1 #include "qemu/osdep.h"
2 #include "qemu-common.h"
3 #include "sysemu/sysemu.h"
4 #include "ui/console.h"
5 #include "ui/egl-helpers.h"
6 #include "ui/egl-context.h"
9 typedef struct egl_dpy
{
10 DisplayChangeListener dcl
;
21 /* ------------------------------------------------------------------ */
23 static void egl_refresh(DisplayChangeListener
*dcl
)
25 graphic_hw_update(dcl
->con
);
28 static void egl_gfx_update(DisplayChangeListener
*dcl
,
29 int x
, int y
, int w
, int h
)
33 static void egl_gfx_switch(DisplayChangeListener
*dcl
,
34 struct DisplaySurface
*new_surface
)
36 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
38 edpy
->ds
= new_surface
;
41 static void egl_scanout_disable(DisplayChangeListener
*dcl
)
43 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
45 egl_fb_destroy(&edpy
->guest_fb
);
46 egl_fb_destroy(&edpy
->blit_fb
);
49 static void egl_scanout_texture(DisplayChangeListener
*dcl
,
52 uint32_t backing_width
,
53 uint32_t backing_height
,
54 uint32_t x
, uint32_t y
,
55 uint32_t w
, uint32_t h
)
57 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
59 edpy
->y_0_top
= backing_y_0_top
;
61 /* source framebuffer */
62 egl_fb_setup_for_tex(&edpy
->guest_fb
,
63 backing_width
, backing_height
, backing_id
, false);
65 /* dest framebuffer */
66 if (edpy
->blit_fb
.width
!= backing_width
||
67 edpy
->blit_fb
.height
!= backing_height
) {
68 egl_fb_destroy(&edpy
->blit_fb
);
69 egl_fb_setup_new_tex(&edpy
->blit_fb
, backing_width
, backing_height
);
73 static void egl_scanout_dmabuf(DisplayChangeListener
*dcl
,
76 egl_dmabuf_import_texture(dmabuf
);
77 if (!dmabuf
->texture
) {
81 egl_scanout_texture(dcl
, dmabuf
->texture
,
82 false, dmabuf
->width
, dmabuf
->height
,
83 0, 0, dmabuf
->width
, dmabuf
->height
);
86 static void egl_cursor_dmabuf(DisplayChangeListener
*dcl
,
87 QemuDmaBuf
*dmabuf
, bool have_hot
,
88 uint32_t hot_x
, uint32_t hot_y
)
90 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
93 egl_dmabuf_import_texture(dmabuf
);
94 if (!dmabuf
->texture
) {
97 egl_fb_setup_for_tex(&edpy
->cursor_fb
, dmabuf
->width
, dmabuf
->height
,
98 dmabuf
->texture
, false);
100 egl_fb_destroy(&edpy
->cursor_fb
);
104 static void egl_cursor_position(DisplayChangeListener
*dcl
,
105 uint32_t pos_x
, uint32_t pos_y
)
107 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
113 static void egl_release_dmabuf(DisplayChangeListener
*dcl
,
116 egl_dmabuf_release_texture(dmabuf
);
119 static void egl_scanout_flush(DisplayChangeListener
*dcl
,
120 uint32_t x
, uint32_t y
,
121 uint32_t w
, uint32_t h
)
123 egl_dpy
*edpy
= container_of(dcl
, egl_dpy
, dcl
);
125 if (!edpy
->guest_fb
.texture
|| !edpy
->ds
) {
128 assert(surface_width(edpy
->ds
) == edpy
->guest_fb
.width
);
129 assert(surface_height(edpy
->ds
) == edpy
->guest_fb
.height
);
130 assert(surface_format(edpy
->ds
) == PIXMAN_x8r8g8b8
);
132 if (edpy
->cursor_fb
.texture
) {
133 /* have cursor -> render using textures */
134 egl_texture_blit(edpy
->gls
, &edpy
->blit_fb
, &edpy
->guest_fb
,
136 egl_texture_blend(edpy
->gls
, &edpy
->blit_fb
, &edpy
->cursor_fb
,
137 !edpy
->y_0_top
, edpy
->pos_x
, edpy
->pos_y
);
139 /* no cursor -> use simple framebuffer blit */
140 egl_fb_blit(&edpy
->blit_fb
, &edpy
->guest_fb
, edpy
->y_0_top
);
143 egl_fb_read(surface_data(edpy
->ds
), &edpy
->blit_fb
);
144 dpy_gfx_update(edpy
->dcl
.con
, x
, y
, w
, h
);
147 static const DisplayChangeListenerOps egl_ops
= {
148 .dpy_name
= "egl-headless",
149 .dpy_refresh
= egl_refresh
,
150 .dpy_gfx_update
= egl_gfx_update
,
151 .dpy_gfx_switch
= egl_gfx_switch
,
153 .dpy_gl_ctx_create
= qemu_egl_create_context
,
154 .dpy_gl_ctx_destroy
= qemu_egl_destroy_context
,
155 .dpy_gl_ctx_make_current
= qemu_egl_make_context_current
,
156 .dpy_gl_ctx_get_current
= qemu_egl_get_current_context
,
158 .dpy_gl_scanout_disable
= egl_scanout_disable
,
159 .dpy_gl_scanout_texture
= egl_scanout_texture
,
160 .dpy_gl_scanout_dmabuf
= egl_scanout_dmabuf
,
161 .dpy_gl_cursor_dmabuf
= egl_cursor_dmabuf
,
162 .dpy_gl_cursor_position
= egl_cursor_position
,
163 .dpy_gl_release_dmabuf
= egl_release_dmabuf
,
164 .dpy_gl_update
= egl_scanout_flush
,
167 void egl_headless_init(DisplayOptions
*opts
)
173 if (egl_rendernode_init(NULL
) < 0) {
174 error_report("egl: render node init failed");
178 for (idx
= 0;; idx
++) {
179 con
= qemu_console_lookup_by_index(idx
);
180 if (!con
|| !qemu_console_is_graphic(con
)) {
184 edpy
= g_new0(egl_dpy
, 1);
186 edpy
->dcl
.ops
= &egl_ops
;
187 edpy
->gls
= qemu_gl_init_shader();
188 register_displaychangelistener(&edpy
->dcl
);