Change xen_host_pci_sysfs_path() to return void
[qemu/ar7.git] / include / ui / sdl2.h
blobb7ac38f1980997a3e4909d9c1691cd473725f786
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
10 struct sdl2_console {
11 DisplayChangeListener dcl;
12 DisplaySurface *surface;
13 SDL_Texture *texture;
14 SDL_Window *real_window;
15 SDL_Renderer *real_renderer;
16 int idx;
17 int last_vm_running; /* per console for caption reasons */
18 int x, y, w, h;
19 int hidden;
20 int opengl;
21 int updates;
22 SDL_GLContext winctx;
23 #ifdef CONFIG_OPENGL
24 ConsoleGLState *gls;
25 GLuint tex_id;
26 GLuint fbo_id;
27 bool y0_top;
28 bool scanout_mode;
29 #endif
32 void sdl2_window_create(struct sdl2_console *scon);
33 void sdl2_window_destroy(struct sdl2_console *scon);
34 void sdl2_window_resize(struct sdl2_console *scon);
35 void sdl2_poll_events(struct sdl2_console *scon);
37 void sdl2_reset_keys(struct sdl2_console *scon);
38 void sdl2_process_key(struct sdl2_console *scon,
39 SDL_KeyboardEvent *ev);
41 void sdl2_2d_update(DisplayChangeListener *dcl,
42 int x, int y, int w, int h);
43 void sdl2_2d_switch(DisplayChangeListener *dcl,
44 DisplaySurface *new_surface);
45 void sdl2_2d_refresh(DisplayChangeListener *dcl);
46 void sdl2_2d_redraw(struct sdl2_console *scon);
47 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
48 pixman_format_code_t format);
50 void sdl2_gl_update(DisplayChangeListener *dcl,
51 int x, int y, int w, int h);
52 void sdl2_gl_switch(DisplayChangeListener *dcl,
53 DisplaySurface *new_surface);
54 void sdl2_gl_refresh(DisplayChangeListener *dcl);
55 void sdl2_gl_redraw(struct sdl2_console *scon);
57 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
58 QEMUGLParams *params);
59 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
60 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
61 QEMUGLContext ctx);
62 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
64 void sdl2_gl_scanout(DisplayChangeListener *dcl,
65 uint32_t backing_id, bool backing_y_0_top,
66 uint32_t x, uint32_t y,
67 uint32_t w, uint32_t h);
68 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
69 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
71 #endif /* SDL2_H */