linux-user/sparc: Use target_pt_regs
[qemu/ar7.git] / ui / gtk-egl.c
blob2a2e6d3a17d496adb21efb188bc9c2ba193fb060
1 /*
2 * GTK UI -- egl opengl code.
4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget,
5 * which is GtkDrawingArea like widget with opengl rendering support.
7 * This code handles opengl support on older gtk versions, using egl
8 * to get a opengl context for the X11 window.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
14 #include "qemu/osdep.h"
16 #include "trace.h"
18 #include "ui/console.h"
19 #include "ui/gtk.h"
20 #include "ui/egl-helpers.h"
21 #include "ui/shader.h"
23 #include "sysemu/sysemu.h"
25 static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
27 if (vc->gfx.scanout_mode == scanout) {
28 return;
31 vc->gfx.scanout_mode = scanout;
32 if (!vc->gfx.scanout_mode) {
33 egl_fb_destroy(&vc->gfx.guest_fb);
34 if (vc->gfx.surface) {
35 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
36 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
41 /** DisplayState Callbacks (opengl version) **/
43 void gd_egl_init(VirtualConsole *vc)
45 GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area);
46 if (!gdk_window) {
47 return;
50 Window x11_window = gdk_x11_window_get_xid(gdk_window);
51 if (!x11_window) {
52 return;
55 vc->gfx.ectx = qemu_egl_init_ctx();
56 vc->gfx.esurface = qemu_egl_init_surface_x11
57 (vc->gfx.ectx, (EGLNativeWindowType)x11_window);
59 assert(vc->gfx.esurface);
62 void gd_egl_draw(VirtualConsole *vc)
64 GdkWindow *window;
65 int ww, wh;
67 if (!vc->gfx.gls) {
68 return;
71 window = gtk_widget_get_window(vc->gfx.drawing_area);
72 ww = gdk_window_get_width(window);
73 wh = gdk_window_get_height(window);
75 if (vc->gfx.scanout_mode) {
76 gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
78 vc->gfx.scale_x = (double)ww / vc->gfx.w;
79 vc->gfx.scale_y = (double)wh / vc->gfx.h;
80 } else {
81 if (!vc->gfx.ds) {
82 return;
84 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
85 vc->gfx.esurface, vc->gfx.ectx);
87 surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
88 surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
90 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
92 vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds);
93 vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds);
96 glFlush();
97 graphic_hw_gl_flushed(vc->gfx.dcl.con);
100 void gd_egl_update(DisplayChangeListener *dcl,
101 int x, int y, int w, int h)
103 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
105 if (!vc->gfx.gls || !vc->gfx.ds) {
106 return;
109 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
110 vc->gfx.esurface, vc->gfx.ectx);
111 surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
112 vc->gfx.glupdates++;
115 void gd_egl_refresh(DisplayChangeListener *dcl)
117 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
119 vc->gfx.dcl.update_interval = gd_monitor_update_interval(
120 vc->window ? vc->window : vc->gfx.drawing_area);
122 if (!vc->gfx.esurface) {
123 gd_egl_init(vc);
124 if (!vc->gfx.esurface) {
125 return;
127 vc->gfx.gls = qemu_gl_init_shader();
128 if (vc->gfx.ds) {
129 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
133 graphic_hw_update(dcl->con);
135 if (vc->gfx.glupdates) {
136 vc->gfx.glupdates = 0;
137 gtk_egl_set_scanout_mode(vc, false);
138 gd_egl_draw(vc);
142 void gd_egl_switch(DisplayChangeListener *dcl,
143 DisplaySurface *surface)
145 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
146 bool resized = true;
148 trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
150 if (vc->gfx.ds &&
151 surface_width(vc->gfx.ds) == surface_width(surface) &&
152 surface_height(vc->gfx.ds) == surface_height(surface)) {
153 resized = false;
156 surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
157 vc->gfx.ds = surface;
158 if (vc->gfx.gls) {
159 surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
162 if (resized) {
163 gd_update_windowsize(vc);
167 QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
168 QEMUGLParams *params)
170 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
172 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
173 vc->gfx.esurface, vc->gfx.ectx);
174 return qemu_egl_create_context(dcl, params);
177 void gd_egl_scanout_disable(DisplayChangeListener *dcl)
179 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
181 vc->gfx.w = 0;
182 vc->gfx.h = 0;
183 gtk_egl_set_scanout_mode(vc, false);
186 void gd_egl_scanout_texture(DisplayChangeListener *dcl,
187 uint32_t backing_id, bool backing_y_0_top,
188 uint32_t backing_width, uint32_t backing_height,
189 uint32_t x, uint32_t y,
190 uint32_t w, uint32_t h)
192 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
194 vc->gfx.x = x;
195 vc->gfx.y = y;
196 vc->gfx.w = w;
197 vc->gfx.h = h;
198 vc->gfx.y0_top = backing_y_0_top;
200 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
201 vc->gfx.esurface, vc->gfx.ectx);
203 gtk_egl_set_scanout_mode(vc, true);
204 egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
205 backing_id, false);
208 void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
209 QemuDmaBuf *dmabuf)
211 #ifdef CONFIG_GBM
212 egl_dmabuf_import_texture(dmabuf);
213 if (!dmabuf->texture) {
214 return;
217 gd_egl_scanout_texture(dcl, dmabuf->texture,
218 false, dmabuf->width, dmabuf->height,
219 0, 0, dmabuf->width, dmabuf->height);
220 #endif
223 void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
224 QemuDmaBuf *dmabuf, bool have_hot,
225 uint32_t hot_x, uint32_t hot_y)
227 #ifdef CONFIG_GBM
228 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
230 if (dmabuf) {
231 egl_dmabuf_import_texture(dmabuf);
232 if (!dmabuf->texture) {
233 return;
235 egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height,
236 dmabuf->texture, false);
237 } else {
238 egl_fb_destroy(&vc->gfx.cursor_fb);
240 #endif
243 void gd_egl_cursor_position(DisplayChangeListener *dcl,
244 uint32_t pos_x, uint32_t pos_y)
246 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
248 vc->gfx.cursor_x = pos_x * vc->gfx.scale_x;
249 vc->gfx.cursor_y = pos_y * vc->gfx.scale_y;
252 void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
253 QemuDmaBuf *dmabuf)
255 #ifdef CONFIG_GBM
256 egl_dmabuf_release_texture(dmabuf);
257 #endif
260 void gd_egl_scanout_flush(DisplayChangeListener *dcl,
261 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
263 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
264 GdkWindow *window;
265 int ww, wh;
267 if (!vc->gfx.scanout_mode) {
268 return;
270 if (!vc->gfx.guest_fb.framebuffer) {
271 return;
274 eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
275 vc->gfx.esurface, vc->gfx.ectx);
277 window = gtk_widget_get_window(vc->gfx.drawing_area);
278 ww = gdk_window_get_width(window);
279 wh = gdk_window_get_height(window);
280 egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
281 if (vc->gfx.cursor_fb.texture) {
282 egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb,
283 vc->gfx.y0_top);
284 egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb,
285 vc->gfx.y0_top,
286 vc->gfx.cursor_x, vc->gfx.cursor_y,
287 vc->gfx.scale_x, vc->gfx.scale_y);
288 } else {
289 egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
292 eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
295 void gtk_egl_init(DisplayGLMode mode)
297 GdkDisplay *gdk_display = gdk_display_get_default();
298 Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display);
300 if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) {
301 return;
304 display_opengl = 1;
307 int gd_egl_make_current(DisplayChangeListener *dcl,
308 QEMUGLContext ctx)
310 VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
312 return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
313 vc->gfx.esurface, ctx);