ui: avoid sign extension using client width/height
[qemu/ar7.git] / include / ui / sdl2.h
blob51084e63206dd1a63bde47d2e180f13463ca3e1a
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
10 #ifdef CONFIG_OPENGL
11 # include "ui/egl-helpers.h"
12 #endif
14 struct sdl2_console {
15 DisplayChangeListener dcl;
16 DisplaySurface *surface;
17 SDL_Texture *texture;
18 SDL_Window *real_window;
19 SDL_Renderer *real_renderer;
20 int idx;
21 int last_vm_running; /* per console for caption reasons */
22 int x, y, w, h;
23 int hidden;
24 int opengl;
25 int updates;
26 int idle_counter;
27 int ignore_hotkeys;
28 SDL_GLContext winctx;
29 #ifdef CONFIG_OPENGL
30 QemuGLShader *gls;
31 egl_fb guest_fb;
32 egl_fb win_fb;
33 bool y0_top;
34 bool scanout_mode;
35 #endif
38 void sdl2_window_create(struct sdl2_console *scon);
39 void sdl2_window_destroy(struct sdl2_console *scon);
40 void sdl2_window_resize(struct sdl2_console *scon);
41 void sdl2_poll_events(struct sdl2_console *scon);
43 void sdl2_reset_keys(struct sdl2_console *scon);
44 void sdl2_process_key(struct sdl2_console *scon,
45 SDL_KeyboardEvent *ev);
47 void sdl2_2d_update(DisplayChangeListener *dcl,
48 int x, int y, int w, int h);
49 void sdl2_2d_switch(DisplayChangeListener *dcl,
50 DisplaySurface *new_surface);
51 void sdl2_2d_refresh(DisplayChangeListener *dcl);
52 void sdl2_2d_redraw(struct sdl2_console *scon);
53 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
54 pixman_format_code_t format);
56 void sdl2_gl_update(DisplayChangeListener *dcl,
57 int x, int y, int w, int h);
58 void sdl2_gl_switch(DisplayChangeListener *dcl,
59 DisplaySurface *new_surface);
60 void sdl2_gl_refresh(DisplayChangeListener *dcl);
61 void sdl2_gl_redraw(struct sdl2_console *scon);
63 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
64 QEMUGLParams *params);
65 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
66 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
67 QEMUGLContext ctx);
68 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
70 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
71 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
72 uint32_t backing_id,
73 bool backing_y_0_top,
74 uint32_t backing_width,
75 uint32_t backing_height,
76 uint32_t x, uint32_t y,
77 uint32_t w, uint32_t h);
78 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
79 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
81 #endif /* SDL2_H */