target-arm: Store SPSR_EL1 state in banked_spsr[1] (SPSR_svc)
[qemu/ar7.git] / ui / sdl2-2d.c
blobf907c21895b4b8bfb164895feabbe7d27f892b69
1 /*
2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
27 #undef WIN32_LEAN_AND_MEAN
29 #include <SDL.h>
30 #include <SDL_syswm.h>
32 #include "qemu-common.h"
33 #include "ui/console.h"
34 #include "ui/input.h"
35 #include "ui/sdl2.h"
36 #include "sysemu/sysemu.h"
38 void sdl2_2d_update(DisplayChangeListener *dcl,
39 int x, int y, int w, int h)
41 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
42 DisplaySurface *surf = qemu_console_surface(dcl->con);
43 SDL_Rect rect;
45 if (!surf) {
46 return;
48 if (!scon->texture) {
49 return;
52 rect.x = x;
53 rect.y = y;
54 rect.w = w;
55 rect.h = h;
57 SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
58 surface_stride(surf));
59 SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
60 SDL_RenderPresent(scon->real_renderer);
63 void sdl2_2d_switch(DisplayChangeListener *dcl,
64 DisplaySurface *new_surface)
66 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
67 DisplaySurface *old_surface = scon->surface;
68 int format = 0;
70 scon->surface = new_surface;
72 if (scon->texture) {
73 SDL_DestroyTexture(scon->texture);
74 scon->texture = NULL;
77 if (!new_surface) {
78 sdl2_window_destroy(scon);
79 return;
82 if (!scon->real_window) {
83 sdl2_window_create(scon);
84 } else if (old_surface &&
85 ((surface_width(old_surface) != surface_width(new_surface)) ||
86 (surface_height(old_surface) != surface_height(new_surface)))) {
87 sdl2_window_resize(scon);
90 SDL_RenderSetLogicalSize(scon->real_renderer,
91 surface_width(new_surface),
92 surface_height(new_surface));
94 if (surface_bits_per_pixel(scon->surface) == 16) {
95 format = SDL_PIXELFORMAT_RGB565;
96 } else if (surface_bits_per_pixel(scon->surface) == 32) {
97 format = SDL_PIXELFORMAT_ARGB8888;
99 scon->texture = SDL_CreateTexture(scon->real_renderer, format,
100 SDL_TEXTUREACCESS_STREAMING,
101 surface_width(new_surface),
102 surface_height(new_surface));
103 sdl2_2d_redraw(scon);
106 void sdl2_2d_refresh(DisplayChangeListener *dcl)
108 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
110 graphic_hw_update(dcl->con);
111 sdl2_poll_events(scon);
114 void sdl2_2d_redraw(struct sdl2_console *scon)
116 if (!scon->surface) {
117 return;
119 sdl2_2d_update(&scon->dcl, 0, 0,
120 surface_width(scon->surface),
121 surface_height(scon->surface));
124 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
125 pixman_format_code_t format)
128 * We let SDL convert for us a few more formats than,
129 * the native ones. Thes are the ones I have tested.
131 return (format == PIXMAN_x8r8g8b8 ||
132 format == PIXMAN_b8g8r8x8 ||
133 format == PIXMAN_x1r5g5b5 ||
134 format == PIXMAN_r5g6b5);