2 * Hierarchical Bitmap Data Type
4 * Copyright Red Hat, Inc., 2012
6 * Author: Paolo Bonzini <pbonzini@redhat.com>
8 * This work is licensed under the terms of the GNU GPL, version 2 or
9 * later. See the COPYING file in the top-level directory.
12 #include "qemu/osdep.h"
13 #include "qemu/hbitmap.h"
14 #include "qemu/host-utils.h"
17 /* HBitmaps provides an array of bits. The bits are stored as usual in an
18 * array of unsigned longs, but HBitmap is also optimized to provide fast
19 * iteration over set bits; going from one bit to the next is O(logB n)
20 * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
21 * that the number of levels is in fact fixed.
23 * In order to do this, it stacks multiple bitmaps with progressively coarser
24 * granularity; in all levels except the last, bit N is set iff the N-th
25 * unsigned long is nonzero in the immediately next level. When iteration
26 * completes on the last level it can examine the 2nd-last level to quickly
27 * skip entire words, and even do so recursively to skip blocks of 64 words or
28 * powers thereof (32 on 32-bit machines).
30 * Given an index in the bitmap, it can be split in group of bits like
31 * this (for the 64-bit case):
33 * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word
34 * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
35 * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
37 * So it is easy to move up simply by shifting the index right by
38 * log2(BITS_PER_LONG) bits. To move down, you shift the index left
39 * similarly, and add the word index within the group. Iteration uses
40 * ffs (find first set bit) to find the next word to examine; this
41 * operation can be done in constant time in most current architectures.
43 * Setting or clearing a range of m bits on all levels, the work to perform
44 * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
46 * When iterating on a bitmap, each bit (on any level) is only visited
47 * once. Hence, The total cost of visiting a bitmap with m bits in it is
48 * the number of bits that are set in all bitmaps. Unless the bitmap is
49 * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
50 * cost of advancing from one bit to the next is usually constant (worst case
51 * O(logB n) as in the non-amortized complexity).
55 /* Number of total bits in the bottom level. */
58 /* Number of set bits in the bottom level. */
61 /* A scaling factor. Given a granularity of G, each bit in the bitmap will
62 * will actually represent a group of 2^G elements. Each operation on a
63 * range of bits first rounds the bits to determine which group they land
64 * in, and then affect the entire page; iteration will only visit the first
65 * bit of each group. Here is an example of operations in a size-16,
66 * granularity-1 HBitmap:
68 * initial state 00000000
69 * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8)
70 * reset(start=1, count=3) 00111000 (iter: 4, 6, 8)
71 * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10)
72 * reset(start=5, count=5) 00000000
74 * From an implementation point of view, when setting or resetting bits,
75 * the bitmap will scale bit numbers right by this amount of bits. When
76 * iterating, the bitmap will scale bit numbers left by this amount of
81 /* A number of progressively less coarse bitmaps (i.e. level 0 is the
82 * coarsest). Each bit in level N represents a word in level N+1 that
83 * has a set bit, except the last level where each bit represents the
86 * Note that all bitmaps have the same number of levels. Even a 1-bit
87 * bitmap will still allocate HBITMAP_LEVELS arrays.
89 unsigned long *levels
[HBITMAP_LEVELS
];
91 /* The length of each levels[] array. */
92 uint64_t sizes
[HBITMAP_LEVELS
];
95 /* Advance hbi to the next nonzero word and return it. hbi->pos
96 * is updated. Returns zero if we reach the end of the bitmap.
98 unsigned long hbitmap_iter_skip_words(HBitmapIter
*hbi
)
100 size_t pos
= hbi
->pos
;
101 const HBitmap
*hb
= hbi
->hb
;
102 unsigned i
= HBITMAP_LEVELS
- 1;
107 pos
>>= BITS_PER_LEVEL
;
110 /* Check for end of iteration. We always use fewer than BITS_PER_LONG
111 * bits in the level 0 bitmap; thus we can repurpose the most significant
112 * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures
113 * that the above loop ends even without an explicit check on i.
116 if (i
== 0 && cur
== (1UL << (BITS_PER_LONG
- 1))) {
119 for (; i
< HBITMAP_LEVELS
- 1; i
++) {
120 /* Shift back pos to the left, matching the right shifts above.
121 * The index of this word's least significant set bit provides
122 * the low-order bits.
125 pos
= (pos
<< BITS_PER_LEVEL
) + ctzl(cur
);
126 hbi
->cur
[i
] = cur
& (cur
- 1);
128 /* Set up next level for iteration. */
129 cur
= hb
->levels
[i
+ 1][pos
];
133 trace_hbitmap_iter_skip_words(hbi
->hb
, hbi
, pos
, cur
);
139 void hbitmap_iter_init(HBitmapIter
*hbi
, const HBitmap
*hb
, uint64_t first
)
145 pos
= first
>> hb
->granularity
;
146 assert(pos
< hb
->size
);
147 hbi
->pos
= pos
>> BITS_PER_LEVEL
;
148 hbi
->granularity
= hb
->granularity
;
150 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
151 bit
= pos
& (BITS_PER_LONG
- 1);
152 pos
>>= BITS_PER_LEVEL
;
154 /* Drop bits representing items before first. */
155 hbi
->cur
[i
] = hb
->levels
[i
][pos
] & ~((1UL << bit
) - 1);
157 /* We have already added level i+1, so the lowest set bit has
158 * been processed. Clear it.
160 if (i
!= HBITMAP_LEVELS
- 1) {
161 hbi
->cur
[i
] &= ~(1UL << bit
);
166 bool hbitmap_empty(const HBitmap
*hb
)
168 return hb
->count
== 0;
171 int hbitmap_granularity(const HBitmap
*hb
)
173 return hb
->granularity
;
176 uint64_t hbitmap_count(const HBitmap
*hb
)
178 return hb
->count
<< hb
->granularity
;
181 /* Count the number of set bits between start and end, not accounting for
182 * the granularity. Also an example of how to use hbitmap_iter_next_word.
184 static uint64_t hb_count_between(HBitmap
*hb
, uint64_t start
, uint64_t last
)
188 uint64_t end
= last
+ 1;
192 hbitmap_iter_init(&hbi
, hb
, start
<< hb
->granularity
);
194 pos
= hbitmap_iter_next_word(&hbi
, &cur
);
195 if (pos
>= (end
>> BITS_PER_LEVEL
)) {
198 count
+= ctpopl(cur
);
201 if (pos
== (end
>> BITS_PER_LEVEL
)) {
202 /* Drop bits representing the END-th and subsequent items. */
203 int bit
= end
& (BITS_PER_LONG
- 1);
204 cur
&= (1UL << bit
) - 1;
205 count
+= ctpopl(cur
);
211 /* Setting starts at the last layer and propagates up if an element
212 * changes from zero to non-zero.
214 static inline bool hb_set_elem(unsigned long *elem
, uint64_t start
, uint64_t last
)
219 assert((last
>> BITS_PER_LEVEL
) == (start
>> BITS_PER_LEVEL
));
220 assert(start
<= last
);
222 mask
= 2UL << (last
& (BITS_PER_LONG
- 1));
223 mask
-= 1UL << (start
& (BITS_PER_LONG
- 1));
224 changed
= (*elem
== 0);
229 /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
230 static void hb_set_between(HBitmap
*hb
, int level
, uint64_t start
, uint64_t last
)
232 size_t pos
= start
>> BITS_PER_LEVEL
;
233 size_t lastpos
= last
>> BITS_PER_LEVEL
;
234 bool changed
= false;
239 uint64_t next
= (start
| (BITS_PER_LONG
- 1)) + 1;
240 changed
|= hb_set_elem(&hb
->levels
[level
][i
], start
, next
- 1);
243 next
+= BITS_PER_LONG
;
244 if (++i
== lastpos
) {
247 changed
|= (hb
->levels
[level
][i
] == 0);
248 hb
->levels
[level
][i
] = ~0UL;
251 changed
|= hb_set_elem(&hb
->levels
[level
][i
], start
, last
);
253 /* If there was any change in this layer, we may have to update
256 if (level
> 0 && changed
) {
257 hb_set_between(hb
, level
- 1, pos
, lastpos
);
261 void hbitmap_set(HBitmap
*hb
, uint64_t start
, uint64_t count
)
263 /* Compute range in the last layer. */
264 uint64_t last
= start
+ count
- 1;
266 trace_hbitmap_set(hb
, start
, count
,
267 start
>> hb
->granularity
, last
>> hb
->granularity
);
269 start
>>= hb
->granularity
;
270 last
>>= hb
->granularity
;
271 count
= last
- start
+ 1;
272 assert(last
< hb
->size
);
274 hb
->count
+= count
- hb_count_between(hb
, start
, last
);
275 hb_set_between(hb
, HBITMAP_LEVELS
- 1, start
, last
);
278 /* Resetting works the other way round: propagate up if the new
281 static inline bool hb_reset_elem(unsigned long *elem
, uint64_t start
, uint64_t last
)
286 assert((last
>> BITS_PER_LEVEL
) == (start
>> BITS_PER_LEVEL
));
287 assert(start
<= last
);
289 mask
= 2UL << (last
& (BITS_PER_LONG
- 1));
290 mask
-= 1UL << (start
& (BITS_PER_LONG
- 1));
291 blanked
= *elem
!= 0 && ((*elem
& ~mask
) == 0);
296 /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
297 static void hb_reset_between(HBitmap
*hb
, int level
, uint64_t start
, uint64_t last
)
299 size_t pos
= start
>> BITS_PER_LEVEL
;
300 size_t lastpos
= last
>> BITS_PER_LEVEL
;
301 bool changed
= false;
306 uint64_t next
= (start
| (BITS_PER_LONG
- 1)) + 1;
308 /* Here we need a more complex test than when setting bits. Even if
309 * something was changed, we must not blank bits in the upper level
310 * unless the lower-level word became entirely zero. So, remove pos
311 * from the upper-level range if bits remain set.
313 if (hb_reset_elem(&hb
->levels
[level
][i
], start
, next
- 1)) {
321 next
+= BITS_PER_LONG
;
322 if (++i
== lastpos
) {
325 changed
|= (hb
->levels
[level
][i
] != 0);
326 hb
->levels
[level
][i
] = 0UL;
330 /* Same as above, this time for lastpos. */
331 if (hb_reset_elem(&hb
->levels
[level
][i
], start
, last
)) {
337 if (level
> 0 && changed
) {
338 hb_reset_between(hb
, level
- 1, pos
, lastpos
);
342 void hbitmap_reset(HBitmap
*hb
, uint64_t start
, uint64_t count
)
344 /* Compute range in the last layer. */
345 uint64_t last
= start
+ count
- 1;
347 trace_hbitmap_reset(hb
, start
, count
,
348 start
>> hb
->granularity
, last
>> hb
->granularity
);
350 start
>>= hb
->granularity
;
351 last
>>= hb
->granularity
;
352 assert(last
< hb
->size
);
354 hb
->count
-= hb_count_between(hb
, start
, last
);
355 hb_reset_between(hb
, HBITMAP_LEVELS
- 1, start
, last
);
358 void hbitmap_reset_all(HBitmap
*hb
)
362 /* Same as hbitmap_alloc() except for memset() instead of malloc() */
363 for (i
= HBITMAP_LEVELS
; --i
>= 1; ) {
364 memset(hb
->levels
[i
], 0, hb
->sizes
[i
] * sizeof(unsigned long));
367 hb
->levels
[0][0] = 1UL << (BITS_PER_LONG
- 1);
371 bool hbitmap_get(const HBitmap
*hb
, uint64_t item
)
373 /* Compute position and bit in the last layer. */
374 uint64_t pos
= item
>> hb
->granularity
;
375 unsigned long bit
= 1UL << (pos
& (BITS_PER_LONG
- 1));
376 assert(pos
< hb
->size
);
378 return (hb
->levels
[HBITMAP_LEVELS
- 1][pos
>> BITS_PER_LEVEL
] & bit
) != 0;
381 void hbitmap_free(HBitmap
*hb
)
384 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
385 g_free(hb
->levels
[i
]);
390 HBitmap
*hbitmap_alloc(uint64_t size
, int granularity
)
392 HBitmap
*hb
= g_new0(struct HBitmap
, 1);
395 assert(granularity
>= 0 && granularity
< 64);
396 size
= (size
+ (1ULL << granularity
) - 1) >> granularity
;
397 assert(size
<= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE
));
400 hb
->granularity
= granularity
;
401 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
402 size
= MAX((size
+ BITS_PER_LONG
- 1) >> BITS_PER_LEVEL
, 1);
404 hb
->levels
[i
] = g_new0(unsigned long, size
);
407 /* We necessarily have free bits in level 0 due to the definition
408 * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up
409 * hbitmap_iter_skip_words.
412 hb
->levels
[0][0] |= 1UL << (BITS_PER_LONG
- 1);
416 void hbitmap_truncate(HBitmap
*hb
, uint64_t size
)
420 uint64_t num_elements
= size
;
423 /* Size comes in as logical elements, adjust for granularity. */
424 size
= (size
+ (1ULL << hb
->granularity
) - 1) >> hb
->granularity
;
425 assert(size
<= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE
));
426 shrink
= size
< hb
->size
;
428 /* bit sizes are identical; nothing to do. */
429 if (size
== hb
->size
) {
433 /* If we're losing bits, let's clear those bits before we invalidate all of
434 * our invariants. This helps keep the bitcount consistent, and will prevent
435 * us from carrying around garbage bits beyond the end of the map.
438 /* Don't clear partial granularity groups;
439 * start at the first full one. */
440 uint64_t start
= QEMU_ALIGN_UP(num_elements
, 1 << hb
->granularity
);
441 uint64_t fix_count
= (hb
->size
<< hb
->granularity
) - start
;
444 hbitmap_reset(hb
, start
, fix_count
);
448 for (i
= HBITMAP_LEVELS
; i
-- > 0; ) {
449 size
= MAX(BITS_TO_LONGS(size
), 1);
450 if (hb
->sizes
[i
] == size
) {
455 hb
->levels
[i
] = g_realloc(hb
->levels
[i
], size
* sizeof(unsigned long));
457 memset(&hb
->levels
[i
][old
], 0x00,
458 (size
- old
) * sizeof(*hb
->levels
[i
]));
465 * Given HBitmaps A and B, let A := A (BITOR) B.
466 * Bitmap B will not be modified.
468 * @return true if the merge was successful,
469 * false if it was not attempted.
471 bool hbitmap_merge(HBitmap
*a
, const HBitmap
*b
)
476 if ((a
->size
!= b
->size
) || (a
->granularity
!= b
->granularity
)) {
480 if (hbitmap_count(b
) == 0) {
484 /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant.
485 * It may be possible to improve running times for sparsely populated maps
486 * by using hbitmap_iter_next, but this is suboptimal for dense maps.
488 for (i
= HBITMAP_LEVELS
- 1; i
>= 0; i
--) {
489 for (j
= 0; j
< a
->sizes
[i
]; j
++) {
490 a
->levels
[i
][j
] |= b
->levels
[i
][j
];