h);
82 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
83 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
85 #endif /* SDL2_H */