qom: improve documentation of cast functions
[qemu/ar7.git] / include / qom / object.h
blob41b7068d19bb54db1e3341f109a1430c6207e15d
1 /*
2 * QEMU Object Model
4 * Copyright IBM, Corp. 2011
6 * Authors:
7 * Anthony Liguori <aliguori@us.ibm.com>
9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
10 * See the COPYING file in the top-level directory.
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
17 #include <glib.h>
18 #include <stdint.h>
19 #include <stdbool.h>
20 #include "qemu/queue.h"
22 struct Visitor;
23 struct Error;
25 struct TypeImpl;
26 typedef struct TypeImpl *Type;
28 typedef struct ObjectClass ObjectClass;
29 typedef struct Object Object;
31 typedef struct TypeInfo TypeInfo;
33 typedef struct InterfaceClass InterfaceClass;
34 typedef struct InterfaceInfo InterfaceInfo;
36 #define TYPE_OBJECT "object"
38 /**
39 * SECTION:object.h
40 * @title:Base Object Type System
41 * @short_description: interfaces for creating new types and objects
43 * The QEMU Object Model provides a framework for registering user creatable
44 * types and instantiating objects from those types. QOM provides the following
45 * features:
47 * - System for dynamically registering types
48 * - Support for single-inheritance of types
49 * - Multiple inheritance of stateless interfaces
51 * <example>
52 * <title>Creating a minimal type</title>
53 * <programlisting>
54 * #include "qdev.h"
56 * #define TYPE_MY_DEVICE "my-device"
58 * // No new virtual functions: we can reuse the typedef for the
59 * // superclass.
60 * typedef DeviceClass MyDeviceClass;
61 * typedef struct MyDevice
62 * {
63 * DeviceState parent;
65 * int reg0, reg1, reg2;
66 * } MyDevice;
68 * static const TypeInfo my_device_info = {
69 * .name = TYPE_MY_DEVICE,
70 * .parent = TYPE_DEVICE,
71 * .instance_size = sizeof(MyDevice),
72 * };
74 * static void my_device_register_types(void)
75 * {
76 * type_register_static(&my_device_info);
77 * }
79 * type_init(my_device_register_types)
80 * </programlisting>
81 * </example>
83 * In the above example, we create a simple type that is described by #TypeInfo.
84 * #TypeInfo describes information about the type including what it inherits
85 * from, the instance and class size, and constructor/destructor hooks.
87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
88 * are instantiated dynamically but there is only ever one instance for any
89 * given type. The #ObjectClass typically holds a table of function pointers
90 * for the virtual methods implemented by this type.
92 * Using object_new(), a new #Object derivative will be instantiated. You can
93 * cast an #Object to a subclass (or base-class) type using
94 * object_dynamic_cast(). You typically want to define macro wrappers around
95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
96 * specific type:
98 * <example>
99 * <title>Typecasting macros</title>
100 * <programlisting>
101 * #define MY_DEVICE_GET_CLASS(obj) \
102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
103 * #define MY_DEVICE_CLASS(klass) \
104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
105 * #define MY_DEVICE(obj) \
106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
107 * </programlisting>
108 * </example>
110 * # Class Initialization #
112 * Before an object is initialized, the class for the object must be
113 * initialized. There is only one class object for all instance objects
114 * that is created lazily.
116 * Classes are initialized by first initializing any parent classes (if
117 * necessary). After the parent class object has initialized, it will be
118 * copied into the current class object and any additional storage in the
119 * class object is zero filled.
121 * The effect of this is that classes automatically inherit any virtual
122 * function pointers that the parent class has already initialized. All
123 * other fields will be zero filled.
125 * Once all of the parent classes have been initialized, #TypeInfo::class_init
126 * is called to let the class being instantiated provide default initialize for
127 * its virtual functions. Here is how the above example might be modified
128 * to introduce an overridden virtual function:
130 * <example>
131 * <title>Overriding a virtual function</title>
132 * <programlisting>
133 * #include "qdev.h"
135 * void my_device_class_init(ObjectClass *klass, void *class_data)
137 * DeviceClass *dc = DEVICE_CLASS(klass);
138 * dc->reset = my_device_reset;
141 * static const TypeInfo my_device_info = {
142 * .name = TYPE_MY_DEVICE,
143 * .parent = TYPE_DEVICE,
144 * .instance_size = sizeof(MyDevice),
145 * .class_init = my_device_class_init,
146 * };
147 * </programlisting>
148 * </example>
150 * Introducing new virtual methods requires a class to define its own
151 * struct and to add a .class_size member to the #TypeInfo. Each method
152 * will also have a wrapper function to call it easily:
154 * <example>
155 * <title>Defining an abstract class</title>
156 * <programlisting>
157 * #include "qdev.h"
159 * typedef struct MyDeviceClass
161 * DeviceClass parent;
163 * void (*frobnicate) (MyDevice *obj);
164 * } MyDeviceClass;
166 * static const TypeInfo my_device_info = {
167 * .name = TYPE_MY_DEVICE,
168 * .parent = TYPE_DEVICE,
169 * .instance_size = sizeof(MyDevice),
170 * .abstract = true, // or set a default in my_device_class_init
171 * .class_size = sizeof(MyDeviceClass),
172 * };
174 * void my_device_frobnicate(MyDevice *obj)
176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
178 * klass->frobnicate(obj);
180 * </programlisting>
181 * </example>
183 * # Interfaces #
185 * Interfaces allow a limited form of multiple inheritance. Instances are
186 * similar to normal types except for the fact that are only defined by
187 * their classes and never carry any state. You can dynamically cast an object
188 * to one of its #Interface types and vice versa.
190 * # Methods #
192 * A <emphasis>method</emphasis> is a function within the namespace scope of
193 * a class. It usually operates on the object instance by passing it as a
194 * strongly-typed first argument.
195 * If it does not operate on an object instance, it is dubbed
196 * <emphasis>class method</emphasis>.
198 * Methods cannot be overloaded. That is, the #ObjectClass and method name
199 * uniquely identity the function to be called; the signature does not vary
200 * except for trailing varargs.
202 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
203 * #TypeInfo.class_init of a subclass leads to any user of the class obtained
204 * via OBJECT_GET_CLASS() accessing the overridden function.
205 * The original function is not automatically invoked. It is the responsibility
206 * of the overriding class to determine whether and when to invoke the method
207 * being overridden.
209 * To invoke the method being overridden, the preferred solution is to store
210 * the original value in the overriding class before overriding the method.
211 * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
212 * respectively; this frees the overriding class from hardcoding its parent
213 * class, which someone might choose to change at some point.
215 * <example>
216 * <title>Overriding a virtual method</title>
217 * <programlisting>
218 * typedef struct MyState MyState;
220 * typedef void (*MyDoSomething)(MyState *obj);
222 * typedef struct MyClass {
223 * ObjectClass parent_class;
225 * MyDoSomething do_something;
226 * } MyClass;
228 * static void my_do_something(MyState *obj)
230 * // do something
233 * static void my_class_init(ObjectClass *oc, void *data)
235 * MyClass *mc = MY_CLASS(oc);
237 * mc->do_something = my_do_something;
240 * static const TypeInfo my_type_info = {
241 * .name = TYPE_MY,
242 * .parent = TYPE_OBJECT,
243 * .instance_size = sizeof(MyState),
244 * .class_size = sizeof(MyClass),
245 * .class_init = my_class_init,
246 * };
248 * typedef struct DerivedClass {
249 * MyClass parent_class;
251 * MyDoSomething parent_do_something;
252 * } MyClass;
254 * static void derived_do_something(MyState *obj)
256 * DerivedClass *dc = DERIVED_GET_CLASS(obj);
258 * // do something here
259 * dc->parent_do_something(obj);
260 * // do something else here
263 * static void derived_class_init(ObjectClass *oc, void *data)
265 * MyClass *mc = MY_CLASS(oc);
266 * DerivedClass *dc = DERIVED_CLASS(oc);
268 * dc->parent_do_something = mc->do_something;
269 * mc->do_something = derived_do_something;
272 * static const TypeInfo derived_type_info = {
273 * .name = TYPE_DERIVED,
274 * .parent = TYPE_MY,
275 * .class_size = sizeof(DerivedClass),
276 * .class_init = my_class_init,
277 * };
278 * </programlisting>
279 * </example>
281 * Alternatively, object_class_by_name() can be used to obtain the class and
282 * its non-overridden methods for a specific type. This would correspond to
283 * |[ MyClass::method(...) ]| in C++.
285 * The first example of such a QOM method was #CPUClass.reset,
286 * another example is #DeviceClass.realize.
291 * ObjectPropertyAccessor:
292 * @obj: the object that owns the property
293 * @v: the visitor that contains the property data
294 * @opaque: the object property opaque
295 * @name: the name of the property
296 * @errp: a pointer to an Error that is filled if getting/setting fails.
298 * Called when trying to get/set a property.
300 typedef void (ObjectPropertyAccessor)(Object *obj,
301 struct Visitor *v,
302 void *opaque,
303 const char *name,
304 struct Error **errp);
307 * ObjectPropertyRelease:
308 * @obj: the object that owns the property
309 * @name: the name of the property
310 * @opaque: the opaque registered with the property
312 * Called when a property is removed from a object.
314 typedef void (ObjectPropertyRelease)(Object *obj,
315 const char *name,
316 void *opaque);
318 typedef struct ObjectProperty
320 gchar *name;
321 gchar *type;
322 ObjectPropertyAccessor *get;
323 ObjectPropertyAccessor *set;
324 ObjectPropertyRelease *release;
325 void *opaque;
327 QTAILQ_ENTRY(ObjectProperty) node;
328 } ObjectProperty;
331 * ObjectUnparent:
332 * @obj: the object that is being removed from the composition tree
334 * Called when an object is being removed from the QOM composition tree.
335 * The function should remove any backlinks from children objects to @obj.
337 typedef void (ObjectUnparent)(Object *obj);
340 * ObjectFree:
341 * @obj: the object being freed
343 * Called when an object's last reference is removed.
345 typedef void (ObjectFree)(void *obj);
348 * ObjectClass:
350 * The base for all classes. The only thing that #ObjectClass contains is an
351 * integer type handle.
353 struct ObjectClass
355 /*< private >*/
356 Type type;
357 GSList *interfaces;
359 ObjectUnparent *unparent;
363 * Object:
365 * The base for all objects. The first member of this object is a pointer to
366 * a #ObjectClass. Since C guarantees that the first member of a structure
367 * always begins at byte 0 of that structure, as long as any sub-object places
368 * its parent as the first member, we can cast directly to a #Object.
370 * As a result, #Object contains a reference to the objects type as its
371 * first member. This allows identification of the real type of the object at
372 * run time.
374 * #Object also contains a list of #Interfaces that this object
375 * implements.
377 struct Object
379 /*< private >*/
380 ObjectClass *class;
381 ObjectFree *free;
382 QTAILQ_HEAD(, ObjectProperty) properties;
383 uint32_t ref;
384 Object *parent;
388 * TypeInfo:
389 * @name: The name of the type.
390 * @parent: The name of the parent type.
391 * @instance_size: The size of the object (derivative of #Object). If
392 * @instance_size is 0, then the size of the object will be the size of the
393 * parent object.
394 * @instance_init: This function is called to initialize an object. The parent
395 * class will have already been initialized so the type is only responsible
396 * for initializing its own members.
397 * @instance_finalize: This function is called during object destruction. This
398 * is called before the parent @instance_finalize function has been called.
399 * An object should only free the members that are unique to its type in this
400 * function.
401 * @abstract: If this field is true, then the class is considered abstract and
402 * cannot be directly instantiated.
403 * @class_size: The size of the class object (derivative of #ObjectClass)
404 * for this object. If @class_size is 0, then the size of the class will be
405 * assumed to be the size of the parent class. This allows a type to avoid
406 * implementing an explicit class type if they are not adding additional
407 * virtual functions.
408 * @class_init: This function is called after all parent class initialization
409 * has occurred to allow a class to set its default virtual method pointers.
410 * This is also the function to use to override virtual methods from a parent
411 * class.
412 * @class_base_init: This function is called for all base classes after all
413 * parent class initialization has occurred, but before the class itself
414 * is initialized. This is the function to use to undo the effects of
415 * memcpy from the parent class to the descendents.
416 * @class_finalize: This function is called during class destruction and is
417 * meant to release and dynamic parameters allocated by @class_init.
418 * @class_data: Data to pass to the @class_init, @class_base_init and
419 * @class_finalize functions. This can be useful when building dynamic
420 * classes.
421 * @interfaces: The list of interfaces associated with this type. This
422 * should point to a static array that's terminated with a zero filled
423 * element.
425 struct TypeInfo
427 const char *name;
428 const char *parent;
430 size_t instance_size;
431 void (*instance_init)(Object *obj);
432 void (*instance_finalize)(Object *obj);
434 bool abstract;
435 size_t class_size;
437 void (*class_init)(ObjectClass *klass, void *data);
438 void (*class_base_init)(ObjectClass *klass, void *data);
439 void (*class_finalize)(ObjectClass *klass, void *data);
440 void *class_data;
442 InterfaceInfo *interfaces;
446 * OBJECT:
447 * @obj: A derivative of #Object
449 * Converts an object to a #Object. Since all objects are #Objects,
450 * this function will always succeed.
452 #define OBJECT(obj) \
453 ((Object *)(obj))
456 * OBJECT_CLASS:
457 * @class: A derivative of #ObjectClass.
459 * Converts a class to an #ObjectClass. Since all objects are #Objects,
460 * this function will always succeed.
462 #define OBJECT_CLASS(class) \
463 ((ObjectClass *)(class))
466 * OBJECT_CHECK:
467 * @type: The C type to use for the return value.
468 * @obj: A derivative of @type to cast.
469 * @name: The QOM typename of @type
471 * A type safe version of @object_dynamic_cast_assert. Typically each class
472 * will define a macro based on this type to perform type safe dynamic_casts to
473 * this object type.
475 * If an invalid object is passed to this function, a run time assert will be
476 * generated.
478 #define OBJECT_CHECK(type, obj, name) \
479 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name)))
482 * OBJECT_CLASS_CHECK:
483 * @class: The C type to use for the return value.
484 * @obj: A derivative of @type to cast.
485 * @name: the QOM typename of @class.
487 * A type safe version of @object_class_dynamic_cast_assert. This macro is
488 * typically wrapped by each type to perform type safe casts of a class to a
489 * specific class type.
491 #define OBJECT_CLASS_CHECK(class, obj, name) \
492 ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name)))
495 * OBJECT_GET_CLASS:
496 * @class: The C type to use for the return value.
497 * @obj: The object to obtain the class for.
498 * @name: The QOM typename of @obj.
500 * This function will return a specific class for a given object. Its generally
501 * used by each type to provide a type safe macro to get a specific class type
502 * from an object.
504 #define OBJECT_GET_CLASS(class, obj, name) \
505 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
508 * InterfaceInfo:
509 * @type: The name of the interface.
511 * The information associated with an interface.
513 struct InterfaceInfo {
514 const char *type;
518 * InterfaceClass:
519 * @parent_class: the base class
521 * The class for all interfaces. Subclasses of this class should only add
522 * virtual methods.
524 struct InterfaceClass
526 ObjectClass parent_class;
527 /*< private >*/
528 ObjectClass *concrete_class;
531 #define TYPE_INTERFACE "interface"
534 * INTERFACE_CLASS:
535 * @klass: class to cast from
536 * Returns: An #InterfaceClass or raise an error if cast is invalid
538 #define INTERFACE_CLASS(klass) \
539 OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
542 * INTERFACE_CHECK:
543 * @interface: the type to return
544 * @obj: the object to convert to an interface
545 * @name: the interface type name
547 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
549 #define INTERFACE_CHECK(interface, obj, name) \
550 ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name)))
553 * object_new:
554 * @typename: The name of the type of the object to instantiate.
556 * This function will initialize a new object using heap allocated memory.
557 * The returned object has a reference count of 1, and will be freed when
558 * the last reference is dropped.
560 * Returns: The newly allocated and instantiated object.
562 Object *object_new(const char *typename);
565 * object_new_with_type:
566 * @type: The type of the object to instantiate.
568 * This function will initialize a new object using heap allocated memory.
569 * The returned object has a reference count of 1, and will be freed when
570 * the last reference is dropped.
572 * Returns: The newly allocated and instantiated object.
574 Object *object_new_with_type(Type type);
577 * object_initialize_with_type:
578 * @obj: A pointer to the memory to be used for the object.
579 * @type: The type of the object to instantiate.
581 * This function will initialize an object. The memory for the object should
582 * have already been allocated. The returned object has a reference count of 1,
583 * and will be finalized when the last reference is dropped.
585 void object_initialize_with_type(void *data, Type type);
588 * object_initialize:
589 * @obj: A pointer to the memory to be used for the object.
590 * @typename: The name of the type of the object to instantiate.
592 * This function will initialize an object. The memory for the object should
593 * have already been allocated. The returned object has a reference count of 1,
594 * and will be finalized when the last reference is dropped.
596 void object_initialize(void *obj, const char *typename);
599 * object_dynamic_cast:
600 * @obj: The object to cast.
601 * @typename: The @typename to cast to.
603 * This function will determine if @obj is-a @typename. @obj can refer to an
604 * object or an interface associated with an object.
606 * Returns: This function returns @obj on success or #NULL on failure.
608 Object *object_dynamic_cast(Object *obj, const char *typename);
611 * object_dynamic_cast_assert:
613 * See object_dynamic_cast() for a description of the parameters of this
614 * function. The only difference in behavior is that this function asserts
615 * instead of returning #NULL on failure. This function is not meant to be
616 * called directly, but only through the wrapper macro OBJECT_CHECK.
618 Object *object_dynamic_cast_assert(Object *obj, const char *typename);
621 * object_get_class:
622 * @obj: A derivative of #Object
624 * Returns: The #ObjectClass of the type associated with @obj.
626 ObjectClass *object_get_class(Object *obj);
629 * object_get_typename:
630 * @obj: A derivative of #Object.
632 * Returns: The QOM typename of @obj.
634 const char *object_get_typename(Object *obj);
637 * type_register_static:
638 * @info: The #TypeInfo of the new type.
640 * @info and all of the strings it points to should exist for the life time
641 * that the type is registered.
643 * Returns: 0 on failure, the new #Type on success.
645 Type type_register_static(const TypeInfo *info);
648 * type_register:
649 * @info: The #TypeInfo of the new type
651 * Unlike type_register_static(), this call does not require @info or its
652 * string members to continue to exist after the call returns.
654 * Returns: 0 on failure, the new #Type on success.
656 Type type_register(const TypeInfo *info);
659 * object_class_dynamic_cast_assert:
660 * @klass: The #ObjectClass to attempt to cast.
661 * @typename: The QOM typename of the class to cast to.
663 * See object_class_dynamic_cast() for a description of the parameters
664 * of this function. The only difference in behavior is that this function
665 * asserts instead of returning #NULL on failure. This function is not
666 * meant to be called directly, but only through the wrapper macros
667 * OBJECT_CLASS_CHECK and INTERFACE_CHECK.
669 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
670 const char *typename);
673 * object_class_dynamic_cast:
674 * @klass: The #ObjectClass to attempt to cast.
675 * @typename: The QOM typename of the class to cast to.
677 * Returns: If @typename is a class, this function returns @klass if
678 * @typename is a subtype of @klass, else returns #NULL.
680 * If @typename is an interface, this function returns the interface
681 * definition for @klass if @klass implements it unambiguously; #NULL
682 * is returned if @klass does not implement the interface or if multiple
683 * classes or interfaces on the hierarchy leading to @klass implement
684 * it. (FIXME: perhaps this can be detected at type definition time?)
686 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
687 const char *typename);
690 * object_class_get_parent:
691 * @klass: The class to obtain the parent for.
693 * Returns: The parent for @klass or %NULL if none.
695 ObjectClass *object_class_get_parent(ObjectClass *klass);
698 * object_class_get_name:
699 * @klass: The class to obtain the QOM typename for.
701 * Returns: The QOM typename for @klass.
703 const char *object_class_get_name(ObjectClass *klass);
706 * object_class_is_abstract:
707 * @klass: The class to obtain the abstractness for.
709 * Returns: %true if @klass is abstract, %false otherwise.
711 bool object_class_is_abstract(ObjectClass *klass);
714 * object_class_by_name:
715 * @typename: The QOM typename to obtain the class for.
717 * Returns: The class for @typename or %NULL if not found.
719 ObjectClass *object_class_by_name(const char *typename);
721 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
722 const char *implements_type, bool include_abstract,
723 void *opaque);
726 * object_class_get_list:
727 * @implements_type: The type to filter for, including its derivatives.
728 * @include_abstract: Whether to include abstract classes.
730 * Returns: A singly-linked list of the classes in reverse hashtable order.
732 GSList *object_class_get_list(const char *implements_type,
733 bool include_abstract);
736 * object_ref:
737 * @obj: the object
739 * Increase the reference count of a object. A object cannot be freed as long
740 * as its reference count is greater than zero.
742 void object_ref(Object *obj);
745 * qdef_unref:
746 * @obj: the object
748 * Decrease the reference count of a object. A object cannot be freed as long
749 * as its reference count is greater than zero.
751 void object_unref(Object *obj);
754 * object_property_add:
755 * @obj: the object to add a property to
756 * @name: the name of the property. This can contain any character except for
757 * a forward slash. In general, you should use hyphens '-' instead of
758 * underscores '_' when naming properties.
759 * @type: the type name of the property. This namespace is pretty loosely
760 * defined. Sub namespaces are constructed by using a prefix and then
761 * to angle brackets. For instance, the type 'virtio-net-pci' in the
762 * 'link' namespace would be 'link<virtio-net-pci>'.
763 * @get: The getter to be called to read a property. If this is NULL, then
764 * the property cannot be read.
765 * @set: the setter to be called to write a property. If this is NULL,
766 * then the property cannot be written.
767 * @release: called when the property is removed from the object. This is
768 * meant to allow a property to free its opaque upon object
769 * destruction. This may be NULL.
770 * @opaque: an opaque pointer to pass to the callbacks for the property
771 * @errp: returns an error if this function fails
773 void object_property_add(Object *obj, const char *name, const char *type,
774 ObjectPropertyAccessor *get,
775 ObjectPropertyAccessor *set,
776 ObjectPropertyRelease *release,
777 void *opaque, struct Error **errp);
779 void object_property_del(Object *obj, const char *name, struct Error **errp);
782 * object_property_find:
783 * @obj: the object
784 * @name: the name of the property
785 * @errp: returns an error if this function fails
787 * Look up a property for an object and return its #ObjectProperty if found.
789 ObjectProperty *object_property_find(Object *obj, const char *name,
790 struct Error **errp);
792 void object_unparent(Object *obj);
795 * object_property_get:
796 * @obj: the object
797 * @v: the visitor that will receive the property value. This should be an
798 * Output visitor and the data will be written with @name as the name.
799 * @name: the name of the property
800 * @errp: returns an error if this function fails
802 * Reads a property from a object.
804 void object_property_get(Object *obj, struct Visitor *v, const char *name,
805 struct Error **errp);
808 * object_property_set_str:
809 * @value: the value to be written to the property
810 * @name: the name of the property
811 * @errp: returns an error if this function fails
813 * Writes a string value to a property.
815 void object_property_set_str(Object *obj, const char *value,
816 const char *name, struct Error **errp);
819 * object_property_get_str:
820 * @obj: the object
821 * @name: the name of the property
822 * @errp: returns an error if this function fails
824 * Returns: the value of the property, converted to a C string, or NULL if
825 * an error occurs (including when the property value is not a string).
826 * The caller should free the string.
828 char *object_property_get_str(Object *obj, const char *name,
829 struct Error **errp);
832 * object_property_set_link:
833 * @value: the value to be written to the property
834 * @name: the name of the property
835 * @errp: returns an error if this function fails
837 * Writes an object's canonical path to a property.
839 void object_property_set_link(Object *obj, Object *value,
840 const char *name, struct Error **errp);
843 * object_property_get_link:
844 * @obj: the object
845 * @name: the name of the property
846 * @errp: returns an error if this function fails
848 * Returns: the value of the property, resolved from a path to an Object,
849 * or NULL if an error occurs (including when the property value is not a
850 * string or not a valid object path).
852 Object *object_property_get_link(Object *obj, const char *name,
853 struct Error **errp);
856 * object_property_set_bool:
857 * @value: the value to be written to the property
858 * @name: the name of the property
859 * @errp: returns an error if this function fails
861 * Writes a bool value to a property.
863 void object_property_set_bool(Object *obj, bool value,
864 const char *name, struct Error **errp);
867 * object_property_get_bool:
868 * @obj: the object
869 * @name: the name of the property
870 * @errp: returns an error if this function fails
872 * Returns: the value of the property, converted to a boolean, or NULL if
873 * an error occurs (including when the property value is not a bool).
875 bool object_property_get_bool(Object *obj, const char *name,
876 struct Error **errp);
879 * object_property_set_int:
880 * @value: the value to be written to the property
881 * @name: the name of the property
882 * @errp: returns an error if this function fails
884 * Writes an integer value to a property.
886 void object_property_set_int(Object *obj, int64_t value,
887 const char *name, struct Error **errp);
890 * object_property_get_int:
891 * @obj: the object
892 * @name: the name of the property
893 * @errp: returns an error if this function fails
895 * Returns: the value of the property, converted to an integer, or NULL if
896 * an error occurs (including when the property value is not an integer).
898 int64_t object_property_get_int(Object *obj, const char *name,
899 struct Error **errp);
902 * object_property_set:
903 * @obj: the object
904 * @v: the visitor that will be used to write the property value. This should
905 * be an Input visitor and the data will be first read with @name as the
906 * name and then written as the property value.
907 * @name: the name of the property
908 * @errp: returns an error if this function fails
910 * Writes a property to a object.
912 void object_property_set(Object *obj, struct Visitor *v, const char *name,
913 struct Error **errp);
916 * object_property_parse:
917 * @obj: the object
918 * @string: the string that will be used to parse the property value.
919 * @name: the name of the property
920 * @errp: returns an error if this function fails
922 * Parses a string and writes the result into a property of an object.
924 void object_property_parse(Object *obj, const char *string,
925 const char *name, struct Error **errp);
928 * object_property_print:
929 * @obj: the object
930 * @name: the name of the property
931 * @errp: returns an error if this function fails
933 * Returns a string representation of the value of the property. The
934 * caller shall free the string.
936 char *object_property_print(Object *obj, const char *name,
937 struct Error **errp);
940 * object_property_get_type:
941 * @obj: the object
942 * @name: the name of the property
943 * @errp: returns an error if this function fails
945 * Returns: The type name of the property.
947 const char *object_property_get_type(Object *obj, const char *name,
948 struct Error **errp);
951 * object_get_root:
953 * Returns: the root object of the composition tree
955 Object *object_get_root(void);
958 * object_get_canonical_path:
960 * Returns: The canonical path for a object. This is the path within the
961 * composition tree starting from the root.
963 gchar *object_get_canonical_path(Object *obj);
966 * object_resolve_path:
967 * @path: the path to resolve
968 * @ambiguous: returns true if the path resolution failed because of an
969 * ambiguous match
971 * There are two types of supported paths--absolute paths and partial paths.
973 * Absolute paths are derived from the root object and can follow child<> or
974 * link<> properties. Since they can follow link<> properties, they can be
975 * arbitrarily long. Absolute paths look like absolute filenames and are
976 * prefixed with a leading slash.
978 * Partial paths look like relative filenames. They do not begin with a
979 * prefix. The matching rules for partial paths are subtle but designed to make
980 * specifying objects easy. At each level of the composition tree, the partial
981 * path is matched as an absolute path. The first match is not returned. At
982 * least two matches are searched for. A successful result is only returned if
983 * only one match is found. If more than one match is found, a flag is
984 * returned to indicate that the match was ambiguous.
986 * Returns: The matched object or NULL on path lookup failure.
988 Object *object_resolve_path(const char *path, bool *ambiguous);
991 * object_resolve_path_type:
992 * @path: the path to resolve
993 * @typename: the type to look for.
994 * @ambiguous: returns true if the path resolution failed because of an
995 * ambiguous match
997 * This is similar to object_resolve_path. However, when looking for a
998 * partial path only matches that implement the given type are considered.
999 * This restricts the search and avoids spuriously flagging matches as
1000 * ambiguous.
1002 * For both partial and absolute paths, the return value goes through
1003 * a dynamic cast to @typename. This is important if either the link,
1004 * or the typename itself are of interface types.
1006 * Returns: The matched object or NULL on path lookup failure.
1008 Object *object_resolve_path_type(const char *path, const char *typename,
1009 bool *ambiguous);
1012 * object_resolve_path_component:
1013 * @parent: the object in which to resolve the path
1014 * @part: the component to resolve.
1016 * This is similar to object_resolve_path with an absolute path, but it
1017 * only resolves one element (@part) and takes the others from @parent.
1019 * Returns: The resolved object or NULL on path lookup failure.
1021 Object *object_resolve_path_component(Object *parent, const gchar *part);
1024 * object_property_add_child:
1025 * @obj: the object to add a property to
1026 * @name: the name of the property
1027 * @child: the child object
1028 * @errp: if an error occurs, a pointer to an area to store the area
1030 * Child properties form the composition tree. All objects need to be a child
1031 * of another object. Objects can only be a child of one object.
1033 * There is no way for a child to determine what its parent is. It is not
1034 * a bidirectional relationship. This is by design.
1036 * The value of a child property as a C string will be the child object's
1037 * canonical path. It can be retrieved using object_property_get_str().
1038 * The child object itself can be retrieved using object_property_get_link().
1040 void object_property_add_child(Object *obj, const char *name,
1041 Object *child, struct Error **errp);
1044 * object_property_add_link:
1045 * @obj: the object to add a property to
1046 * @name: the name of the property
1047 * @type: the qobj type of the link
1048 * @child: a pointer to where the link object reference is stored
1049 * @errp: if an error occurs, a pointer to an area to store the area
1051 * Links establish relationships between objects. Links are unidirectional
1052 * although two links can be combined to form a bidirectional relationship
1053 * between objects.
1055 * Links form the graph in the object model.
1057 * Ownership of the pointer that @child points to is transferred to the
1058 * link property. The reference count for <code>*@child</code> is
1059 * managed by the property from after the function returns till the
1060 * property is deleted with object_property_del().
1062 void object_property_add_link(Object *obj, const char *name,
1063 const char *type, Object **child,
1064 struct Error **errp);
1067 * object_property_add_str:
1068 * @obj: the object to add a property to
1069 * @name: the name of the property
1070 * @get: the getter or NULL if the property is write-only. This function must
1071 * return a string to be freed by g_free().
1072 * @set: the setter or NULL if the property is read-only
1073 * @errp: if an error occurs, a pointer to an area to store the error
1075 * Add a string property using getters/setters. This function will add a
1076 * property of type 'string'.
1078 void object_property_add_str(Object *obj, const char *name,
1079 char *(*get)(Object *, struct Error **),
1080 void (*set)(Object *, const char *, struct Error **),
1081 struct Error **errp);
1084 * object_property_add_bool:
1085 * @obj: the object to add a property to
1086 * @name: the name of the property
1087 * @get: the getter or NULL if the property is write-only.
1088 * @set: the setter or NULL if the property is read-only
1089 * @errp: if an error occurs, a pointer to an area to store the error
1091 * Add a bool property using getters/setters. This function will add a
1092 * property of type 'bool'.
1094 void object_property_add_bool(Object *obj, const char *name,
1095 bool (*get)(Object *, struct Error **),
1096 void (*set)(Object *, bool, struct Error **),
1097 struct Error **errp);
1100 * object_child_foreach:
1101 * @obj: the object whose children will be navigated
1102 * @fn: the iterator function to be called
1103 * @opaque: an opaque value that will be passed to the iterator
1105 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1106 * non-zero.
1108 * Returns: The last value returned by @fn, or 0 if there is no child.
1110 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1111 void *opaque);
1114 * container_get:
1115 * @root: root of the #path, e.g., object_get_root()
1116 * @path: path to the container
1118 * Return a container object whose path is @path. Create more containers
1119 * along the path if necessary.
1121 * Returns: the container object.
1123 Object *container_get(Object *root, const char *path);
1126 #endif