tcg: Add tcg_gen_vec_add{sub}16_i32
[qemu/ar7.git] / hw / input / stellaris_input.c
blobe6ee5e11f1b1a392e9ba7e642a4981300ea60363
1 /*
2 * Gamepad style buttons connected to IRQ/GPIO lines
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
7 * This code is licensed under the GPL.
8 */
10 #include "qemu/osdep.h"
11 #include "hw/input/gamepad.h"
12 #include "hw/irq.h"
13 #include "migration/vmstate.h"
14 #include "ui/console.h"
16 typedef struct {
17 qemu_irq irq;
18 int keycode;
19 uint8_t pressed;
20 } gamepad_button;
22 typedef struct {
23 gamepad_button *buttons;
24 int num_buttons;
25 int extension;
26 } gamepad_state;
28 static void stellaris_gamepad_put_key(void * opaque, int keycode)
30 gamepad_state *s = (gamepad_state *)opaque;
31 int i;
32 int down;
34 if (keycode == 0xe0 && !s->extension) {
35 s->extension = 0x80;
36 return;
39 down = (keycode & 0x80) == 0;
40 keycode = (keycode & 0x7f) | s->extension;
42 for (i = 0; i < s->num_buttons; i++) {
43 if (s->buttons[i].keycode == keycode
44 && s->buttons[i].pressed != down) {
45 s->buttons[i].pressed = down;
46 qemu_set_irq(s->buttons[i].irq, down);
50 s->extension = 0;
53 static const VMStateDescription vmstate_stellaris_button = {
54 .name = "stellaris_button",
55 .version_id = 0,
56 .minimum_version_id = 0,
57 .fields = (VMStateField[]) {
58 VMSTATE_UINT8(pressed, gamepad_button),
59 VMSTATE_END_OF_LIST()
63 static const VMStateDescription vmstate_stellaris_gamepad = {
64 .name = "stellaris_gamepad",
65 .version_id = 2,
66 .minimum_version_id = 2,
67 .fields = (VMStateField[]) {
68 VMSTATE_INT32(extension, gamepad_state),
69 VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
70 num_buttons,
71 vmstate_stellaris_button,
72 gamepad_button),
73 VMSTATE_END_OF_LIST()
77 /* Returns an array of 5 output slots. */
78 void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
80 gamepad_state *s;
81 int i;
83 s = g_new0(gamepad_state, 1);
84 s->buttons = g_new0(gamepad_button, n);
85 for (i = 0; i < n; i++) {
86 s->buttons[i].irq = irq[i];
87 s->buttons[i].keycode = keycode[i];
89 s->num_buttons = n;
90 qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
91 vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY,
92 &vmstate_stellaris_gamepad, s);