1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
17 /* for instruction event */
19 /* for software interrupt */
21 /* for emulated exceptions */
23 /* for async events */
25 /* for shutdown requests, range allows recovery of ShutdownCause */
27 EVENT_SHUTDOWN_LAST
= EVENT_SHUTDOWN
+ SHUTDOWN_CAUSE__MAX
,
28 /* for character device write event */
30 /* for character device read all event */
32 EVENT_CHAR_READ_ALL_ERROR
,
33 /* for audio out event */
35 /* for audio in event */
37 /* for clock read/writes */
38 /* some of greater codes are reserved for clocks */
40 EVENT_CLOCK_LAST
= EVENT_CLOCK
+ REPLAY_CLOCK_COUNT
- 1,
41 /* for checkpoint event */
42 /* some of greater codes are reserved for checkpoints */
44 EVENT_CHECKPOINT_LAST
= EVENT_CHECKPOINT
+ CHECKPOINT_COUNT
- 1,
45 /* end of log event */
50 /* Asynchronous events IDs */
52 enum ReplayAsyncEventKind
{
53 REPLAY_ASYNC_EVENT_BH
,
54 REPLAY_ASYNC_EVENT_INPUT
,
55 REPLAY_ASYNC_EVENT_INPUT_SYNC
,
56 REPLAY_ASYNC_EVENT_CHAR_READ
,
57 REPLAY_ASYNC_EVENT_BLOCK
,
58 REPLAY_ASYNC_EVENT_NET
,
62 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind
;
64 typedef struct ReplayState
{
65 /*! Cached clock values. */
66 int64_t cached_clock
[REPLAY_CLOCK_COUNT
];
67 /*! Current step - number of processed instructions and timer events. */
68 uint64_t current_step
;
69 /*! Number of instructions to be executed before other events happen. */
70 int instructions_count
;
71 /*! Type of the currently executed event. */
72 unsigned int data_kind
;
73 /*! Flag which indicates that event is not processed yet. */
74 unsigned int has_unread_data
;
75 /*! Temporary variable for saving current log offset. */
77 /*! Next block operation id.
78 This counter is global, because requests from different
79 block devices should not get overlapping ids. */
80 uint64_t block_request_id
;
82 extern ReplayState replay_state
;
84 /* File for replay writing */
85 extern FILE *replay_file
;
87 void replay_put_byte(uint8_t byte
);
88 void replay_put_event(uint8_t event
);
89 void replay_put_word(uint16_t word
);
90 void replay_put_dword(uint32_t dword
);
91 void replay_put_qword(int64_t qword
);
92 void replay_put_array(const uint8_t *buf
, size_t size
);
94 uint8_t replay_get_byte(void);
95 uint16_t replay_get_word(void);
96 uint32_t replay_get_dword(void);
97 int64_t replay_get_qword(void);
98 void replay_get_array(uint8_t *buf
, size_t *size
);
99 void replay_get_array_alloc(uint8_t **buf
, size_t *size
);
101 /* Mutex functions for protecting replay log file */
103 void replay_mutex_init(void);
104 void replay_mutex_destroy(void);
105 void replay_mutex_lock(void);
106 void replay_mutex_unlock(void);
108 /*! Checks error status of the file. */
109 void replay_check_error(void);
111 /*! Finishes processing of the replayed event and fetches
112 the next event from the log. */
113 void replay_finish_event(void);
114 /*! Reads data type from the file and stores it in the
115 data_kind variable. */
116 void replay_fetch_data_kind(void);
118 /*! Saves queued events (like instructions and sound). */
119 void replay_save_instructions(void);
121 /*! Skips async events until some sync event will be found.
122 \return true, if event was found */
123 bool replay_next_event_is(int event
);
125 /*! Reads next clock value from the file.
126 If clock kind read from the file is different from the parameter,
127 the value is not used. */
128 void replay_read_next_clock(unsigned int kind
);
130 /* Asynchronous events queue */
132 /*! Initializes events' processing internals */
133 void replay_init_events(void);
134 /*! Clears internal data structures for events handling */
135 void replay_finish_events(void);
136 /*! Flushes events queue */
137 void replay_flush_events(void);
138 /*! Clears events list before loading new VM state */
139 void replay_clear_events(void);
140 /*! Returns true if there are any unsaved events in the queue */
141 bool replay_has_events(void);
142 /*! Saves events from queue into the file */
143 void replay_save_events(int checkpoint
);
144 /*! Read events from the file into the input queue */
145 void replay_read_events(int checkpoint
);
146 /*! Adds specified async event to the queue */
147 void replay_add_event(ReplayAsyncEventKind event_kind
, void *opaque
,
148 void *opaque2
, uint64_t id
);
152 /*! Saves input event to the log */
153 void replay_save_input_event(InputEvent
*evt
);
154 /*! Reads input event from the log */
155 InputEvent
*replay_read_input_event(void);
156 /*! Adds input event to the queue */
157 void replay_add_input_event(struct InputEvent
*event
);
158 /*! Adds input sync event to the queue */
159 void replay_add_input_sync_event(void);
161 /* Character devices */
163 /*! Called to run char device read event. */
164 void replay_event_char_read_run(void *opaque
);
165 /*! Writes char read event to the file. */
166 void replay_event_char_read_save(void *opaque
);
167 /*! Reads char event read from the file. */
168 void *replay_event_char_read_load(void);
170 /* Network devices */
172 /*! Called to run network event. */
173 void replay_event_net_run(void *opaque
);
174 /*! Writes network event to the file. */
175 void replay_event_net_save(void *opaque
);
176 /*! Reads network from the file. */
177 void *replay_event_net_load(void);
179 /* VMState-related functions */
181 /* Registers replay VMState.
182 Should be called before virtual devices initialization
183 to make cached timers available for post_load functions. */
184 void replay_vmstate_register(void);