2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu/module.h"
28 #include "ui/console.h"
31 #include "sysemu/runstate.h"
32 #include "sysemu/sysemu.h"
34 static int sdl2_num_outputs
;
35 static struct sdl2_console
*sdl2_console
;
37 static SDL_Surface
*guest_sprite_surface
;
38 static int gui_grab
; /* if true, all keyboard/mouse events are grabbed */
40 static int gui_saved_grab
;
41 static int gui_fullscreen
;
42 static int gui_grab_code
= KMOD_LALT
| KMOD_LCTRL
;
43 static SDL_Cursor
*sdl_cursor_normal
;
44 static SDL_Cursor
*sdl_cursor_hidden
;
45 static int absolute_enabled
;
46 static int guest_cursor
;
47 static int guest_x
, guest_y
;
48 static SDL_Cursor
*guest_sprite
;
49 static Notifier mouse_mode_notifier
;
51 #define SDL2_REFRESH_INTERVAL_BUSY 10
52 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
53 / SDL2_REFRESH_INTERVAL_BUSY + 1)
55 static void sdl_update_caption(struct sdl2_console
*scon
);
57 static struct sdl2_console
*get_scon_from_window(uint32_t window_id
)
60 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
61 if (sdl2_console
[i
].real_window
== SDL_GetWindowFromID(window_id
)) {
62 return &sdl2_console
[i
];
68 void sdl2_window_create(struct sdl2_console
*scon
)
75 assert(!scon
->real_window
);
78 flags
|= SDL_WINDOW_FULLSCREEN_DESKTOP
;
80 flags
|= SDL_WINDOW_RESIZABLE
;
83 flags
|= SDL_WINDOW_HIDDEN
;
86 scon
->real_window
= SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED
,
87 SDL_WINDOWPOS_UNDEFINED
,
88 surface_width(scon
->surface
),
89 surface_height(scon
->surface
),
91 scon
->real_renderer
= SDL_CreateRenderer(scon
->real_window
, -1, 0);
93 scon
->winctx
= SDL_GL_GetCurrentContext();
95 sdl_update_caption(scon
);
98 void sdl2_window_destroy(struct sdl2_console
*scon
)
100 if (!scon
->real_window
) {
104 SDL_DestroyRenderer(scon
->real_renderer
);
105 scon
->real_renderer
= NULL
;
106 SDL_DestroyWindow(scon
->real_window
);
107 scon
->real_window
= NULL
;
110 void sdl2_window_resize(struct sdl2_console
*scon
)
112 if (!scon
->real_window
) {
116 SDL_SetWindowSize(scon
->real_window
,
117 surface_width(scon
->surface
),
118 surface_height(scon
->surface
));
121 static void sdl2_redraw(struct sdl2_console
*scon
)
125 sdl2_gl_redraw(scon
);
128 sdl2_2d_redraw(scon
);
132 static void sdl_update_caption(struct sdl2_console
*scon
)
134 char win_title
[1024];
135 char icon_title
[1024];
136 const char *status
= "";
138 if (!runstate_is_running()) {
139 status
= " [Stopped]";
140 } else if (gui_grab
) {
142 status
= " - Press Ctrl-Alt-Shift-G to exit grab";
143 } else if (ctrl_grab
) {
144 status
= " - Press Right-Ctrl-G to exit grab";
146 status
= " - Press Ctrl-Alt-G to exit grab";
151 snprintf(win_title
, sizeof(win_title
), "QEMU (%s-%d)%s", qemu_name
,
153 snprintf(icon_title
, sizeof(icon_title
), "QEMU (%s)", qemu_name
);
155 snprintf(win_title
, sizeof(win_title
), "QEMU%s", status
);
156 snprintf(icon_title
, sizeof(icon_title
), "QEMU");
159 if (scon
->real_window
) {
160 SDL_SetWindowTitle(scon
->real_window
, win_title
);
164 static void sdl_hide_cursor(void)
170 SDL_ShowCursor(SDL_DISABLE
);
171 SDL_SetCursor(sdl_cursor_hidden
);
173 if (!qemu_input_is_absolute()) {
174 SDL_SetRelativeMouseMode(SDL_TRUE
);
178 static void sdl_show_cursor(void)
184 if (!qemu_input_is_absolute()) {
185 SDL_SetRelativeMouseMode(SDL_FALSE
);
189 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
190 SDL_SetCursor(guest_sprite
);
192 SDL_SetCursor(sdl_cursor_normal
);
195 SDL_ShowCursor(SDL_ENABLE
);
198 static void sdl_grab_start(struct sdl2_console
*scon
)
200 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
202 if (!con
|| !qemu_console_is_graphic(con
)) {
206 * If the application is not active, do not try to enter grab state. This
207 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
208 * application (SDL bug).
210 if (!(SDL_GetWindowFlags(scon
->real_window
) & SDL_WINDOW_INPUT_FOCUS
)) {
214 SDL_SetCursor(guest_sprite
);
215 if (!qemu_input_is_absolute() && !absolute_enabled
) {
216 SDL_WarpMouseInWindow(scon
->real_window
, guest_x
, guest_y
);
221 SDL_SetWindowGrab(scon
->real_window
, SDL_TRUE
);
223 sdl_update_caption(scon
);
226 static void sdl_grab_end(struct sdl2_console
*scon
)
228 SDL_SetWindowGrab(scon
->real_window
, SDL_FALSE
);
231 sdl_update_caption(scon
);
234 static void absolute_mouse_grab(struct sdl2_console
*scon
)
236 int mouse_x
, mouse_y
;
238 SDL_GetMouseState(&mouse_x
, &mouse_y
);
239 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
240 if (mouse_x
> 0 && mouse_x
< scr_w
- 1 &&
241 mouse_y
> 0 && mouse_y
< scr_h
- 1) {
242 sdl_grab_start(scon
);
246 static void sdl_mouse_mode_change(Notifier
*notify
, void *data
)
248 if (qemu_input_is_absolute()) {
249 if (!absolute_enabled
) {
250 absolute_enabled
= 1;
251 SDL_SetRelativeMouseMode(SDL_FALSE
);
252 absolute_mouse_grab(&sdl2_console
[0]);
254 } else if (absolute_enabled
) {
255 if (!gui_fullscreen
) {
256 sdl_grab_end(&sdl2_console
[0]);
258 absolute_enabled
= 0;
262 static void sdl_send_mouse_event(struct sdl2_console
*scon
, int dx
, int dy
,
263 int x
, int y
, int state
)
265 static uint32_t bmap
[INPUT_BUTTON__MAX
] = {
266 [INPUT_BUTTON_LEFT
] = SDL_BUTTON(SDL_BUTTON_LEFT
),
267 [INPUT_BUTTON_MIDDLE
] = SDL_BUTTON(SDL_BUTTON_MIDDLE
),
268 [INPUT_BUTTON_RIGHT
] = SDL_BUTTON(SDL_BUTTON_RIGHT
),
270 static uint32_t prev_state
;
272 if (prev_state
!= state
) {
273 qemu_input_update_buttons(scon
->dcl
.con
, bmap
, prev_state
, state
);
277 if (qemu_input_is_absolute()) {
278 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_X
,
279 x
, 0, surface_width(scon
->surface
));
280 qemu_input_queue_abs(scon
->dcl
.con
, INPUT_AXIS_Y
,
281 y
, 0, surface_height(scon
->surface
));
291 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_X
, dx
);
292 qemu_input_queue_rel(scon
->dcl
.con
, INPUT_AXIS_Y
, dy
);
294 qemu_input_event_sync();
297 static void toggle_full_screen(struct sdl2_console
*scon
)
299 gui_fullscreen
= !gui_fullscreen
;
300 if (gui_fullscreen
) {
301 SDL_SetWindowFullscreen(scon
->real_window
,
302 SDL_WINDOW_FULLSCREEN_DESKTOP
);
303 gui_saved_grab
= gui_grab
;
304 sdl_grab_start(scon
);
306 if (!gui_saved_grab
) {
309 SDL_SetWindowFullscreen(scon
->real_window
, 0);
314 static int get_mod_state(void)
316 SDL_Keymod mod
= SDL_GetModState();
319 return (mod
& (gui_grab_code
| KMOD_LSHIFT
)) ==
320 (gui_grab_code
| KMOD_LSHIFT
);
321 } else if (ctrl_grab
) {
322 return (mod
& KMOD_RCTRL
) == KMOD_RCTRL
;
324 return (mod
& gui_grab_code
) == gui_grab_code
;
328 static void handle_keydown(SDL_Event
*ev
)
331 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
332 int gui_key_modifier_pressed
= get_mod_state();
335 if (!scon
->ignore_hotkeys
&& gui_key_modifier_pressed
&& !ev
->key
.repeat
) {
336 switch (ev
->key
.keysym
.scancode
) {
349 win
= ev
->key
.keysym
.scancode
- SDL_SCANCODE_1
;
350 if (win
< sdl2_num_outputs
) {
351 sdl2_console
[win
].hidden
= !sdl2_console
[win
].hidden
;
352 if (sdl2_console
[win
].real_window
) {
353 if (sdl2_console
[win
].hidden
) {
354 SDL_HideWindow(sdl2_console
[win
].real_window
);
356 SDL_ShowWindow(sdl2_console
[win
].real_window
);
363 toggle_full_screen(scon
);
369 sdl_grab_start(scon
);
370 } else if (!gui_fullscreen
) {
375 sdl2_window_resize(scon
);
377 /* re-create scon->texture */
378 sdl2_2d_switch(&scon
->dcl
, scon
->surface
);
383 case SDL_SCANCODE_KP_PLUS
:
384 case SDL_SCANCODE_KP_MINUS
:
385 if (!gui_fullscreen
) {
388 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
390 width
= MAX(scr_w
+ (ev
->key
.keysym
.scancode
==
391 SDL_SCANCODE_KP_PLUS
? 50 : -50),
393 height
= (surface_height(scon
->surface
) * width
) /
394 surface_width(scon
->surface
);
395 fprintf(stderr
, "%s: scale to %dx%d\n",
396 __func__
, width
, height
);
397 sdl_scale(scon
, width
, height
);
407 sdl2_process_key(scon
, &ev
->key
);
411 static void handle_keyup(SDL_Event
*ev
)
413 struct sdl2_console
*scon
= get_scon_from_window(ev
->key
.windowID
);
415 scon
->ignore_hotkeys
= false;
416 sdl2_process_key(scon
, &ev
->key
);
419 static void handle_textinput(SDL_Event
*ev
)
421 struct sdl2_console
*scon
= get_scon_from_window(ev
->text
.windowID
);
422 QemuConsole
*con
= scon
? scon
->dcl
.con
: NULL
;
424 if (qemu_console_is_graphic(con
)) {
427 kbd_put_string_console(con
, ev
->text
.text
, strlen(ev
->text
.text
));
430 static void handle_mousemotion(SDL_Event
*ev
)
433 struct sdl2_console
*scon
= get_scon_from_window(ev
->motion
.windowID
);
435 if (!scon
|| !qemu_console_is_graphic(scon
->dcl
.con
)) {
439 if (qemu_input_is_absolute() || absolute_enabled
) {
441 SDL_GetWindowSize(scon
->real_window
, &scr_w
, &scr_h
);
444 if (gui_grab
&& !gui_fullscreen
445 && (ev
->motion
.x
== 0 || ev
->motion
.y
== 0 ||
446 ev
->motion
.x
== max_x
|| ev
->motion
.y
== max_y
)) {
450 (ev
->motion
.x
> 0 && ev
->motion
.x
< max_x
&&
451 ev
->motion
.y
> 0 && ev
->motion
.y
< max_y
)) {
452 sdl_grab_start(scon
);
455 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
456 sdl_send_mouse_event(scon
, ev
->motion
.xrel
, ev
->motion
.yrel
,
457 ev
->motion
.x
, ev
->motion
.y
, ev
->motion
.state
);
461 static void handle_mousebutton(SDL_Event
*ev
)
463 int buttonstate
= SDL_GetMouseState(NULL
, NULL
);
464 SDL_MouseButtonEvent
*bev
;
465 struct sdl2_console
*scon
= get_scon_from_window(ev
->button
.windowID
);
467 if (!scon
|| !qemu_console_is_graphic(scon
->dcl
.con
)) {
472 if (!gui_grab
&& !qemu_input_is_absolute()) {
473 if (ev
->type
== SDL_MOUSEBUTTONUP
&& bev
->button
== SDL_BUTTON_LEFT
) {
474 /* start grabbing all events */
475 sdl_grab_start(scon
);
478 if (ev
->type
== SDL_MOUSEBUTTONDOWN
) {
479 buttonstate
|= SDL_BUTTON(bev
->button
);
481 buttonstate
&= ~SDL_BUTTON(bev
->button
);
483 sdl_send_mouse_event(scon
, 0, 0, bev
->x
, bev
->y
, buttonstate
);
487 static void handle_mousewheel(SDL_Event
*ev
)
489 struct sdl2_console
*scon
= get_scon_from_window(ev
->wheel
.windowID
);
490 SDL_MouseWheelEvent
*wev
= &ev
->wheel
;
493 if (!scon
|| !qemu_console_is_graphic(scon
->dcl
.con
)) {
498 btn
= INPUT_BUTTON_WHEEL_UP
;
499 } else if (wev
->y
< 0) {
500 btn
= INPUT_BUTTON_WHEEL_DOWN
;
505 qemu_input_queue_btn(scon
->dcl
.con
, btn
, true);
506 qemu_input_event_sync();
507 qemu_input_queue_btn(scon
->dcl
.con
, btn
, false);
508 qemu_input_event_sync();
511 static void handle_windowevent(SDL_Event
*ev
)
513 struct sdl2_console
*scon
= get_scon_from_window(ev
->window
.windowID
);
514 bool allow_close
= true;
520 switch (ev
->window
.event
) {
521 case SDL_WINDOWEVENT_RESIZED
:
524 memset(&info
, 0, sizeof(info
));
525 info
.width
= ev
->window
.data1
;
526 info
.height
= ev
->window
.data2
;
527 dpy_set_ui_info(scon
->dcl
.con
, &info
);
531 case SDL_WINDOWEVENT_EXPOSED
:
534 case SDL_WINDOWEVENT_FOCUS_GAINED
:
535 case SDL_WINDOWEVENT_ENTER
:
536 if (!gui_grab
&& (qemu_input_is_absolute() || absolute_enabled
)) {
537 absolute_mouse_grab(scon
);
539 /* If a new console window opened using a hotkey receives the
540 * focus, SDL sends another KEYDOWN event to the new window,
541 * closing the console window immediately after.
543 * Work around this by ignoring further hotkey events until a
546 scon
->ignore_hotkeys
= get_mod_state();
548 case SDL_WINDOWEVENT_FOCUS_LOST
:
549 if (gui_grab
&& !gui_fullscreen
) {
553 case SDL_WINDOWEVENT_RESTORED
:
554 update_displaychangelistener(&scon
->dcl
, GUI_REFRESH_INTERVAL_DEFAULT
);
556 case SDL_WINDOWEVENT_MINIMIZED
:
557 update_displaychangelistener(&scon
->dcl
, 500);
559 case SDL_WINDOWEVENT_CLOSE
:
560 if (qemu_console_is_graphic(scon
->dcl
.con
)) {
561 if (scon
->opts
->has_window_close
&& !scon
->opts
->window_close
) {
566 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
569 SDL_HideWindow(scon
->real_window
);
573 case SDL_WINDOWEVENT_SHOWN
:
574 scon
->hidden
= false;
576 case SDL_WINDOWEVENT_HIDDEN
:
582 void sdl2_poll_events(struct sdl2_console
*scon
)
584 SDL_Event ev1
, *ev
= &ev1
;
585 bool allow_close
= true;
588 if (scon
->last_vm_running
!= runstate_is_running()) {
589 scon
->last_vm_running
= runstate_is_running();
590 sdl_update_caption(scon
);
593 while (SDL_PollEvent(ev
)) {
605 handle_textinput(ev
);
608 if (scon
->opts
->has_window_close
&& !scon
->opts
->window_close
) {
613 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI
);
616 case SDL_MOUSEMOTION
:
618 handle_mousemotion(ev
);
620 case SDL_MOUSEBUTTONDOWN
:
621 case SDL_MOUSEBUTTONUP
:
623 handle_mousebutton(ev
);
627 handle_mousewheel(ev
);
629 case SDL_WINDOWEVENT
:
630 handle_windowevent(ev
);
638 if (scon
->idle_counter
< SDL2_MAX_IDLE_COUNT
) {
639 scon
->idle_counter
++;
640 if (scon
->idle_counter
>= SDL2_MAX_IDLE_COUNT
) {
641 scon
->dcl
.update_interval
= GUI_REFRESH_INTERVAL_DEFAULT
;
645 scon
->idle_counter
= 0;
646 scon
->dcl
.update_interval
= SDL2_REFRESH_INTERVAL_BUSY
;
650 static void sdl_mouse_warp(DisplayChangeListener
*dcl
,
651 int x
, int y
, int on
)
653 struct sdl2_console
*scon
= container_of(dcl
, struct sdl2_console
, dcl
);
655 if (!qemu_console_is_graphic(scon
->dcl
.con
)) {
663 if (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
) {
664 SDL_SetCursor(guest_sprite
);
665 if (!qemu_input_is_absolute() && !absolute_enabled
) {
666 SDL_WarpMouseInWindow(scon
->real_window
, x
, y
);
669 } else if (gui_grab
) {
673 guest_x
= x
, guest_y
= y
;
676 static void sdl_mouse_define(DisplayChangeListener
*dcl
,
681 SDL_FreeCursor(guest_sprite
);
684 if (guest_sprite_surface
) {
685 SDL_FreeSurface(guest_sprite_surface
);
688 guest_sprite_surface
=
689 SDL_CreateRGBSurfaceFrom(c
->data
, c
->width
, c
->height
, 32, c
->width
* 4,
690 0xff0000, 0x00ff00, 0xff, 0xff000000);
692 if (!guest_sprite_surface
) {
693 fprintf(stderr
, "Failed to make rgb surface from %p\n", c
);
696 guest_sprite
= SDL_CreateColorCursor(guest_sprite_surface
,
699 fprintf(stderr
, "Failed to make color cursor from %p\n", c
);
703 (gui_grab
|| qemu_input_is_absolute() || absolute_enabled
)) {
704 SDL_SetCursor(guest_sprite
);
708 static void sdl_cleanup(void)
711 SDL_FreeCursor(guest_sprite
);
713 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
716 static const DisplayChangeListenerOps dcl_2d_ops
= {
717 .dpy_name
= "sdl2-2d",
718 .dpy_gfx_update
= sdl2_2d_update
,
719 .dpy_gfx_switch
= sdl2_2d_switch
,
720 .dpy_gfx_check_format
= sdl2_2d_check_format
,
721 .dpy_refresh
= sdl2_2d_refresh
,
722 .dpy_mouse_set
= sdl_mouse_warp
,
723 .dpy_cursor_define
= sdl_mouse_define
,
727 static const DisplayChangeListenerOps dcl_gl_ops
= {
728 .dpy_name
= "sdl2-gl",
729 .dpy_gfx_update
= sdl2_gl_update
,
730 .dpy_gfx_switch
= sdl2_gl_switch
,
731 .dpy_gfx_check_format
= console_gl_check_format
,
732 .dpy_refresh
= sdl2_gl_refresh
,
733 .dpy_mouse_set
= sdl_mouse_warp
,
734 .dpy_cursor_define
= sdl_mouse_define
,
736 .dpy_gl_ctx_create
= sdl2_gl_create_context
,
737 .dpy_gl_ctx_destroy
= sdl2_gl_destroy_context
,
738 .dpy_gl_ctx_make_current
= sdl2_gl_make_context_current
,
739 .dpy_gl_ctx_get_current
= sdl2_gl_get_current_context
,
740 .dpy_gl_scanout_disable
= sdl2_gl_scanout_disable
,
741 .dpy_gl_scanout_texture
= sdl2_gl_scanout_texture
,
742 .dpy_gl_update
= sdl2_gl_scanout_flush
,
746 static void sdl2_display_early_init(DisplayOptions
*o
)
748 assert(o
->type
== DISPLAY_TYPE_SDL
);
749 if (o
->has_gl
&& o
->gl
) {
756 static void sdl2_display_init(DisplayState
*ds
, DisplayOptions
*o
)
761 SDL_Surface
*icon
= NULL
;
763 assert(o
->type
== DISPLAY_TYPE_SDL
);
766 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
767 * accessible $DISPLAY to open X11 window. This is often the case
768 * when qemu is run using sudo. But in this case, and when actually
769 * run in X11 environment, SDL fights with X11 for the video card,
770 * making current display unavailable, often until reboot.
771 * So make x11 the default SDL video driver if this variable is unset.
772 * This is a bit hackish but saves us from bigger problem.
773 * Maybe it's a good idea to fix this in SDL instead.
775 g_setenv("SDL_VIDEODRIVER", "x11", 0);
778 if (SDL_Init(SDL_INIT_VIDEO
)) {
779 fprintf(stderr
, "Could not initialize SDL(%s) - exiting\n",
783 #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
784 SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
, "0");
786 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD
, "1");
787 memset(&info
, 0, sizeof(info
));
788 SDL_VERSION(&info
.version
);
790 gui_fullscreen
= o
->has_full_screen
&& o
->full_screen
;
793 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
798 sdl2_num_outputs
= i
;
799 if (sdl2_num_outputs
== 0) {
802 sdl2_console
= g_new0(struct sdl2_console
, sdl2_num_outputs
);
803 for (i
= 0; i
< sdl2_num_outputs
; i
++) {
804 QemuConsole
*con
= qemu_console_lookup_by_index(i
);
806 if (!qemu_console_is_graphic(con
) &&
807 qemu_console_get_index(con
) != 0) {
808 sdl2_console
[i
].hidden
= true;
810 sdl2_console
[i
].idx
= i
;
811 sdl2_console
[i
].opts
= o
;
813 sdl2_console
[i
].opengl
= display_opengl
;
814 sdl2_console
[i
].dcl
.ops
= display_opengl
? &dcl_gl_ops
: &dcl_2d_ops
;
816 sdl2_console
[i
].opengl
= 0;
817 sdl2_console
[i
].dcl
.ops
= &dcl_2d_ops
;
819 sdl2_console
[i
].dcl
.con
= con
;
820 sdl2_console
[i
].kbd
= qkbd_state_init(con
);
821 register_displaychangelistener(&sdl2_console
[i
].dcl
);
823 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
824 if (SDL_GetWindowWMInfo(sdl2_console
[i
].real_window
, &info
)) {
825 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
826 qemu_console_set_window_id(con
, (uintptr_t)info
.info
.win
.window
);
827 #elif defined(SDL_VIDEO_DRIVER_X11)
828 qemu_console_set_window_id(con
, info
.info
.x11
.window
);
834 #ifdef CONFIG_SDL_IMAGE
835 icon
= IMG_Load(CONFIG_QEMU_ICONDIR
"/hicolor/128x128/apps/qemu.png");
837 /* Load a 32x32x4 image. White pixels are transparent. */
838 icon
= SDL_LoadBMP(CONFIG_QEMU_ICONDIR
"/hicolor/32x32/apps/qemu.bmp");
840 uint32_t colorkey
= SDL_MapRGB(icon
->format
, 255, 255, 255);
841 SDL_SetColorKey(icon
, SDL_TRUE
, colorkey
);
845 SDL_SetWindowIcon(sdl2_console
[0].real_window
, icon
);
849 if (gui_fullscreen
) {
853 mouse_mode_notifier
.notify
= sdl_mouse_mode_change
;
854 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier
);
856 sdl_cursor_hidden
= SDL_CreateCursor(&data
, &data
, 8, 1, 0, 0);
857 sdl_cursor_normal
= SDL_GetCursor();
862 static QemuDisplay qemu_display_sdl2
= {
863 .type
= DISPLAY_TYPE_SDL
,
864 .early_init
= sdl2_display_early_init
,
865 .init
= sdl2_display_init
,
868 static void register_sdl1(void)
870 qemu_display_register(&qemu_display_sdl2
);
873 type_init(register_sdl1
);