usb: Fix build with newer gcc
[qemu/ar7.git] / include / ui / sdl2.h
blob454367ac84b21b50dfa0495f8ef823fe52631669
1 #ifndef SDL2_H
2 #define SDL2_H
4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
7 #include <SDL.h>
8 #include <SDL_syswm.h>
10 #ifdef CONFIG_OPENGL
11 # include "ui/egl-helpers.h"
12 #endif
14 struct sdl2_console {
15 DisplayChangeListener dcl;
16 DisplaySurface *surface;
17 SDL_Texture *texture;
18 SDL_Window *real_window;
19 SDL_Renderer *real_renderer;
20 int idx;
21 int last_vm_running; /* per console for caption reasons */
22 int x, y, w, h;
23 int hidden;
24 int opengl;
25 int updates;
26 int idle_counter;
27 SDL_GLContext winctx;
28 #ifdef CONFIG_OPENGL
29 ConsoleGLState *gls;
30 egl_fb guest_fb;
31 egl_fb win_fb;
32 bool y0_top;
33 bool scanout_mode;
34 #endif
37 void sdl2_window_create(struct sdl2_console *scon);
38 void sdl2_window_destroy(struct sdl2_console *scon);
39 void sdl2_window_resize(struct sdl2_console *scon);
40 void sdl2_poll_events(struct sdl2_console *scon);
42 void sdl2_reset_keys(struct sdl2_console *scon);
43 void sdl2_process_key(struct sdl2_console *scon,
44 SDL_KeyboardEvent *ev);
46 void sdl2_2d_update(DisplayChangeListener *dcl,
47 int x, int y, int w, int h);
48 void sdl2_2d_switch(DisplayChangeListener *dcl,
49 DisplaySurface *new_surface);
50 void sdl2_2d_refresh(DisplayChangeListener *dcl);
51 void sdl2_2d_redraw(struct sdl2_console *scon);
52 bool sdl2_2d_check_format(DisplayChangeListener *dcl,
53 pixman_format_code_t format);
55 void sdl2_gl_update(DisplayChangeListener *dcl,
56 int x, int y, int w, int h);
57 void sdl2_gl_switch(DisplayChangeListener *dcl,
58 DisplaySurface *new_surface);
59 void sdl2_gl_refresh(DisplayChangeListener *dcl);
60 void sdl2_gl_redraw(struct sdl2_console *scon);
62 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
63 QEMUGLParams *params);
64 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
65 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
66 QEMUGLContext ctx);
67 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
69 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
70 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
71 uint32_t backing_id,
72 bool backing_y_0_top,
73 uint32_t backing_width,
74 uint32_t backing_height,
75 uint32_t x, uint32_t y,
76 uint32_t w, uint32_t h);
77 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
78 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
80 #endif /* SDL2_H */