scripts: refactor the VM class in iotests for reuse
[qemu/ar7.git] / include / ui / sdl2.h
blob683bb6af2eb7dd76ed50f4d188d2cf6492f759c9
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
10 struct sdl2_console {
11 DisplayChangeListener dcl;
12 DisplaySurface *surface;
13 SDL_Texture *texture;
14 SDL_Window *real_window;
15 SDL_Renderer *real_renderer;
16 int idx;
17 int last_vm_running; /* per console for caption reasons */
18 int x, y, w, h;
19 int hidden;
20 int opengl;
21 int updates;
22 int idle_counter;
23 SDL_GLContext winctx;
24 #ifdef CONFIG_OPENGL
25 ConsoleGLState *gls;
26 GLuint tex_id;
27 GLuint fbo_id;
28 bool y0_top;
29 bool scanout_mode;
30 #endif
33 void sdl2_window_create(struct sdl2_console *scon);
34 void sdl2_window_destroy(struct sdl2_console *scon);
35 void sdl2_window_resize(struct sdl2_console *scon);
36 void sdl2_poll_events(struct sdl2_console *scon);
38 void sdl2_reset_keys(struct sdl2_console *scon);
39 void sdl2_process_key(struct sdl2_console *scon,
40 SDL_KeyboardEvent *ev);
42 void sdl2_2d_update(DisplayChangeListener *dcl,
43 int x, int y, int w, int h);
44 void sdl2_2d_switch(DisplayChangeListener *dcl,
45 DisplaySurface *new_surface);
46 void sdl2_2d_refresh(DisplayChangeListener *dcl);
47 void sdl2_2d_redraw(struct sdl2_console *scon);
48 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
49 pixman_format_code_t format);
51 void sdl2_gl_update(DisplayChangeListener *dcl,
52 int x, int y, int w, int h);
53 void sdl2_gl_switch(DisplayChangeListener *dcl,
54 DisplaySurface *new_surface);
55 void sdl2_gl_refresh(DisplayChangeListener *dcl);
56 void sdl2_gl_redraw(struct sdl2_console *scon);
58 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
59 QEMUGLParams *params);
60 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
61 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
62 QEMUGLContext ctx);
63 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
65 void sdl2_gl_scanout(DisplayChangeListener *dcl,
66 uint32_t backing_id, bool backing_y_0_top,
67 uint32_t backing_width, uint32_t backing_height,
68 uint32_t x, uint32_t y,
69 uint32_t w, uint32_t h);
70 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
71 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
73 #endif /* SDL2_H */