2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
31 #include "sysemu/sysemu.h"
33 static int sdl2_num_outputs
;
34 static struct sdl2_console
*sdl2_console
;
36 static SDL_Surface
*guest_sprite_surface
;
37 static int gui_grab
; /* if true, all keyboard/mouse events are grabbed */
39 static int gui_saved_grab
;
40 static int gui_fullscreen
;
41 static int gui_grab_code
= KMOD_LALT
| KMOD_LCTRL
;
42 static SDL_Cursor
*sdl_cursor_normal
;
43 static SDL_Cursor
*sdl_cursor_hidden
;
44 static int absolute_enabled
;
45 static int guest_cursor
;
46 static int guest_x
, guest_y
;
47 static SDL_Cursor
*guest_sprite
;
48 static Notifier mouse_mode_notifier
;
50 #define SDL2_REFRESH_INTERVAL_BUSY 10
51 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
52 / SDL2_REFRESH_INTERVAL_BUSY + 1)
54 static void sdl_update_caption(struct sdl2_console
*scon
);
56 static struct sdl2_console
*get_scon_from_window(uint32_t window_id
)
59 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
60 if (sdl2_console
[i
].real_window
== SDL_GetWindowFromID(window_id
)) {
61 return &sdl2_console
[i
];
67 void sdl2_window_create(struct sdl2_console
*scon
)
74 assert(!scon
->real_window
);
77 flags
|= SDL_WINDOW_FULLSCREEN_DESKTOP
;
79 flags
|= SDL_WINDOW_RESIZABLE
;
82 flags
|= SDL_WINDOW_HIDDEN
;
85 scon
->real_window
= SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED
,
86 SDL_WINDOWPOS_UNDEFINED
,
87 surface_width(scon
->surface
),
88 surface_height(scon
->surface
),
90 scon
->real_renderer
= SDL_CreateRenderer(scon
->real_window
, -1, 0);
92 scon
->winctx
= SDL_GL_GetCurrentContext();
94 sdl_update_caption(scon
);
97 void sdl2_window_destroy(struct sdl2_console
*scon
)
99 if (!scon
->real_window
) {
103 SDL_DestroyRenderer(scon
->real_renderer
);
104 scon
->real_renderer
= NULL
;
105 SDL_DestroyWindow(scon
->real_window
);
106 scon
->real_window
= NULL
;
109 void sdl2_window_resize(struct sdl2_console
*scon
)
111 if (!scon
->real_window
) {
115 SDL_SetWindowSize(scon
->real_window
,
116 surface_width(scon
->surface
),
117 surface_height(scon
->surface
));
120 static void sdl2_redraw(struct sdl2_console
*scon
)
124 sdl2_gl_redraw(scon
);
127 sdl2_2d_redraw(scon
);
131 static void sdl_update_caption(struct sdl2_console
*scon
)
133 char win_title
[1024];
134 char icon_title
[1024];
135 const char *status
= "";
137 if (!runstate_is_running()) {
138 status
= " [Stopped]";
139 } else if (gui_grab
) {
141 status
= " - Press Ctrl-Alt-Shift-G to exit grab";
142 } else if (ctrl_grab
) {
143 status
= " - Press Right-Ctrl-G to exit grab";
145 status
= " - Press Ctrl-Alt-G to exit grab";
150 snprintf(win_title
, sizeof(win_title
), "QEMU (%s-%d)%s", qemu_name
,
152 snprintf(icon_title
, sizeof(icon_title
), "QEMU (%s)", qemu_name
);
154 snprintf(win_title
, sizeof(win_title
), "QEMU%s", status
);
155 snprintf(icon_title
, sizeof(icon_title
), "QEMU");
158 if (scon
->real_window
) {
159 SDL_SetWindowTitle(scon
->real_window
, win_title
);
163 static void sdl_hide_cursor(void)
169 SDL_ShowCursor(SDL_DISABLE
);
170 SDL_SetCursor(sdl_cursor_hidden
);
172 if (!qemu_input_is_absolute()) {
173 SDL_SetRelativeMouseMode(SDL_TRUE
);
177 static void sdl_show_cursor(void)
183 if (!qemu_input_is_absolute()) {
184 SDL_SetRelativeMouseMode(SDL_FALSE
);
188 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
189 SDL_SetCursor(guest_sprite
);
191 SDL_SetCursor(sdl_cursor_normal
);
194 SDL_ShowCursor(SDL_ENABLE
);
197 static void sdl_grab_start(struct sdl2_console
*scon
)
199 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
201 if (!con
|| !qemu_console_is_graphic(con
)) {
205 * If the application is not active, do not try to enter grab state. This
206 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
207 * application (SDL bug).
209 if (!(SDL_GetWindowFlags(scon
->real_window
) & SDL_WINDOW_INPUT_FOCUS
)) {
213 SDL_SetCursor(guest_sprite
);
214 if (!qemu_input_is_absolute() && !absolute_enabled
) {
215 SDL_WarpMouseInWindow(scon
->real_window
, guest_x
, guest_y
);
220 SDL_SetWindowGrab(scon
->real_window
, SDL_TRUE
);
222 sdl_update_caption(scon
);
225 static void sdl_grab_end(struct sdl2_console
*scon
)
227 SDL_SetWindowGrab(scon
->real_window
, SDL_FALSE
);
230 sdl_update_caption(scon
);
233 static void absolute_mouse_grab(struct sdl2_console
*scon
)
235 int mouse_x
, mouse_y
;
237 SDL_GetMouseState(&mouse_x
, &mouse_y
);
238 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
239 if (mouse_x
> 0 && mouse_x
< scr_w
- 1 &&
240 mouse_y
> 0 && mouse_y
< scr_h
- 1) {
241 sdl_grab_start(scon
);
245 static void sdl_mouse_mode_change(Notifier
*notify
, void *data
)
247 if (qemu_input_is_absolute()) {
248 if (!absolute_enabled
) {
249 absolute_enabled
= 1;
250 SDL_SetRelativeMouseMode(SDL_FALSE
);
251 absolute_mouse_grab(&sdl2_console
[0]);
253 } else if (absolute_enabled
) {
254 if (!gui_fullscreen
) {
255 sdl_grab_end(&sdl2_console
[0]);
257 absolute_enabled
= 0;
261 static void sdl_send_mouse_event(struct sdl2_console
*scon
, int dx
, int dy
,
262 int x
, int y
, int state
)
264 static uint32_t bmap
[INPUT_BUTTON__MAX
] = {
265 [INPUT_BUTTON_LEFT
] = SDL_BUTTON(SDL_BUTTON_LEFT
),
266 [INPUT_BUTTON_MIDDLE
] = SDL_BUTTON(SDL_BUTTON_MIDDLE
),
267 [INPUT_BUTTON_RIGHT
] = SDL_BUTTON(SDL_BUTTON_RIGHT
),
269 static uint32_t prev_state
;
271 if (prev_state
!= state
) {
272 qemu_input_update_buttons(scon
->dcl
.con
, bmap
, prev_state
, state
);
276 if (qemu_input_is_absolute()) {
277 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_X
,
278 x
, 0, surface_width(scon
->surface
));
279 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_Y
,
280 y
, 0, surface_height(scon
->surface
));
290 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_X
, dx
);
291 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_Y
, dy
);
293 qemu_input_event_sync();
296 static void toggle_full_screen(struct sdl2_console
*scon
)
298 gui_fullscreen
= !gui_fullscreen
;
299 if (gui_fullscreen
) {
300 SDL_SetWindowFullscreen(scon
->real_window
,
301 SDL_WINDOW_FULLSCREEN_DESKTOP
);
302 gui_saved_grab
= gui_grab
;
303 sdl_grab_start(scon
);
305 if (!gui_saved_grab
) {
308 SDL_SetWindowFullscreen(scon
->real_window
, 0);
313 static int get_mod_state(void)
315 SDL_Keymod mod
= SDL_GetModState();
318 return (mod
& (gui_grab_code
| KMOD_LSHIFT
)) ==
319 (gui_grab_code
| KMOD_LSHIFT
);
320 } else if (ctrl_grab
) {
321 return (mod
& KMOD_RCTRL
) == KMOD_RCTRL
;
323 return (mod
& gui_grab_code
) == gui_grab_code
;
327 static void handle_keydown(SDL_Event
*ev
)
330 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
331 int gui_key_modifier_pressed
= get_mod_state();
334 if (!scon
->ignore_hotkeys
&& gui_key_modifier_pressed
&& !ev
->key
.repeat
) {
335 switch (ev
->key
.keysym
.scancode
) {
348 win
= ev
->key
.keysym
.scancode
- SDL_SCANCODE_1
;
349 if (win
< sdl2_num_outputs
) {
350 sdl2_console
[win
].hidden
= !sdl2_console
[win
].hidden
;
351 if (sdl2_console
[win
].real_window
) {
352 if (sdl2_console
[win
].hidden
) {
353 SDL_HideWindow(sdl2_console
[win
].real_window
);
355 SDL_ShowWindow(sdl2_console
[win
].real_window
);
362 toggle_full_screen(scon
);
368 sdl_grab_start(scon
);
369 } else if (!gui_fullscreen
) {
374 sdl2_window_resize(scon
);
376 /* re-create scon->texture */
377 sdl2_2d_switch(&scon
->dcl
, scon
->surface
);
382 case SDL_SCANCODE_KP_PLUS
:
383 case SDL_SCANCODE_KP_MINUS
:
384 if (!gui_fullscreen
) {
387 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
389 width
= MAX(scr_w
+ (ev
->key
.keysym
.scancode
==
390 SDL_SCANCODE_KP_PLUS
? 50 : -50),
392 height
= (surface_height(scon
->surface
) * width
) /
393 surface_width(scon
->surface
);
394 fprintf(stderr
, "%s: scale to %dx%d\n",
395 __func__
, width
, height
);
396 sdl_scale(scon
, width
, height
);
406 sdl2_process_key(scon
, &ev
->key
);
410 static void handle_keyup(SDL_Event
*ev
)
412 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
414 scon
->ignore_hotkeys
= false;
415 sdl2_process_key(scon
, &ev
->key
);
418 static void handle_textinput(SDL_Event
*ev
)
420 struct sdl2_console
*scon
= get_scon_from_window(ev
->text
.windowID
);
421 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
423 if (qemu_console_is_graphic(con
)) {
426 kbd_put_string_console(con
, ev
->text
.text
, strlen(ev
->text
.text
));
429 static void handle_mousemotion(SDL_Event
*ev
)
432 struct sdl2_console
*scon
= get_scon_from_window(ev
->motion
.windowID
);
434 if (!scon
|| !qemu_console_is_graphic(scon
->dcl
.con
)) {
438 if (qemu_input_is_absolute() || absolute_enabled
) {
440 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
443 if (gui_grab
&& !gui_fullscreen
444 && (ev
->motion
.x
== 0 || ev
->motion
.y
== 0 ||
445 ev
->motion
.x
== max_x
|| ev
->motion
.y
== max_y
)) {
449 (ev
->motion
.x
> 0 && ev
->motion
.x
< max_x
&&
450 ev
->motion
.y
> 0 && ev
->motion
.y
< max_y
)) {
451 sdl_grab_start(scon
);
454 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
455 sdl_send_mouse_event(scon
, ev
->motion
.xrel
, ev
->motion
.yrel
,
456 ev
->motion
.x
, ev
->motion
.y
, ev
->motion
.state
);
460 static void handle_mousebutton(SDL_Event
*ev
)
462 int buttonstate
= SDL_GetMouseState(NULL
, NULL
);
463 SDL_MouseButtonEvent
*bev
;
464 struct sdl2_console
*scon
= get_scon_from_window(ev
->button
.windowID
);
466 if (!scon
|| !qemu_console_is_graphic(scon
->dcl
.con
)) {
471 if (!gui_grab
&& !qemu_input_is_absolute()) {
472 if (ev
->type
== SDL_MOUSEBUTTONUP
&& bev
->button
== SDL_BUTTON_LEFT
) {
473 /* start grabbing all events */
474 sdl_grab_start(scon
);
477 if (ev
->type
== SDL_MOUSEBUTTONDOWN
) {
478 buttonstate
|= SDL_BUTTON(bev
->button
);
480 buttonstate
&= ~SDL_BUTTON(bev
->button
);
482 sdl_send_mouse_event(scon
, 0, 0, bev
->x
, bev
->y
, buttonstate
);
486 static void handle_mousewheel(SDL_Event
*ev
)
488 struct sdl2_console
*scon
= get_scon_from_window(ev
->wheel
.windowID
);
489 SDL_MouseWheelEvent
*wev
= &ev
->wheel
;
492 if (!scon
|| !qemu_console_is_graphic(scon
->dcl
.con
)) {
497 btn
= INPUT_BUTTON_WHEEL_UP
;
498 } else if (wev
->y
< 0) {
499 btn
= INPUT_BUTTON_WHEEL_DOWN
;
504 qemu_input_queue_btn(scon
->dcl
.con
, btn
, true);
505 qemu_input_event_sync();
506 qemu_input_queue_btn(scon
->dcl
.con
, btn
, false);
507 qemu_input_event_sync();
510 static void handle_windowevent(SDL_Event
*ev
)
512 struct sdl2_console
*scon
= get_scon_from_window(ev
->window
.windowID
);
513 bool allow_close
= true;
519 switch (ev
->window
.event
) {
520 case SDL_WINDOWEVENT_RESIZED
:
523 memset(&info
, 0, sizeof(info
));
524 info
.width
= ev
->window
.data1
;
525 info
.height
= ev
->window
.data2
;
526 dpy_set_ui_info(scon
->dcl
.con
, &info
);
530 case SDL_WINDOWEVENT_EXPOSED
:
533 case SDL_WINDOWEVENT_FOCUS_GAINED
:
534 case SDL_WINDOWEVENT_ENTER
:
535 if (!gui_grab
&& (qemu_input_is_absolute() || absolute_enabled
)) {
536 absolute_mouse_grab(scon
);
538 /* If a new console window opened using a hotkey receives the
539 * focus, SDL sends another KEYDOWN event to the new window,
540 * closing the console window immediately after.
542 * Work around this by ignoring further hotkey events until a
545 scon
->ignore_hotkeys
= get_mod_state();
547 case SDL_WINDOWEVENT_FOCUS_LOST
:
548 if (gui_grab
&& !gui_fullscreen
) {
552 case SDL_WINDOWEVENT_RESTORED
:
553 update_displaychangelistener(&scon
->dcl
, GUI_REFRESH_INTERVAL_DEFAULT
);
555 case SDL_WINDOWEVENT_MINIMIZED
:
556 update_displaychangelistener(&scon
->dcl
, 500);
558 case SDL_WINDOWEVENT_CLOSE
:
559 if (qemu_console_is_graphic(scon
->dcl
.con
)) {
560 if (scon
->opts
->has_window_close
&& !scon
->opts
->window_close
) {
565 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
568 SDL_HideWindow(scon
->real_window
);
572 case SDL_WINDOWEVENT_SHOWN
:
573 scon
->hidden
= false;
575 case SDL_WINDOWEVENT_HIDDEN
:
581 void sdl2_poll_events(struct sdl2_console
*scon
)
583 SDL_Event ev1
, *ev
= &ev1
;
584 bool allow_close
= true;
587 if (scon
->last_vm_running
!= runstate_is_running()) {
588 scon
->last_vm_running
= runstate_is_running();
589 sdl_update_caption(scon
);
592 while (SDL_PollEvent(ev
)) {
604 handle_textinput(ev
);
607 if (scon
->opts
->has_window_close
&& !scon
->opts
->window_close
) {
612 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
615 case SDL_MOUSEMOTION
:
617 handle_mousemotion(ev
);
619 case SDL_MOUSEBUTTONDOWN
:
620 case SDL_MOUSEBUTTONUP
:
622 handle_mousebutton(ev
);
626 handle_mousewheel(ev
);
628 case SDL_WINDOWEVENT
:
629 handle_windowevent(ev
);
637 if (scon
->idle_counter
< SDL2_MAX_IDLE_COUNT
) {
638 scon
->idle_counter
++;
639 if (scon
->idle_counter
>= SDL2_MAX_IDLE_COUNT
) {
640 scon
->dcl
.update_interval
= GUI_REFRESH_INTERVAL_DEFAULT
;
644 scon
->idle_counter
= 0;
645 scon
->dcl
.update_interval
= SDL2_REFRESH_INTERVAL_BUSY
;
649 static void sdl_mouse_warp(DisplayChangeListener
*dcl
,
650 int x
, int y
, int on
)
652 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
654 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
662 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
663 SDL_SetCursor(guest_sprite
);
664 if (!qemu_input_is_absolute() && !absolute_enabled
) {
665 SDL_WarpMouseInWindow(scon
->real_window
, x
, y
);
668 } else if (gui_grab
) {
672 guest_x
= x
, guest_y
= y
;
675 static void sdl_mouse_define(DisplayChangeListener
*dcl
,
680 SDL_FreeCursor(guest_sprite
);
683 if (guest_sprite_surface
) {
684 SDL_FreeSurface(guest_sprite_surface
);
687 guest_sprite_surface
=
688 SDL_CreateRGBSurfaceFrom(c
->data
, c
->width
, c
->height
, 32, c
->width
* 4,
689 0xff0000, 0x00ff00, 0xff, 0xff000000);
691 if (!guest_sprite_surface
) {
692 fprintf(stderr
, "Failed to make rgb surface from %p\n", c
);
695 guest_sprite
= SDL_CreateColorCursor(guest_sprite_surface
,
698 fprintf(stderr
, "Failed to make color cursor from %p\n", c
);
702 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
703 SDL_SetCursor(guest_sprite
);
707 static void sdl_cleanup(void)
710 SDL_FreeCursor(guest_sprite
);
712 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
715 static const DisplayChangeListenerOps dcl_2d_ops
= {
716 .dpy_name
= "sdl2-2d",
717 .dpy_gfx_update
= sdl2_2d_update
,
718 .dpy_gfx_switch
= sdl2_2d_switch
,
719 .dpy_gfx_check_format
= sdl2_2d_check_format
,
720 .dpy_refresh
= sdl2_2d_refresh
,
721 .dpy_mouse_set
= sdl_mouse_warp
,
722 .dpy_cursor_define
= sdl_mouse_define
,
726 static const DisplayChangeListenerOps dcl_gl_ops
= {
727 .dpy_name
= "sdl2-gl",
728 .dpy_gfx_update
= sdl2_gl_update
,
729 .dpy_gfx_switch
= sdl2_gl_switch
,
730 .dpy_gfx_check_format
= console_gl_check_format
,
731 .dpy_refresh
= sdl2_gl_refresh
,
732 .dpy_mouse_set
= sdl_mouse_warp
,
733 .dpy_cursor_define
= sdl_mouse_define
,
735 .dpy_gl_ctx_create
= sdl2_gl_create_context
,
736 .dpy_gl_ctx_destroy
= sdl2_gl_destroy_context
,
737 .dpy_gl_ctx_make_current
= sdl2_gl_make_context_current
,
738 .dpy_gl_ctx_get_current
= sdl2_gl_get_current_context
,
739 .dpy_gl_scanout_disable
= sdl2_gl_scanout_disable
,
740 .dpy_gl_scanout_texture
= sdl2_gl_scanout_texture
,
741 .dpy_gl_update
= sdl2_gl_scanout_flush
,
745 static void sdl2_display_early_init(DisplayOptions
*o
)
747 assert(o
->type
== DISPLAY_TYPE_SDL
);
748 if (o
->has_gl
&& o
->gl
) {
755 static void sdl2_display_init(DisplayState
*ds
, DisplayOptions
*o
)
760 SDL_Surface
*icon
= NULL
;
762 assert(o
->type
== DISPLAY_TYPE_SDL
);
765 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
766 * accessible $DISPLAY to open X11 window. This is often the case
767 * when qemu is run using sudo. But in this case, and when actually
768 * run in X11 environment, SDL fights with X11 for the video card,
769 * making current display unavailable, often until reboot.
770 * So make x11 the default SDL video driver if this variable is unset.
771 * This is a bit hackish but saves us from bigger problem.
772 * Maybe it's a good idea to fix this in SDL instead.
774 setenv("SDL_VIDEODRIVER", "x11", 0);
777 if (SDL_Init(SDL_INIT_VIDEO
)) {
778 fprintf(stderr
, "Could not initialize SDL(%s) - exiting\n",
782 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
783 SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
, "0");
785 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD
, "1");
786 memset(&info
, 0, sizeof(info
));
787 SDL_VERSION(&info
.version
);
789 gui_fullscreen
= o
->has_full_screen
&& o
->full_screen
;
792 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
797 sdl2_num_outputs
= i
;
798 if (sdl2_num_outputs
== 0) {
801 sdl2_console
= g_new0(struct sdl2_console
, sdl2_num_outputs
);
802 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
803 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
805 if (!qemu_console_is_graphic(con
) &&
806 qemu_console_get_index(con
) != 0) {
807 sdl2_console
[i
].hidden
= true;
809 sdl2_console
[i
].idx
= i
;
810 sdl2_console
[i
].opts
= o
;
812 sdl2_console
[i
].opengl
= display_opengl
;
813 sdl2_console
[i
].dcl
.ops
= display_opengl
? &dcl_gl_ops
: &dcl_2d_ops
;
815 sdl2_console
[i
].opengl
= 0;
816 sdl2_console
[i
].dcl
.ops
= &dcl_2d_ops
;
818 sdl2_console
[i
].dcl
.con
= con
;
819 sdl2_console
[i
].kbd
= qkbd_state_init(con
);
820 register_displaychangelistener(&sdl2_console
[i
].dcl
);
822 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
823 if (SDL_GetWindowWMInfo(sdl2_console
[i
].real_window
, &info
)) {
824 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
825 qemu_console_set_window_id(con
, (uintptr_t)info
.info
.win
.window
);
826 #elif defined(SDL_VIDEO_DRIVER_X11)
827 qemu_console_set_window_id(con
, info
.info
.x11
.window
);
833 #ifdef CONFIG_SDL_IMAGE
834 icon
= IMG_Load(CONFIG_QEMU_ICONDIR
"/hicolor/128x128/apps/qemu.png");
836 /* Load a 32x32x4 image. White pixels are transparent. */
837 icon
= SDL_LoadBMP(CONFIG_QEMU_ICONDIR
"/hicolor/32x32/apps/qemu.bmp");
839 uint32_t colorkey
= SDL_MapRGB(icon
->format
, 255, 255, 255);
840 SDL_SetColorKey(icon
, SDL_TRUE
, colorkey
);
844 SDL_SetWindowIcon(sdl2_console
[0].real_window
, icon
);
848 if (gui_fullscreen
) {
852 mouse_mode_notifier
.notify
= sdl_mouse_mode_change
;
853 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier
);
855 sdl_cursor_hidden
= SDL_CreateCursor(&data
, &data
, 8, 1, 0, 0);
856 sdl_cursor_normal
= SDL_GetCursor();
861 static QemuDisplay qemu_display_sdl2
= {
862 .type
= DISPLAY_TYPE_SDL
,
863 .early_init
= sdl2_display_early_init
,
864 .init
= sdl2_display_init
,
867 static void register_sdl1(void)
869 qemu_display_register(&qemu_display_sdl2
);
872 type_init(register_sdl1
);