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3 @setfilename qemu-tech.info
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8 @settitle QEMU Internals
15 * QEMU Internals: (qemu-tech). The QEMU Emulator Internals.
22 @center @titlefont{QEMU Internals}
45 * intro_features:: Features
46 * intro_x86_emulation:: x86 and x86-64 emulation
47 * intro_arm_emulation:: ARM emulation
48 * intro_mips_emulation:: MIPS emulation
49 * intro_ppc_emulation:: PowerPC emulation
50 * intro_sparc_emulation:: Sparc32 and Sparc64 emulation
51 * intro_xtensa_emulation:: Xtensa emulation
52 * intro_other_emulation:: Other CPU emulation
58 QEMU is a FAST! processor emulator using a portable dynamic
61 QEMU has two operating modes:
66 Full system emulation. In this mode (full platform virtualization),
67 QEMU emulates a full system (usually a PC), including a processor and
68 various peripherals. It can be used to launch several different
69 Operating Systems at once without rebooting the host machine or to
73 User mode emulation. In this mode (application level virtualization),
74 QEMU can launch processes compiled for one CPU on another CPU, however
75 the Operating Systems must match. This can be used for example to ease
76 cross-compilation and cross-debugging.
79 As QEMU requires no host kernel driver to run, it is very safe and
82 QEMU generic features:
86 @item User space only or full system emulation.
88 @item Using dynamic translation to native code for reasonable speed.
91 Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM,
92 HPPA, Sparc32 and Sparc64. Previous versions had some support for
93 Alpha and S390 hosts, but TCG (see below) doesn't support those yet.
95 @item Self-modifying code support.
97 @item Precise exceptions support.
99 @item The virtual CPU is a library (@code{libqemu}) which can be used
100 in other projects (look at @file{qemu/tests/qruncom.c} to have an
101 example of user mode @code{libqemu} usage).
104 Floating point library supporting both full software emulation and
105 native host FPU instructions.
109 QEMU user mode emulation features:
111 @item Generic Linux system call converter, including most ioctls.
113 @item clone() emulation using native CPU clone() to use Linux scheduler for threads.
115 @item Accurate signal handling by remapping host signals to target signals.
118 Linux user emulator (Linux host only) can be used to launch the Wine
119 Windows API emulator (@url{http://www.winehq.org}). A Darwin user
120 emulator (Darwin hosts only) exists and a BSD user emulator for BSD
121 hosts is under development. It would also be possible to develop a
122 similar user emulator for Solaris.
124 QEMU full system emulation features:
127 QEMU uses a full software MMU for maximum portability.
130 QEMU can optionally use an in-kernel accelerator, like kvm. The accelerators
131 execute some of the guest code natively, while
132 continuing to emulate the rest of the machine.
135 Various hardware devices can be emulated and in some cases, host
136 devices (e.g. serial and parallel ports, USB, drives) can be used
137 transparently by the guest Operating System. Host device passthrough
138 can be used for talking to external physical peripherals (e.g. a
139 webcam, modem or tape drive).
142 Symmetric multiprocessing (SMP) even on a host with a single CPU. On a
143 SMP host system, QEMU can use only one CPU fully due to difficulty in
144 implementing atomic memory accesses efficiently.
148 @node intro_x86_emulation
149 @section x86 and x86-64 emulation
151 QEMU x86 target features:
155 @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
156 LDT/GDT and IDT are emulated. VM86 mode is also supported to run
157 DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3,
158 and SSE4 as well as x86-64 SVM.
160 @item Support of host page sizes bigger than 4KB in user mode emulation.
162 @item QEMU can emulate itself on x86.
164 @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
165 It can be used to test other x86 virtual CPUs.
169 Current QEMU limitations:
173 @item Limited x86-64 support.
175 @item IPC syscalls are missing.
177 @item The x86 segment limits and access rights are not tested at every
178 memory access (yet). Hopefully, very few OSes seem to rely on that for
183 @node intro_arm_emulation
184 @section ARM emulation
188 @item Full ARM 7 user emulation.
190 @item NWFPE FPU support included in user Linux emulation.
192 @item Can run most ARM Linux binaries.
196 @node intro_mips_emulation
197 @section MIPS emulation
201 @item The system emulation allows full MIPS32/MIPS64 Release 2 emulation,
202 including privileged instructions, FPU and MMU, in both little and big
205 @item The Linux userland emulation can run many 32 bit MIPS Linux binaries.
209 Current QEMU limitations:
213 @item Self-modifying code is not always handled correctly.
215 @item 64 bit userland emulation is not implemented.
217 @item The system emulation is not complete enough to run real firmware.
219 @item The watchpoint debug facility is not implemented.
223 @node intro_ppc_emulation
224 @section PowerPC emulation
228 @item Full PowerPC 32 bit emulation, including privileged instructions,
231 @item Can run most PowerPC Linux binaries.
235 @node intro_sparc_emulation
236 @section Sparc32 and Sparc64 emulation
240 @item Full SPARC V8 emulation, including privileged
241 instructions, FPU and MMU. SPARC V9 emulation includes most privileged
242 and VIS instructions, FPU and I/D MMU. Alignment is fully enforced.
244 @item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and
245 some 64-bit SPARC Linux binaries.
249 Current QEMU limitations:
253 @item IPC syscalls are missing.
255 @item Floating point exception support is buggy.
257 @item Atomic instructions are not correctly implemented.
259 @item There are still some problems with Sparc64 emulators.
263 @node intro_xtensa_emulation
264 @section Xtensa emulation
268 @item Core Xtensa ISA emulation, including most options: code density,
269 loop, extended L32R, 16- and 32-bit multiplication, 32-bit division,
270 MAC16, miscellaneous operations, boolean, multiprocessor synchronization,
271 conditional store, exceptions, relocatable vectors, unaligned exception,
272 interrupts (including high priority and timer), hardware alignment,
273 region protection, region translation, MMU, windowed registers, thread
274 pointer, processor ID.
276 @item Not implemented options: FP coprocessor, coprocessor context,
277 data/instruction cache (including cache prefetch and locking), XLMI,
278 processor interface, debug. Also options not covered by the core ISA
279 (e.g. FLIX, wide branches) are not implemented.
281 @item Can run most Xtensa Linux binaries.
283 @item New core configuration that requires no additional instructions
284 may be created from overlay with minimal amount of hand-written code.
288 @node intro_other_emulation
289 @section Other CPU emulation
291 In addition to the above, QEMU supports emulation of other CPUs with
292 varying levels of success. These are:
307 @chapter QEMU Internals
310 * QEMU compared to other emulators::
311 * Portable dynamic translation::
312 * Condition code optimisations::
313 * CPU state optimisations::
314 * Translation cache::
315 * Direct block chaining::
316 * Self-modifying code and translated code invalidation::
317 * Exception support::
320 * Hardware interrupts::
321 * User emulation specific details::
325 @node QEMU compared to other emulators
326 @section QEMU compared to other emulators
328 Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
329 bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
330 emulation while QEMU can emulate several processors.
332 Like Valgrind [2], QEMU does user space emulation and dynamic
333 translation. Valgrind is mainly a memory debugger while QEMU has no
334 support for it (QEMU could be used to detect out of bound memory
335 accesses as Valgrind, but it has no support to track uninitialised data
336 as Valgrind does). The Valgrind dynamic translator generates better code
337 than QEMU (in particular it does register allocation) but it is closely
338 tied to an x86 host and target and has no support for precise exceptions
339 and system emulation.
341 EM86 [4] is the closest project to user space QEMU (and QEMU still uses
342 some of its code, in particular the ELF file loader). EM86 was limited
343 to an alpha host and used a proprietary and slow interpreter (the
344 interpreter part of the FX!32 Digital Win32 code translator [5]).
346 TWIN [6] is a Windows API emulator like Wine. It is less accurate than
347 Wine but includes a protected mode x86 interpreter to launch x86 Windows
348 executables. Such an approach has greater potential because most of the
349 Windows API is executed natively but it is far more difficult to develop
350 because all the data structures and function parameters exchanged
351 between the API and the x86 code must be converted.
353 User mode Linux [7] was the only solution before QEMU to launch a
354 Linux kernel as a process while not needing any host kernel
355 patches. However, user mode Linux requires heavy kernel patches while
356 QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
359 The Plex86 [8] PC virtualizer is done in the same spirit as the now
360 obsolete qemu-fast system emulator. It requires a patched Linux kernel
361 to work (you cannot launch the same kernel on your PC), but the
362 patches are really small. As it is a PC virtualizer (no emulation is
363 done except for some privileged instructions), it has the potential of
364 being faster than QEMU. The downside is that a complicated (and
365 potentially unsafe) host kernel patch is needed.
367 The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
368 [11]) are faster than QEMU, but they all need specific, proprietary
369 and potentially unsafe host drivers. Moreover, they are unable to
370 provide cycle exact simulation as an emulator can.
372 VirtualBox [12], Xen [13] and KVM [14] are based on QEMU. QEMU-SystemC
373 [15] uses QEMU to simulate a system where some hardware devices are
374 developed in SystemC.
376 @node Portable dynamic translation
377 @section Portable dynamic translation
379 QEMU is a dynamic translator. When it first encounters a piece of code,
380 it converts it to the host instruction set. Usually dynamic translators
381 are very complicated and highly CPU dependent. QEMU uses some tricks
382 which make it relatively easily portable and simple while achieving good
385 After the release of version 0.9.1, QEMU switched to a new method of
386 generating code, Tiny Code Generator or TCG. TCG relaxes the
387 dependency on the exact version of the compiler used. The basic idea
388 is to split every target instruction into a couple of RISC-like TCG
389 ops (see @code{target-i386/translate.c}). Some optimizations can be
390 performed at this stage, including liveness analysis and trivial
391 constant expression evaluation. TCG ops are then implemented in the
392 host CPU back end, also known as TCG target (see
393 @code{tcg/i386/tcg-target.c}). For more information, please take a
394 look at @code{tcg/README}.
396 @node Condition code optimisations
397 @section Condition code optimisations
399 Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86)
400 is important for CPUs where every instruction sets the condition
401 codes. It tends to be less important on conventional RISC systems
402 where condition codes are only updated when explicitly requested. On
403 Sparc64, costly update of both 32 and 64 bit condition codes can be
404 avoided with lazy evaluation.
406 Instead of computing the condition codes after each x86 instruction,
407 QEMU just stores one operand (called @code{CC_SRC}), the result
408 (called @code{CC_DST}) and the type of operation (called
409 @code{CC_OP}). When the condition codes are needed, the condition
410 codes can be calculated using this information. In addition, an
411 optimized calculation can be performed for some instruction types like
412 conditional branches.
414 @code{CC_OP} is almost never explicitly set in the generated code
415 because it is known at translation time.
417 The lazy condition code evaluation is used on x86, m68k, cris and
418 Sparc. ARM uses a simplified variant for the N and Z flags.
420 @node CPU state optimisations
421 @section CPU state optimisations
423 The target CPUs have many internal states which change the way it
424 evaluates instructions. In order to achieve a good speed, the
425 translation phase considers that some state information of the virtual
426 CPU cannot change in it. The state is recorded in the Translation
427 Block (TB). If the state changes (e.g. privilege level), a new TB will
428 be generated and the previous TB won't be used anymore until the state
429 matches the state recorded in the previous TB. For example, if the SS,
430 DS and ES segments have a zero base, then the translator does not even
431 generate an addition for the segment base.
433 [The FPU stack pointer register is not handled that way yet].
435 @node Translation cache
436 @section Translation cache
438 A 16 MByte cache holds the most recently used translations. For
439 simplicity, it is completely flushed when it is full. A translation unit
440 contains just a single basic block (a block of x86 instructions
441 terminated by a jump or by a virtual CPU state change which the
442 translator cannot deduce statically).
444 @node Direct block chaining
445 @section Direct block chaining
447 After each translated basic block is executed, QEMU uses the simulated
448 Program Counter (PC) and other cpu state informations (such as the CS
449 segment base value) to find the next basic block.
451 In order to accelerate the most common cases where the new simulated PC
452 is known, QEMU can patch a basic block so that it jumps directly to the
455 The most portable code uses an indirect jump. An indirect jump makes
456 it easier to make the jump target modification atomic. On some host
457 architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
458 directly patched so that the block chaining has no overhead.
460 @node Self-modifying code and translated code invalidation
461 @section Self-modifying code and translated code invalidation
463 Self-modifying code is a special challenge in x86 emulation because no
464 instruction cache invalidation is signaled by the application when code
467 When translated code is generated for a basic block, the corresponding
468 host page is write protected if it is not already read-only. Then, if
469 a write access is done to the page, Linux raises a SEGV signal. QEMU
470 then invalidates all the translated code in the page and enables write
471 accesses to the page.
473 Correct translated code invalidation is done efficiently by maintaining
474 a linked list of every translated block contained in a given page. Other
475 linked lists are also maintained to undo direct block chaining.
477 On RISC targets, correctly written software uses memory barriers and
478 cache flushes, so some of the protection above would not be
479 necessary. However, QEMU still requires that the generated code always
480 matches the target instructions in memory in order to handle
481 exceptions correctly.
483 @node Exception support
484 @section Exception support
486 longjmp() is used when an exception such as division by zero is
489 The host SIGSEGV and SIGBUS signal handlers are used to get invalid
490 memory accesses. The simulated program counter is found by
491 retranslating the corresponding basic block and by looking where the
492 host program counter was at the exception point.
494 The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
495 in some cases it is not computed because of condition code
496 optimisations. It is not a big concern because the emulated code can
497 still be restarted in any cases.
500 @section MMU emulation
502 For system emulation QEMU supports a soft MMU. In that mode, the MMU
503 virtual to physical address translation is done at every memory
504 access. QEMU uses an address translation cache to speed up the
507 In order to avoid flushing the translated code each time the MMU
508 mappings change, QEMU uses a physically indexed translation cache. It
509 means that each basic block is indexed with its physical address.
511 When MMU mappings change, only the chaining of the basic blocks is
512 reset (i.e. a basic block can no longer jump directly to another one).
514 @node Device emulation
515 @section Device emulation
517 Systems emulated by QEMU are organized by boards. At initialization
518 phase, each board instantiates a number of CPUs, devices, RAM and
519 ROM. Each device in turn can assign I/O ports or memory areas (for
520 MMIO) to its handlers. When the emulation starts, an access to the
521 ports or MMIO memory areas assigned to the device causes the
522 corresponding handler to be called.
524 RAM and ROM are handled more optimally, only the offset to the host
525 memory needs to be added to the guest address.
527 The video RAM of VGA and other display cards is special: it can be
528 read or written directly like RAM, but write accesses cause the memory
529 to be marked with VGA_DIRTY flag as well.
531 QEMU supports some device classes like serial and parallel ports, USB,
532 drives and network devices, by providing APIs for easier connection to
533 the generic, higher level implementations. The API hides the
534 implementation details from the devices, like native device use or
535 advanced block device formats like QCOW.
537 Usually the devices implement a reset method and register support for
538 saving and loading of the device state. The devices can also use
539 timers, especially together with the use of bottom halves (BHs).
541 @node Hardware interrupts
542 @section Hardware interrupts
544 In order to be faster, QEMU does not check at every basic block if an
545 hardware interrupt is pending. Instead, the user must asynchronously
546 call a specific function to tell that an interrupt is pending. This
547 function resets the chaining of the currently executing basic
548 block. It ensures that the execution will return soon in the main loop
549 of the CPU emulator. Then the main loop can test if the interrupt is
550 pending and handle it.
552 @node User emulation specific details
553 @section User emulation specific details
555 @subsection Linux system call translation
557 QEMU includes a generic system call translator for Linux. It means that
558 the parameters of the system calls can be converted to fix the
559 endianness and 32/64 bit issues. The IOCTLs are converted with a generic
560 type description system (see @file{ioctls.h} and @file{thunk.c}).
562 QEMU supports host CPUs which have pages bigger than 4KB. It records all
563 the mappings the process does and try to emulated the @code{mmap()}
564 system calls in cases where the host @code{mmap()} call would fail
565 because of bad page alignment.
567 @subsection Linux signals
569 Normal and real-time signals are queued along with their information
570 (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
571 request is done to the virtual CPU. When it is interrupted, one queued
572 signal is handled by generating a stack frame in the virtual CPU as the
573 Linux kernel does. The @code{sigreturn()} system call is emulated to return
574 from the virtual signal handler.
576 Some signals (such as SIGALRM) directly come from the host. Other
577 signals are synthesized from the virtual CPU exceptions such as SIGFPE
578 when a division by zero is done (see @code{main.c:cpu_loop()}).
580 The blocked signal mask is still handled by the host Linux kernel so
581 that most signal system calls can be redirected directly to the host
582 Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
583 calls need to be fully emulated (see @file{signal.c}).
585 @subsection clone() system call and threads
587 The Linux clone() system call is usually used to create a thread. QEMU
588 uses the host clone() system call so that real host threads are created
589 for each emulated thread. One virtual CPU instance is created for each
592 The virtual x86 CPU atomic operations are emulated with a global lock so
593 that their semantic is preserved.
595 Note that currently there are still some locking issues in QEMU. In
596 particular, the translated cache flush is not protected yet against
599 @subsection Self-virtualization
601 QEMU was conceived so that ultimately it can emulate itself. Although
602 it is not very useful, it is an important test to show the power of the
605 Achieving self-virtualization is not easy because there may be address
606 space conflicts. QEMU user emulators solve this problem by being an
607 executable ELF shared object as the ld-linux.so ELF interpreter. That
608 way, it can be relocated at load time.
611 @section Bibliography
616 @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
617 direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
621 @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
622 memory debugger for x86-GNU/Linux, by Julian Seward.
625 @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
626 by Kevin Lawton et al.
629 @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
630 x86 emulator on Alpha-Linux.
633 @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
634 DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
635 Chernoff and Ray Hookway.
638 @url{http://www.willows.com/}, Windows API library emulation from
642 @url{http://user-mode-linux.sourceforge.net/},
643 The User-mode Linux Kernel.
646 @url{http://www.plex86.org/},
647 The new Plex86 project.
650 @url{http://www.vmware.com/},
651 The VMWare PC virtualizer.
654 @url{http://www.microsoft.com/windowsxp/virtualpc/},
655 The VirtualPC PC virtualizer.
658 @url{http://www.twoostwo.org/},
659 The TwoOStwo PC virtualizer.
662 @url{http://virtualbox.org/},
663 The VirtualBox PC virtualizer.
666 @url{http://www.xen.org/},
670 @url{http://kvm.qumranet.com/kvmwiki/Front_Page},
671 Kernel Based Virtual Machine (KVM).
674 @url{http://www.greensocs.com/projects/QEMUSystemC},
675 QEMU-SystemC, a hardware co-simulator.
679 @node Regression Tests
680 @chapter Regression Tests
682 In the directory @file{tests/}, various interesting testing programs
683 are available. They are used for regression testing.
692 @section @file{test-i386}
694 This program executes most of the 16 bit and 32 bit x86 instructions and
695 generates a text output. It can be compared with the output obtained with
696 a real CPU or another emulator. The target @code{make test} runs this
697 program and a @code{diff} on the generated output.
699 The Linux system call @code{modify_ldt()} is used to create x86 selectors
700 to test some 16 bit addressing and 32 bit with segmentation cases.
702 The Linux system call @code{vm86()} is used to test vm86 emulation.
704 Various exceptions are raised to test most of the x86 user space
708 @section @file{linux-test}
710 This program tests various Linux system calls. It is used to verify
711 that the system call parameters are correctly converted between target
715 @section @file{qruncom.c}
717 Example of usage of @code{libqemu} to emulate a user mode i386 CPU.